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  1. #21
    Viragoxv535's Avatar Far Cry 3 Elite Member
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    Originally Posted by DapperHayden007 Go to original post
    I don't understand this at all. Ubisoft have literally shown us 1 area of the game (not even the full world, just 1 small area) and you guys are saying it's just the MP and editor being held back?
    I'm mostly interested on the single-player mode and even though what's been shown to us it's not much it still gave us a good first look on (some of) the new features. It's about time for the MP guys to have their cake too.
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  2. #22
    "Most people complained with all the Trailers for FC3 as it gave too much away, so Ubisoft are quite simply, holding back on every part of the game until closer to release."

    I've done some digging and if gameplay trailers are anything to gauge release timings for similar trailers for FC5 then lets look at what the schedule was for FC2.

    Far Cry 2 came out October 21st 2008 https://en.wikipedia.org/wiki/Far_Cry_2

    The trailer for the map editor according to the Ubisodt upload playlist was first presented in August 27th 2008, in the form of a on-stage demo shown here https://www.youtube.com/watch?v=-qE4ko0DfaU

    We also got a map editor interview with IGN on the same date - August 27th 2008 shown here https://www.youtube.com/watch?v=4lnG4WhXMtE

    There was also a "speed mapping" video uploaded on September 22nd 2008, a month before the games release shown here https://www.youtube.com/watch?v=Jt_Up8ZPB5w

    And there was finally a "Crazy Maps" video uploaded by ubisoft just a few days before lauch oft he game on October 17th 2008. https://www.youtube.com/watch?v=CyMbnXPk6MY

    To say anything on this, is that if they were as excited to show us the map editor this time around as they were for FC2 we can tell that the map editor would at least be shown in some form, considering the many months gap between the first tech demo/interview and the games release. But we can also see that a great deal of content in terms of the map editor for FC2 and for the game overall is that the main bulk of the trailers landed within a week or two of the game being launched which isn't that satisfying for us dedicated fans urging to find out some confirmations on what is actually going on for the map editor and its place in PvP.

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  3. #23
    The fact that there has been lot more interaction between the Devs and Community this time around is a great point! I want to make it clear that I'm not doubting the Devs. I mean at the end of the day, them passing out info to us about a map editor that we will inevitably get anyway is not that big a deal, and as someone who just won one of the categories of the recent map jam, I am super appreciative of the Devs and all the work that is going into the editor, nevertheless whether or not they share any of it with us before release. I'm just saying that when it comes to AAA releases, there's never a way to please everyone, so it's better to be prepared for a realistic outcome rather then setting yourself up with expectations that may not be in line with the developer agenda- doesn't mean either parties are in the wrong, it just life ya feel?
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  4. #24
    Fallen-Champ's Avatar Senior Member
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    Originally Posted by AlexoEx0 Go to original post
    I've done some digging and if gameplay trailers are anything to gauge release timings for similar trailers for FC5 then lets look at what the schedule was for FC2.
    There was also this Multiplayer video from Sept 23rd 2008 I believe it was the only one at the time which showcased the PvP before the games launch.
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  5. #25
    Steve64b's Avatar Senior Member
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    It'd kinda make sense to only showcase the Editor just before the game's release when either the game or the editor isn't done being developed yet. So any promo footage made before that would be incomplete or obsolete. Perhaps they're even running into some issues with it and aren't sure which features will make the final cut. Stuff like that needs to be clear first before 'marketing' can begin.

    Having said that, it'd be worrying if so close to the release they were having issues or uncertainty with it. Even if it builds upon the editor we had in FC4, some features would definetly be in already, unless the engine upgrade came at a cost to the Map Editor.
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  6. #26
    Farcryisdead's Avatar
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    Regardless of how it turns out, i will still be purchasing fc5 even if it's missing a fc2 style lobby system. i love map making too much to just walk away. i will just work with the tools im given.
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  7. #27
    Steve64b's Avatar Senior Member
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    I'm a bit worried that I won't like the objects as much as FC4. They might be too similar, 'western' to my liking. But that may be a pet peeve for any editor, I believe people prefer the FC3 assets over FC4 too. And some FC2 assets before that!

    We'll see. Hopefully sooner than later though!
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  8. #28
    TBH I am looking FORWARD to the assets that we might get, assuming we get some gritty/western style assets (based on where the game is located) I might be able to make a spin off of my old FC3 map Red Dead Mines (that was on PC)

    Aside from that, as always a variety would be nice. FC2 had a variety back then ranging from the old mud huts to concrete fortresses, so it would be nice to have a wide spectrum of stuff to make different styles of maps...
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  9. #29
    I'm looking forward to this pallette more then any previous Farcry pallette. Modern American architecture will allow me to remake a lot of areas I live by and stuff, which is something I've always wanted to do but had trouble in previous titles considering I don't live on top of a mountain or on a foreign island. The simplicity and 'regularness' of Farcry 5 is something I'm really digging. I live in the LA area, so I always get a kick out of a trip to the country
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  10. #30
    country side, I should say. LA as in Los Angeles
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