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  1. #11
    Originally Posted by The_B0G_ Go to original post
    Her pounce is basically unreactable, on console at least, maybe if she's 10 feet away. If she's close, you're done. She's a BS character like almost every other DLC character, they are all 10 times more in depth than any original hero.
    Agree 1000%
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  2. #12
    "Game" Deleted. This is not the First Time They are doing this. Simple as that.
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  3. #13
    Originally Posted by The_B0G_ Go to original post
    Her pounce is basically unreactable, on console at least, maybe if she's 10 feet away. If she's close, you're done. She's a BS character like almost every other DLC character, they are all 10 times more in depth than any original hero.
    I would agree that Ubisoft screwed up if we didn't know that reworks were coming and that the first batch were lower tier characters.

    As to predator's mercy, firstly I agree that the tracking needs dealing with (and it is being),I would also think distance, I would say the same about her dodge forward/back heavy, but the claim that predator's mercy is all a shugoki has without any drawbacks is false.

    Firstly, the claim that it is everything demon's embrace is is false right off the bat, it doesn't have scaling damage nor the capability to one hit KO. Now is there an argument that the damage can be reduced? I would say yes there is an argument for it at least.

    The next most popular claim is Shugoki has to get a wallsplat so that he can do demon's embrace and predator's mercy is unfair because of this. First of all, he doesn't actually have to get a wallsplat,it is safer to, yes, but he can pull it off at any time, the damage on miss is there so he can't spam it risk free.The shaman on the other hand has to have her opponent bleeding before she can pull it off and that is an absolute necessity, she doesn't get it otherwise.

    As to pulling it off,demon's embrace is actually stronger if the shugoki has hyper armour when going for it. A shaman can be hit out of predator's mercy with a light. Even when she hits it in a 4v4 setting, the cc capability is greatly reduced, you can swing heavies at the shugoki during the animation, do that to the shaman and the enemy only takes your heavy, no predator's mercy damage and no heal.Now a good team would wait until she has her health boost, for the most part you're not likely to pull it off if you have a teammate around you currently(very much by experience I know this).

    People have also compared it to centurion's floor stab, again, she can be knocked off and the opponent isn't left there for any other passing shaman to snack on, I have been floorstabbed by two centurions, neither of which actually knocked me over, this is not possible with shaman, that was my biggest worry about the move before we got to play her, that any passing Shaman could do it.

    As to dodging the predator's mercy, it isn't easy, no,part of it is on the player dodging though, their first instinct is to dodge back, not going to happen, you need to dodge to the side. You also have more warning than the activation, firstly you are bleeding, so you know you need to be reading when she is going for it, she has to dodge before that 400ms activation (so what,another 200ms if you read that?) and there is an audio cue. Which isn't to say it should not be looked at, just there is more of a window than people think before you take into account that she can be attacked out of it.

    Other criticisms have been the bleed cancels and one thing I will tell you there,as a peacekeeper main, is those are harder to pull off than peacekeeper's because of the range. Unless someone is turtling to look for parries, they are not going to come off all that regularly.

    Unblockable attack, this comes from the opponent's right only and is slow, you throw that out at the start of a fight and you are getting parried nine times in ten. What I have found most use in it is throwing it out after a few side dodge top heavy attack chains have been blocked or after being parried to change the parry window.

    Double light in any direction? Ok,that I give you, does she really need that? One thing I will say though, people throw the term light spammer at her. Most of her light attacks have the same range as her bleed cancels, besides this, that is only going to chip away health at best, a Shaman wants you bleeding, I have already spoken about the bleed cancels, going for a deflect risks eating damage, the easiest way to bleed is actually finishing a chain whether one of those that start with a light or the heavy heavy which is easier off a dodge attack.

    Ultimately she is someone who is going to make turtling a very dangerous prospect but she can be shut down. Is it right that she has this much kit though? Like I said, I would be 100% with people saying no if we did not know reworks were coming. There are things that need looking at to be certain and definitely some numbers that need to be changed,I have never once claimed she is perfectly balanced, but I'm willing to see want they do with the kensei, berserker and conqueror before calling foul because I think that rewarding people for finishing chains and for being aggressive is a good thing and if everyone has a kit that has variety and flows between one move and another, that will also be a good thing in my view, this with the fight system changes is how the defensive meta dies.
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  4. #14
    bmason1000's Avatar Senior Member
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    Mar 2017
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    Nailed it, Candle. On point as usual.
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  5. #15
    Y'all just don't wanna learn , y'all stupid !!!


