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  1. #11
    Originally Posted by YodaMan 3D Go to original post
    gambling

    1.play games of chance for money; bet:
    "she was fond of gambling on cards and horses"

    •bet (a sum of money) on a game of chance:
    "he was gambling every penny he had on the spin of a wheel"

    2.take risky action in the hope of a desired result:
    "the British could only gamble that something would turn up"

    The bold writing sounds just like using real money for buying a cache.
    If you want to play with semantics and definitions of gambling, cool. But that has nothing to do with what I posted. I responded to a post that equates gambling in slot machines to buying caches in a video game, an equation that's erroneous. Sure, both involve "chance", but that's it.
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  2. #12
    Originally Posted by La_Pantomima Go to original post
    Paradoxically slot machines, lotteries and similar could give you something tangible (money, real rewards) if you are lucky.
    The lootboxes in video games never give you anything concrete after all, from a certain point of view they are even worse.
    See the difference there? Or does it still not register?

    The day you buy a loot cache in a video game with real money, and upon opening the loot cache, you get absolutely nothing, forgoing all the money you spent on the cache, that's the day you may begin drawing comparisons between playing slot machines and buying caches in a video game.
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  3. #13
    La_Pantomima's Avatar Member
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    Originally Posted by III_Hammer_III Go to original post
    See the difference there? Or does it still not register?

    The day you buy a loot cache in a video game with real money, and upon opening the loot cache, you get absolutely nothing, forgoing all the money you spent on the cache, that's the day you may begin drawing comparisons between playing slot machines and buying caches in a video game.
    I didn't explain myself well perhaps, I meant that there is nothing concrete in the true sense of the word, you open the lootboxes and basically there is nothing you can touch with your hand, even if it is something you were looking for.
    It seems to me that the comparison with gambling games is legitimate, I'm not inventing it, I don't see big differences, you have to spend money trying luck, even the interface of opening the boxes reminds a slot machine in the division.
    And don't get angry, I can't be too rude, I'm not native English speakers...
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  4. #14
    Gweadobane's Avatar Senior Member
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    I think the lootbox thing has raised it's head again because of the new star wars battlefront game, haven't played it but from the vids I've seen on youtube there's something seriously wrong with their system and availability of boxes like a p2w and the gambling/addict aspect to keep buying .
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  5. #15
    I think your mistaken, I spent real money to buy premium credits so that i could buy cypher keys. When i bought my cache i got all duplicates numerous times and only received key fragments back(not a whole cypher key) and once didn't get anything back at all. Sounds exactly like the slot machines described above. So no i didn't get "a penny in return for my failed attempt"
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  6. #16
    Mad-Cap's Avatar Senior Member
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    Originally Posted by Merphee Go to original post
    Though, in TD, you can earn keys in-game. You don't have spend a single dime on encrypted caches.
    TD is a very minor offender....

    To bad it took EA crossing the line with Star Wars aka Disney, before people beyond the gaming industry took notice...

    As soon as you hear a Congressmen saying stuff like "predatory behavior" and "kids" in the same sentence - you know someone is in trouble.

    It's not about TD or even BF2. It's about getting some regulations in place for the gaming industry so that they know where the line is. They are incapable of answering to share holders and policing themselves.

    Down side is that games are going to cost more now.
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  7. #17
    Originally Posted by La_Pantomima Go to original post
    I didn't explain myself well perhaps, I meant that there is nothing concrete in the true sense of the word, you open the lootboxes and basically there is nothing you can touch with your hand, even if it is something you were looking for.
    It seems to me that the comparison with gambling games is legitimate, I'm not inventing it, I don't see big differences, you have to spend money trying luck, even the interface of opening the boxes reminds a slot machine in the division.
    And don't get angry, I can't be too rude, I'm not native English speakers...
    I am not angry.

    At its most basic:
    You put a coin inside a slot machine, you pull the arm, you don't get any of the combinations, you get nothing.
    You buy a cache in a video game, you open it, and you get something.
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  8. #18
    Originally Posted by O8_murphy Go to original post
    I think your mistaken, I spent real money to buy premium credits so that i could buy cypher keys. When i bought my cache i got all duplicates numerous times and only received key fragments back(not a whole cypher key) and once didn't get anything back at all. Sounds exactly like the slot machines described above. So no i didn't get "a penny in return for my failed attempt"
    First, I seriously doubt that you got nothing when opening a cache in The Division.
    Second, when you opened a cache you got something. May not have been what you wanted, but you got something. Slot machines, you don't hit any of the combinations, you get absolutely nothing.


    It's really not a difficult concept.
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  9. #19
    Mad-Cap's Avatar Senior Member
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    Originally Posted by III_Hammer_III Go to original post
    First, I seriously doubt that you got nothing when opening a cache in The Division.
    Second, when you opened a cache you got something. May not have been what you wanted, but you got something. Slot machines, you don't hit any of the combinations, you get absolutely nothing.


    It's really not a difficult concept.
    Ah, if you spend 10 cypher key fragments and get back 7 as a prize... it's 'kinda nothing.

    I know that it's a grey area, but in that scenario TD is worse than BF2.

    I think the over arching point is more about the predatory behaviour, using human psychology to manipulate people (kids) into spend more money than the 'value' of the prize.
    The prize cost is unknown because it is dependent on luck. It requires attempts to purchase. If you could go into the marketplace store and just buy Darth Vadar it wouldn't be a problem (even with pay to win).

    I don't care what adults do with their money. However, a kid's noodle isn't fully baked and it's not cool for society (games are culture) to encourage children to develop addictive behaviour.
    BF2 is directed at kids, TD not so much.

    I think it's getting to a point were Game publishers as a whole will have to decide if it's worth risking having an an age restricted rating system similar to movies imposed on them. If you have to be 21 to purchase a game... that's going to hurt their sales.
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  10. #20
    Originally Posted by La_Pantomima Go to original post
    The crates purchased with real money, each time containing random items to tempt players to buy an indefinite number of them to get what you want, are perfectly comparable to the slot machines of a casinò, no one can deny it.
    So are RNG caches which you earn with time (time is effectively money). RNG in general is a gamble.
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