🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Roman always treat samurai classes badly. Aramusha has no GB opener. Fully relies on counter attack via full block stance but stance is slow and vulneable to gb. Why can't ubi make aramusha like cent or glad.

    The chain need to switch top and side stance continously. Hand feel pain.
    Share this post

  2. #12
    Originally Posted by SenBotsu893 Go to original post
    indeed the disappointment is real. there was no effert put into him. he does not even have a proper kit.
    it once again makes clear that the guy responsible for the online balancing only favours the knights and vikings.

    all he got is an attack chain and a full block. both wich have no benefit in using.

    invinite chain has less damage than berserkers lacks the hyperarmor and is always top - side -top -side. he should be able to soft faent his regular heavys but he cant because that has been reserved for shaman.

    fullblock only rewards 10 hp for the risk of a gb. less usefull than hiddenstance or the regular fullblocks.

    rushing wind pales in comparison to celtic curse mix up. celtic cuse has hyperarmor ALL directions and dodge frames on side cancel.
    rushing wind is predetermined by guard stance....

    they said "tank hybrid" ... 120 hp is assasin at best... but he does not qualyfy as an asssain as well because he lacks dodges and dodge attacks.

    its as if they had focused all the strengths towards shaman and all the weaknesses towards aramusha.
    I want to preface this by saying that I don't think Ara is perfect and there is room for improvement. i'm merely contesting some of your views because I don't agree and i'm looking for a nice back and forth dialogue.

    Zerker inf and ara inf are comparable for sure. But in my opinion they share different purposes and it's done this way so they have their identities as a character.
    Zerker has more damage and hyper armor. He's designed to be more risky but with a potential better payout.
    Ara is more of a counter attacker and defensive. he's got more flexibility and can apply more pressure and keep it going. But at the cost of damage and relying more on the enemy to mess up.
    Either way I don't think one is cut and dry better than the other. I think that if what you're looking for is more offense and better damage you should play zerker rather than trying to change ara's identity.

    Fullblock can net you 25? damage if you BB and do the top heavy. Far as I know the only time that's not guaranteed is when the person's guard is already resting in top. It can't be switched after being countered. At least by non reflex guard people. i'll have to check with assassins. The point of BB as I elaborated in another comment is to give the Aramusha options meant for very specific situations. It's not meant to be a catch all thing where you BB then do the same thing over and over. If they wanted Ara to be the standard bread and butter parry into optimal punish for tons of damage they would have built his kit like that. The way BB is was done intentionally.

    Rushing wind like shamans wildcats rage can change it's direction mid dodge. So say my guard is currently in left and I dash forward. During the dash I can change it to top for a hyper armor strike. Or right to confuse the opponent potentially. Again it depends on how you want to use it. As far as the classification of "tank hybrid" goes I think "tank" comes from blade blockade and his less than stellar dodge distance. Conq and warlord both have full block. Ara does as well technically. Not saying it's an accurate description of him just pointing out potentially why.

    Ara could see some improvements. Not being GBable during opening light attack, making all heavy finishers unblockables would both be decent starts. I think you're not giving him enough credit and the community as a whole is undervaluing him. But as I said in the beginning I think he can be better for sure. I just disagree with him being considered as bad as people say. Then again people said the same thing with highlander and I also didn't agree with that.
    Share this post

  3. #13
    Originally Posted by SanaMinatozaki- Go to original post
    Roman always treat samurai classes badly. Aramusha has no GB opener. Fully relies on counter attack via full block stance but stance is slow and vulneable to gb. Why can't ubi make aramusha like cent or glad.

    The chain need to switch top and side stance continously. Hand feel pain.
    I do agree that he definitely needs a heavy off of the GB, and he seems very inconsistent with what he can GB after a parry, and who his overhead off of blade blockade is guaranteed on or off of. So, definitely (what I can assume?) some bugs with him.
    Share this post

  4. #14
    Originally Posted by SanaMinatozaki- Go to original post
    Roman always treat samurai classes badly. Aramusha has no GB opener. Fully relies on counter attack via full block stance but stance is slow and vulneable to gb. Why can't ubi make aramusha like cent or glad.

    The chain need to switch top and side stance continously. Hand feel pain.
    I have to agree with you about Roman prefer the vikings, he hates samuray for sure, maybe his wife cheated him with a jap I don't know. In this season its clear that shaman is indeed more powerfull than aramusha.
     1 people found this helpful
    Share this post

  5. #15
    Originally Posted by SanaMinatozaki- Go to original post
    Hi Ubisoft

    I am very disappointed with Aramusha my country samurai. I feel that he is as underpower as kensei. Not easy to use. Require feint. No unblockable opener. No mix up. His attack easy to parry and block. Gb no guaranteed heavy. No side dodge attack. Ubisoft please buff him.

    Also any advice on how to use him well?

