Eh I'm British lol, I know it's thanksgiving over there but no big family meal where I am, we still get black friday though, any excuse for stores to profit. Welcome in any case.Originally Posted by UbiJurassic Go to original post
Thank you ubisoft You did well to nerfing shaman but i have a suggestion which is i think she got enough nerf for the future you shouldnt nerf her anymore because if you do she will be like prenerf shinobi and noone will play her. After the nerf people will talk about she is broken nerf her again but u should not do it if you do you will break her and 1 dlc hero all the efforts for her will go for nothing .
I totally disagree with you top heavy guarantee idea. The recovery time on the blade blockade is actually pretty good. Fast enough to be able to block top lights after storm rush in fact. I agree with many of your other points but being able to guarantee a heavy when all someone has to do is push down on the right stick is over the top. Rather than blocking like other characters or even having to parry and the difficulty of deflecting, i think the Aramusha being able to block the way he already can is reward enough. He doesnt have block decay either. He would be stupid broken and a step in the wrong direction in regard to the turtle meta if they did it that way in my opinion.
I, for one, only have a problem with his full-block stance if I throw more than 1 attack and he reads me easily. If you feint a heavy however, and your opponent tends to over-enjoy fullblock, they'll fall for it. Fullblock won't save him from a GB. I was able to pull it off countless times.Originally Posted by ShadowStepped Go to original post
I also think Warlord with his fullblock is still deadlier than Aramusha because Warlord can headbutt and throw a guaranteed quick jab. Also Warlord's side heavy has hyperarmor. The problem with Aramusha isn't his full-block, it's other things like his top-side spam or his Rocksteady feat.
I do not have a problem with his full block stance at all. I feint the crap out of him all the time. My statement was in regard to the defensive meta and awarding a guarantee heavy for blade blockade. Could you imagine the number of people who would just stand there waiting to block any attack and being rewarded a free heavy? The idea is to go the opposite direction of staring contests. Rewarding a gur heavy is a way to back peddle in the direction i think the game is going.
I assume you're replying to my post? You have a point about guarranteeing heavies from being defensive however that is going to be entirely dependant on what the devs do with parrying. Currently every character can get a guarranteed heavy from parrying a light attack including Aramusha so that makes the risk of BB completely not worth it when all he can get from it is a stun and/or a push back. BB is very punishable and only catches out inexperienced players who are throwing out attacks wildly. Against good players you'll rarely if ever get a successful blade blockade.Originally Posted by ShadowStepped Go to original post
If the devs change how parrying works so that no one gets a guarranteed heavy from any kind of parry then sure, by all means leave Aramusha's BB as it is. BUT his Twin Vipers need to be made more consistent. Against some characters he can get the top heavy guarranteed from a BB if his guard stance was already at top stance. Against other characters he cannot get it guarranteed no matter what because they're recovery is faster. That needs to be sorted out in my opinion because it's a bit ridiculous to be so inconsistent - I mean you can get it against some assassins but not against other assassins. So that's a disparity even amongst the same type of class. Either he gets Twin Vipers guarranteed against everyone as long as his guard was to the top when doing BB or he doesn't get it guarranteed at all - once the devs decide which way they want to go with that we can move on and suggest nerfs or buffs accordingly.
Yes, Vakris_One I was replying to your post. I understand what you mean man I really do. I just think the BB is just so simple to pull off for it to gur a heavy attack. With parrying you have to push the direction of the attack and heavy attack button at the same time so it is not everyone can pull it off. I have a friend who plays with me and he cannot parry. Will the strong players mess with the timing of BB in order to get a hit through?/, yes, but that doesn’t mean the power of it should be increased. That would be like me saying I want my Orochi to be able to deflect an attack by pressing down on the stick no matter what the direction of the attack. Decent players will have an easier time against BB than weaker players. The friend I mentioned gets owned nonstop by the Aramusha as he cannot feint or parry. I can parry block or deflect because I have more experience but I still have ran in to an Aramusha who blocked everything I did regardless so it works both ways.