    I allready met 2 warden that i couldn't do **** against them as shaman! When i ask them they told me they have been practicing against bot level 3 shaman for hours and friend shaman in private match... now they are kicking shaman *** easy .... take exemple !!bunch of noob
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  6. #16
    Lol, first Guy i Dueled after practicing against bots for 1 hour was a Warden prestige 14 he was really good and could parry my lights on Playstation but i still beat him 3-2. Its such a Joke how powerful shaman is, I havent even learned all moves yet and still destroy good players.
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  7. #17
    Do you guys have the same feelings playing a Berserker, kensei, or any other OG hero and the Shaman? really? Its like characters of two diferents games. All DLC characters feels like they double or triple the tools the original roster had and have. The only one that didnt need a nerf was the Highlander, because how slow he is. We know all the shaman ofensive kit is counterable, or avoidable, but still have much better tools than any other hero in the game.
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  8. #18
    Originally Posted by Xaviloga Go to original post
    Do you guys have the same feelings playing a Berserker, kensei, or any other OG hero and the Shaman? really? Its like characters of two diferents games. All DLC characters feels like they double or triple the tools the original roster had and have. The only one that didnt need a nerf was the Highlander, because how slow he is. We know all the shaman ofensive kit is counterable, or avoidable, but still have much better tools than any other hero in the game.
    That is why Ubi need to push out the reworks for the OG characters as quick as they can, if the first three are to this standard then we will know that any others due one,hopefully all of them, will be in for being in a good place.
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  9. #19
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    6,492
    Originally Posted by CandleInTheDark Go to original post
    I would agree that Ubisoft screwed up if we didn't know that reworks were coming and that the first batch were lower tier characters.

    As to predator's mercy, firstly I agree that the tracking needs dealing with (and it is being),I would also think distance, I would say the same about her dodge forward/back heavy, but the claim that predator's mercy is all a shugoki has without any drawbacks is false.

    Firstly, the claim that it is everything demon's embrace is is false right off the bat, it doesn't have scaling damage nor the capability to one hit KO. Now is there an argument that the damage can be reduced? I would say yes there is an argument for it at least.

    The next most popular claim is Shugoki has to get a wallsplat so that he can do demon's embrace and predator's mercy is unfair because of this. First of all, he doesn't actually have to get a wallsplat,it is safer to, yes, but he can pull it off at any time, the damage on miss is there so he can't spam it risk free.The shaman on the other hand has to have her opponent bleeding before she can pull it off and that is an absolute necessity, she doesn't get it otherwise.

    As to pulling it off,demon's embrace is actually stronger if the shugoki has hyper armour when going for it. A shaman can be hit out of predator's mercy with a light. Even when she hits it in a 4v4 setting, the cc capability is greatly reduced, you can swing heavies at the shugoki during the animation, do that to the shaman and the enemy only takes your heavy, no predator's mercy damage and no heal.Now a good team would wait until she has her health boost, for the most part you're not likely to pull it off if you have a teammate around you currently(very much by experience I know this).

    People have also compared it to centurion's floor stab, again, she can be knocked off and the opponent isn't left there for any other passing shaman to snack on, I have been floorstabbed by two centurions, neither of which actually knocked me over, this is not possible with shaman, that was my biggest worry about the move before we got to play her, that any passing Shaman could do it.

    As to dodging the predator's mercy, it isn't easy, no,part of it is on the player dodging though, their first instinct is to dodge back, not going to happen, you need to dodge to the side. You also have more warning than the activation, firstly you are bleeding, so you know you need to be reading when she is going for it, she has to dodge before that 400ms activation (so what,another 200ms if you read that?) and there is an audio cue. Which isn't to say it should not be looked at, just there is more of a window than people think before you take into account that she can be attacked out of it.

    Other criticisms have been the bleed cancels and one thing I will tell you there,as a peacekeeper main, is those are harder to pull off than peacekeeper's because of the range. Unless someone is turtling to look for parries, they are not going to come off all that regularly.

    Unblockable attack, this comes from the opponent's right only and is slow, you throw that out at the start of a fight and you are getting parried nine times in ten. What I have found most use in it is throwing it out after a few side dodge top heavy attack chains have been blocked or after being parried to change the parry window.

    Double light in any direction? Ok,that I give you, does she really need that? One thing I will say though, people throw the term light spammer at her. Most of her light attacks have the same range as her bleed cancels, besides this, that is only going to chip away health at best, a Shaman wants you bleeding, I have already spoken about the bleed cancels, going for a deflect risks eating damage, the easiest way to bleed is actually finishing a chain whether one of those that start with a light or the heavy heavy which is easier off a dodge attack.

    Ultimately she is someone who is going to make turtling a very dangerous prospect but she can be shut down. Is it right that she has this much kit though? Like I said, I would be 100% with people saying no if we did not know reworks were coming. There are things that need looking at to be certain and definitely some numbers that need to be changed,I have never once claimed she is perfectly balanced, but I'm willing to see want they do with the kensei, berserker and conqueror before calling foul because I think that rewarding people for finishing chains and for being aggressive is a good thing and if everyone has a kit that has variety and flows between one move and another, that will also be a good thing in my view, this with the fight system changes is how the defensive meta dies.
    The detailed breakdown is much appreciated, Candle.

    We've been letting the team know everyone's thoughts on the Shaman's strength, so thanks very much for your continued input.
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  10. #20
    From my perspective, I think Shaman has so much utility compared to the other characters. She feels like they took PK, ripped off her hood, and papa Berserker raised her in a family of wolves.
    She has the same speed values for her lights and heavies like PK, can cancel heavy into guardbreak or into light bleed (but from any direction) just like PK, has the same heavy leap attacks like PK except can do the leaping from any direction or can feint it. Then to add to PK's entire moveset, she has bashes that can change into huge damage when the enemy is bleeding, heal while the enemy is bleeding, and can confirm 70 damage on an OOS knockdown.

    In order to bring her into balance, either she would need to have her stats reduced, or have other older characters get additional combos/mixups to work with
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