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  1. #1

    "The New Sniper"

    Sentinel "The New Sniper"

    Before this last update with the changes made to the sniper, I used to fear the class moving cover to cover without knowing his location. One exposed move was instant death. Awareness level plus binoculars were my friends for the "Sniper Hunt". Once the sniper made a mistake of giving away his location, it was then a chess match to get close enough. Once in the vicinity, it turned into proper paths to avoid mine traps if cleverly left. Once inside the guaranteed kill zone of CQC of the sniper, I knew the odds were in my favor and the hunt would be over soon.

    Now I do not fear the 50 cal AP wielding predator for I know he is weak at range. My assault HP has been boosted enough to withstand his first shot. I now run openly towards him. he can not shoot fast enough. He has been stripped of mine protection. He is now the prey of an easy bum rushed kill. RIP sniper.

    They say the Sniper was the most chosen and lethal class. Too "OP". We must disarm him so those inexperienced players con openly run and play the game without fear of quickly dying. The Noob nation now may enjoy running out of cover into the open knowing they must be hit twice by this weakened BFG wielding prey.

    I used to play as the sniper because of its relentless paycheck of death to a foe who made the mistake allowing my crosshairs to touch him. Now......logically I will never touch the class again with the sentinel at my grasp. The Sniper and I will only play together to talk about the old times and share memories.

    Comparision:

    1) Bullets to kill:
    Sniper = two shots to 4/5 assault classes, one shot to any other (50% of all classes chosen per round are assault.)
    Sentinal = two shot to everyone no matter who you are

    2) Rate of Fire:
    Sniper = 5 rounds per clip, slow fire rate aka don't miss
    Sentinel = 10 rounds per clip, great fire rate (control or don't control your fire, you will eventually hit 2/10 bullets on target resulting in a kill at the same time suppressing them)

    3) Gadgets:
    Sniper = 2 frags......oh yeh, that's it
    Sentinel = 2 frags, 3 C4, and 2 Satcom tracckers

    Why choose the Sniper over Sentinel? Are you drawn to what it should be only to find out you now made a mistake in your choice?

    For a "Class based game" the sniper has no in game perks. His weapon is no longer his protector. He is no longer feared. He is a waste of space.

    RIP Sniper.
    We used to be revered

    ***UPDATE 11/29/2017 @ 8:55pm EST***
    Ubi-ludex commented in another thread that the Sniper will be receiving its mines back in the December Update
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  2. #2
    Originally Posted by ShadowGOD200 Go to original post
    Sentinel "The New Sniper"

    Before this last update with the changes made to the sniper, I used to fear the class moving cover to cover without knowing his location. One exposed move was instant death. Awareness level plus binoculars were my friends for the "Sniper Hunt". Once the sniper made a mistake of giving away his location, it was then a chess match to get close enough. Once in the vicinity, it turned into proper paths to avoid mine traps if cleverly left. Once inside the guaranteed kill zone of CQC of the sniper, I knew the odds were in my favor and the hunt would be over soon.

    Now I do not fear the 50 cal AP wielding predator for I know he is weak at range. My assault HP has been boosted enough to withstand his first shot. I now run openly towards him. he can not shoot fast enough. He has been stripped of mine protection. He is now the prey of an easy bum rushed kill. RIP sniper.

    They say the Sniper was the most chosen and lethal class. Too "OP". We must disarm him so those inexperienced players con openly run and play the game without fear of quickly dying. The Noob nation now may enjoy running out of cover into the open knowing they must be hit twice by this weakened BFG wielding prey.

    I used to play as the sniper because of its relentless paycheck of death to a foe who made the mistake allowing my crosshairs to touch him. Now......logically I will never touch the class again with the sentinel at my grasp. The Sniper and I will only play together to talk about the old times and share memories.

    Comparision:

    1) Bullets to kill:
    Sniper = two shots to 4/5 assault classes, one shot to any other (50% of all classes chosen per round are assault.)
    Sentinal = two shot to everyone no matter who you are

    2) Rate of Fire:
    Sniper = 5 rounds per clip, slow fire rate aka don't miss
    Sentinel = 10 rounds per clip, great fire rate (control or don't control your fire, you will eventually hit 2/10 bullets on target resulting in a kill at the same time suppressing them)

    3) Gadgets:
    Sniper = 2 frags......oh yeh, that's it
    Sentinel = 2 frags, 3 C4, and 2 Satcom tracckers

    Why choose the Sniper over Sentinel? Are you drawn to what it should be only to find out you now made a mistake in your choice?

    For a "Class based game" the sniper has no in game perks. His weapon is no longer his protector. He is no longer feared. He is a waste of space.

    RIP Sniper.
    We used to be revered
    Yes but once you snipe someone it only takes one pistol bullet to kill them, ive always done this with the sentinel class
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  3. #3
    Originally Posted by IlTaKe_NoTeZIl Go to original post
    Yes but once you snipe someone it only takes one pistol bullet to kill them, ive always done this with the sentinel class
    Yes you are right. So why pick the Sniper class anymore?

