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  1. #1

    Sound design in this game needs to be fixed greatly.

    Its essentially RNG if you look at the right area, on most maps theres so many areas and due to the sound someone can sound above you but is directly to your right, or there is no sound at all till a 2 armor 2 speed operator is less than 5m from you.
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  2. #2
    or you get proper headsets.
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  3. #3
    I have a £130 HS and still agree with OP.
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  4. #4
    Proper headset doesn't matter when sound doesn't travel in this game like sound actually travels.

    Let's say you're standing, facing a wall. On the other side of the wall, and a foot or two to the left, is an enemy. The door into the room is 20 feet to your right. When the enemy shoots, the sound doesn't come from your left side or even right in front of you, like sound does. It comes from the right by the door, cuz apparently sound bounces best through air.

    The amount of times I've gotten faked out by things like that is ridiculous.
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  5. #5
    Chicken-Alfredo's Avatar Member
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    Doesn't really matter anyways, Ubi said they aren't gonna change the way sound works, they did a slight tweak a very long time ago because the community really hated the sound, if you heard a sound from your right it was actually your left and vise-versa.
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  6. #6
    WBBCoop's Avatar Senior Member
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    Not only that AceBandito, but what type of sound is another aspect of the game that was given. I think everything is intentional by design and pinpoint sound direction would be exploited by using constants within the maps. Leaving it up to environment (and its destruction) is much more complex and would be very very hard to crack, even with superman hearing.

    Sure, sound can always be tweaked to be more universally realistic and I'm sure somewhere tonight, as you sleep, is another human being trying to get to sleep thinking about it for us. Amazing how everything Siege is mindbogglingly complex, don't you think?
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  7. #7
    I agree that something is wrong with sound. It is not how the sound travels. Its that sometimes something sounds like its next to you when it is not and sometimes it sounds far when it is next to you.
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  8. #8
    Originally Posted by WBBCoop Go to original post
    Not only that AceBandito, but what type of sound is another aspect of the game that was given. I think everything is intentional by design and pinpoint sound direction would be exploited by using constants within the maps. Leaving it up to environment (and its destruction) is much more complex and would be very very hard to crack, even with superman hearing.

    Sure, sound can always be tweaked to be more universally realistic and I'm sure somewhere tonight, as you sleep, is another human being trying to get to sleep thinking about it for us. Amazing how everything Siege is mindbogglingly complex, don't you think?
    The stuff you write on this forum man. Sounds like you're on psychotropics going on a rant.

    Sound in this game is VERY counter-intuitive and takes many hours to understand. It should be more realistic, but I don't think they'll fix it.
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  9. #9
    Perihellion's Avatar Senior Member
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    100% agree with yo guys, sound positioning in this game is lame.
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  10. #10
    Sound is strange in this game. It took me by about LV 80 to finally adapt to the sound cues.

    One tactic i use to gauge sound direction is if im hearing gunfire,I'll look left and right quickly to gauge the right direction. A sort of soft principle in this game is and what I told all my friends when they were new to the game "If you turn your head and the sound gets louder then you're looking at it".
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