The 2 seasons meme is getting really old. It won't take 2 seasons. As I pointed out in another thread they are already addressing her tracking with pounce/bite in their next patch which is slated to be mid december. It's reasonable to think there are other changes for her in that patch.Originally Posted by Oupyz Go to original post
Originally Posted by BarbeQMichael Go to original post
15 damage isn't a lot. Pretty sure the lowest damaging lights is 12. And it doesn't matter how fast those neutral heavies are. The only hero in the game that reasonably lands heavies from neutral is centurion and that's because he's got much faster heavies. I'm not saying that her damage should be buffed. i'm just saying outside of punishes or splats/dodge attacks she doesn't really have it. Pounce/wildcats mix ups are what she relies on to get in and do damage.
I don't think pounce needs to be slowed personally. I think there needs to be more recovery so it's a bit more obvious when feinting. I have seen plenty of people react and block her bleed. So I don't think it needs to be slowed either. But realistically speaking as long as the devs don't super slow either of these things shaman will probably be fine. They already have a fix for her tracking in the next patch. I would like them to do the other suggested nerfs I suggested to pounce and then wait a bit. To see if they really need to nerf health/stamina regen from bite or not. imo it's damage is the bigger problem.Originally Posted by Herbstlicht Go to original post
I've played for several long hours of Dominion recently. Well in Dominion, Aramushas and Shamans are much more spam-happy than in Duels. Even moreso when it's a 2v1 situation.
Aramusha can spam top-side frantically which is, in itself, in my opinion, way more broken than Shaman's whole kit. Aramusha has full-sized katanas, thus more range, plus has the speed of a Peacekeeper light, if not faster.
I agree about Shaman's pounce needing increased recovery time, removed wall splat, reduced health loss on opponent after bite, and have her kick throw distance reduced, etc. It's an adjustment of numbers across the board for her whole kit and she'll be perfect. She's a really good challenge for the original classes, something new to tame, something new to train hard against. Her feints are awesome and throw the opponent in a huge guessing game, even when the final blow tends to be a safe pounce-heal-execution for the kill, it was still a refreshing and fast-paced fight.
But Aramusha? Most of the Aramusha players I've met tend to spam top-side at low stamina cost for the win. This urgently needs to be addressed.