    Rgds,
    Sana Minatozaki
    You should be tarred and feathered

    His mix up game is amazing, light feint on finishing heavy
    light spam way to fast. Bye reflex stance
    His zone is an unblockable openener that you can feint.
    He is easy to block if you go light right light top over and over again
    His guard break can land a light witch can start infinite chain
    You can also feint the heavy from gb to parry or blockcade

    He does not have a dodge attack, but he is a hybrid, and only hybrid with a dodge attack is valk, I'm not counting nobushi bc she doesn't really move.

    You just don't get it
    Share this post

  6. #16
    Originally Posted by solho Go to original post
    "the Aramusha is a monster" ok.. u are ubisoft employee?
    I second what solhol said
    The monster is in the ability to feint to blockade and know what to do their. Can you light feint a counter attack with any other toon?
    Share this post

  7. #17
    Aramusha is a total monster.

    What he lacks in gimmick, unique or opening unblockable attacks, he makes up for in spades with probably the most dangerous mixup potential in the game. I see what they were going for with this class.

    Problem is currently most aramusha are just spamming top-left-top-right-top-left-top ad infinitum. Where he becomes dangerous is when feinting lots of heavies into these strings of attacks, and due to this, it makes it incredibly hard to commit to attampting a parry (especially deflect) on an aramusha, and to top this off, also very hard to GB due to lightning fast attacks and quick recovery.

    I’m calling it now, where this class is going to excel better than every other class in the entire game is when fighting outnumbered. Broad slashes keep enemies at arms length, incredible infinite spam than can fend off plenty of attackers when quick switching, hard to GB, block stance is PERFECT for kicking off extra attackers into walls and such giving you time to fight other attackers, has healing feats, has a jump attack and some dashes to manoeuvre around a little better or catch runners.

    Also, has a very good wall splat punish and OOS punish. I speculate they didn’t give him a heavy on GB because of the incoming parry-GB nerf we will be seeing soon.

    Also on console, he is very hard to play against due to the woeful reaction times since timesnaps removal, but hopefully we will see a fix for lag compensation soon.

    (Also if any mods stumble by this, could you pass it on to the bug squashing team? shinobi still gets knocked over by minions, deflect bleed sometimes does not top up on multiple deflects, and revenge activation does not auto parry any of the new heroes since S1. Thanks)
    Share this post

  8. #18
    subdude1974's Avatar Banned
    Join Date
    Oct 2017
    Posts
    55
    If you learn to play him, unless you play a master turtle, you should beat everybody you face. Sorry, but he is far from a weak player and to say he is just makes you an idiot.
    Share this post

  9. #19
    Originally Posted by Sneaky-Patches Go to original post
    Aramusha is a total monster.

    What he lacks in gimmick, unique or opening unblockable attacks, he makes up for in spades with probably the most dangerous mixup potential in the game. I see what they were going for with this class.

    Problem is currently most aramusha are just spamming top-left-top-right-top-left-top ad infinitum. Where he becomes dangerous is when feinting lots of heavies into these strings of attacks, and due to this, it makes it incredibly hard to commit to attampting a parry (especially deflect) on an aramusha, and to top this off, also very hard to GB due to lightning fast attacks and quick recovery.

    I’m calling it now, where this class is going to excel better than every other class in the entire game is when fighting outnumbered. Broad slashes keep enemies at arms length, incredible infinite spam than can fend off plenty of attackers when quick switching, hard to GB, block stance is PERFECT for kicking off extra attackers into walls and such giving you time to fight other attackers, has healing feats, has a jump attack and some dashes to manoeuvre around a little better or catch runners.

    Also, has a very good wall splat punish and OOS punish. I speculate they didn’t give him a heavy on GB because of the incoming parry-GB nerf we will be seeing soon.

    Also on console, he is very hard to play against due to the woeful reaction times since timesnaps removal, but hopefully we will see a fix for lag compensation soon.

    (Also if any mods stumble by this, could you pass it on to the bug squashing team? shinobi still gets knocked over by minions, deflect bleed sometimes does not top up on multiple deflects, and revenge activation does not auto parry any of the new heroes since S1. Thanks)
    What i think alot of people forget is the following. As of right now parrying is still meta so i think musha is good in low skill brackets but in high ones your every attack will be blocked or worse parried. In my view musha has the same problem as zerk

    And lets not forget BB on lights is very hard and than you can get Gb out of ur lights.
    Share this post

  10. #20
    Aramusha is actually quite well balanced however, you need skill to be good with him and a lot of practice.
    While that ugly **** shaman is easy to play and has just crazy moves/stamina/dmg/regen etc etc.

    It's clear as day that for honor team has a favorite and very sad this shows in the performance of both new chars.

    They based aramusha on Miyamoto Musashi but apparently they've not done a lot of research or read the guys book cuz it's a disgrace to the undefeated ronin.


    Also, considering both musha and shaman move-sets, musha cant heavy from gb but shaman can?!?!?! XDD
    Seriously..punch yourself in the face devs.
    Share this post