Yes
No
I'm still asking myself......WHY! Why the hell would you make an item that runs a timeclock out of game so that the customer buying it gets screwed out of what they are paying for unless they game for 24 hours straight.
There was no reason for this except GREED....
Im on call 24 hours a day 6 days a week and married with 2 small children and cannot dedicate my life to a video game.
I'd actually be inclined to buy some of these worthless things if you wouldn't make them an utter ripoff.
Ummmm..there here to make a profit. They are not giving things away.Originally Posted by Raytheon... Go to original post
They already made a profit from selling the game. In game purchases are pure greed. I'm sure by supporting the greed it will mean we get more rainbow six games but it will also mean more and more greed. What will next gen games be like, will they all be considered a mmo where monthly fees apply?
I mean, I dislike corporate greed as much as the next guy, but free content needs to be paid for by something....Originally Posted by MeetYaMaster Go to original post
Think about it man. Why would they even think about booster sharing unlockables in a game like this? What the real question you should be asking is, why does my booster mildly affect the entire team and not a formed squad..or even just me for that matter? That answer my friend is something that goes into deeper discussion of team formation, cohesion and power leveling. Teams that play together got the best bang for their buck (because everyone popped them at the same time) and players that were bleeding free renown to strangers were keeping themselves in teams together more often due to that small BLARING RENOWN gain for everyone.Originally Posted by Raytheon... Go to original post
Having it on a stopwatch would also give rise to a large number of issues including when it starts and stops. Does it start at the beginning of the match and end at the end? Do we include wait times or think about rushing obj to maximize renown gain because, well, times a ticken and stops when we win/lose or between rounds. And that would be bare minimum, because then we would be entering our menu times eating up the clock. 'Johnny boy better get himself back here fast' mentality would probably be a stress factor. Those are just a few.
IMO, without some of the deeper dynamics of why the booster should be viewed like a movie rental instead of a yellow flag on the track is incomplete. I also could have searched for the profit margin for renown gain per hour/team while mate boosting compared to solo boosting, but I'm not sure that would reflect the kind of UbiProfit$ you're implying. That's of course you think timed solo boosting should have been the route. If you want, I can try ripping both thoughts apart, but I think its going to come down to how you paid them for all sorts of data gathering material..on your own accord of course.
Word. Too expense for my blood at the moment.Originally Posted by Sgt Astor Go to original post