    What does the Sniper offer over any other Marksman class? A one shot kill to statistically 2/4 targets per round?

    Is his perk as a teammate now just to weaken the enemy in hopes someone will land a bullet?

    What tactic does the Sniper now contribute for the teams strategy as a class based game?
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  4. #4
    UbiInsulin's Avatar Community Manager
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    I've seen this point made (about Sentinel > Sniper) in other threads, so I'll be sure to let the team know about this concern. Is there any reason why the ability to one-shot kill roughly half of the enemy team not a big enough difference maker?
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  5. #5
    Originally Posted by ShadowGOD200 Go to original post
    Yes you are right. So why pick the Sniper class anymore?

    What does the Sniper offer over any other Marksman class? A one shot kill to statistically 2/4 targets per round?

    Is his perk as a teammate now just to weaken the enemy in hopes someone will land a bullet?

    What tactic does the Sniper now contribute for the teams strategy as a class based game?
    the fact that it still one shot one shot klll on all none assault classes makes it better, Personally idc about the sniper as its a no skill weapon the auto aim is insane on that class as well its literally point an shoot, No skill class imo hell sometimes i sit in the spawn an auto aim drones when i do use it its cheap asf only noobs use it, if it was up to me i'd remove auto aim completely from the game
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  6. #6
    Good riddance

    Game is much better with CQC/auto vs auto gameplay encouraged. No one likes the guy hiding in the bush 200yards away being all powerful except the guy hiding in the bush.

    The change was 100% for the better.
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  7. #7
    Originally Posted by UbiInsulin Go to original post
    I've seen this point made (about Sentinel > Sniper) in other threads, so I'll be sure to let the team know about this concern. Is there any reason why the ability to one-shot kill roughly half of the enemy team not a big enough difference maker?
    Killing half the team with one shot does make a difference. Placing headshots on any of the HP boosted assault class will result in a one shot kill.

    The point of my thread wasn't to reinstate "one shot kills" again, but to prove that the Sniper is no longer a viable option. He has no in game class perks. The only thing the Sniper offered anyone was a "one shot kill".

    Pointman cant be suppressed. Tanks divert. Assassins can't be marked. Sentinels have satcoms. Tech has drone Jammer. Disruptor has HUD Jammer. Support classes have Drone abilities.
    -----the Sniper can penetrate most cover? So can the Sentinel and other classes depending on their penetration stat.

    The sniper has nothing to offer perk wise as a class. He is a gadget less Sentinel. The Sniper has no CQC abilities other than a pistol for protection.

    The Sniper is meant to blend into his environment, move slowly, "one shot-one kill", never be seen. His mines have been stripped from him that gave him semi flank protection.

    The sniper offers no leverage in comparison to the other marksman classes. He will be a last choice and not very effective. That's not my opinion, that's just what is going to happen. The developers already proved they can track how much a class is being used. Start with fresh numbers from this patch and realize that the sniper has been lost.

    Bottom line, the only thing the sniper offered was a deadly weapon. With the developers "weapon balancing, class balancing, everything counters something" statement, they disarmed the most revered class in any game.

    RIP Sniper, logically I wont pick you. the 50% kill odd does not offer me enough incentive. In campaign I can stop a car with one shot, 2 shots to blow it up using the MSR. Yet, I cant stop a bullet proofed vested man with one shot? The Sniper is no longer feared.

    Should the Sniper class get a permanent "Ghost Sense"? Should it get the Satcom? should it get a "Spotter Drone"?
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  8. #8
    https://ghost-recon.ubisoft.com/wild...m:152-76770-32

    Needless to say the Sniper description from the "Classes Part 1" page.

    Snipers fall under the Marksman category and use a high-powered sniper rifle, which can instantly take out any target. Snipers excel at long-range engagements and are most effective when positioned at a distant vantage point where they can land methodical kills.

    Snipers have access to bolt-action rifles that have the biggest damage output of all the Marksman classes. Not even walls can stop the Snipers: their unique ability is that they use high-penetration rounds that do not lose damage when going through an obstacle. Having this guardian angel looking over you will give you the tactical edge you need to conquer any enemy.

    Pointman, Scout, and Sniper are only three of the twelve classes that will be available at launch. We are also planning on adding some more classes later down the road. You’ll be able to try out six of our classes during the Open Beta coming soon. Let us know which class you feel best fits your playstyle.
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  9. #9
    Just a note sat com after patch now marks assassins.

    Regards, John Waters
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  10. #10
    My big concern about the 2shot sniper is that once you hit the first time, you are exposed and have to move or you will soon die. It will be very difficult hitting a target twice without getting killed yourself. Also, if the assault uses the perk called "fighting spirit" which regenerates health points, then you can have no chance of killing him.
    Another concern I have is the health region you receive when you get the "adrenaline rush", this will also make it VERY difficult for a sniper to kill an assault class with eh adrenaline rush...
    I usually dont play a lot of sniper myself, but I do think that the sniper should be 1 bullet kills!
    What Ubi should have done is toned down the bullet penetration on the snipers, so they can't shoot through thick walls.
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