nothing she can do has hyper armor.Originally Posted by HippJack Go to original post
you have to think to much when fighting her because of how much variety she has in her move set it makes her hard to fight against especially an experienced shaman, you have to think about blocking top, then think about not getting GB, then you have to think about her dodge attacks and then her soft feints and then which direction her attacks could come from, basically when you have to think about that much with one character it makes it too easy to get caught by a GB or get caught by her pounce thing and it becomes too overwhelming.
That's where learning her kit helps. For example, she can only dodge feint her heavy finishers, not heavy starters. Like wise, she can only bleed feint her heavy starters, not her finishers. Additionally, only Wildcats rage and predators hunger/mercy are guaranteed from a throw, and the follow-up heavy after that is easily parried, so watch for GB or dodge feint.
I hate this argument. Every single character in the game is punishable and beatable. Every. Single. Character.Many of you should try practicing against the shaman bot.
Many of her so called Op moves are dodgeable and punishable.
HOWEVER, in a discussion about game balance , it's not a matter of if xyz move is punishable ; it's a matter of whether those moves are easier/harder to punish and how much damage they do compared to moves own by other classes in the game.
Let me give you an exemple : Her Leap Attack
As a Shinobi player, it is extremely easy for me to punish 95% of the moves in this game simply by doing a double dodge + kick. Not the Shaman leap. To punish it that way, I need to make sure I'm quite far away from the Shaman before she performs her leap attack, otherwise my kick will whiff in the air because the Shaman is too far away after her lea attack. Not a single character in this game after performing a dodge attack has the ability to create so much distance from his enemy, he becomes safe from counter attacks.
Let me give you another exemple : Her OOS punish
Shaman has broken recovery on her attack. For instance, if she perform a heavy on you, the following heavy soft feint + guardbreak will be done faster than a Shinobi can spam light attack during his hit recovery from her heavy attack. Read that again, A shinobi can't light attack before the Shaman can feint into a guardbreak. Again, since she's the only character in the game fast enough to perform this stupidly fast, I get caught by it quite often (I'm used to light attacking GB attempts against other characters). Unfortunatly for me, guardbreak and throws drains stamina and a Shaman abusing it will often throw me on the ground OOS. What's the punish for that ??
Leap attack + Heavy + Bleed. Yep, a full 3 attacks for a total of 69 damage (without gear) ... and you're bleeding. If she catches you afterward with her bite attack, you're done. That's the highest OOS punish in the game.
TLDR : Crazy mobility with great tracking, very good damage output even after the nerf, nearly every moves in the game, extremely strong feats, ******ed recovery on her attacks, very far throw distance, highest oos punish in the game, etc.
Shaman is broken.
Originally Posted by RexXZ347 Go to original postStop saying a character "can be reacted", that's now how a discussion about balance works.I hate this argument. Every single character in the game is punishable and beatable. Every. Single. Character.
HOWEVER, in a discussion about game balance , it's not a matter of if xyz move is punishable ; it's a matter of whether those moves are easier/harder to punish and how much damage they do compared to moves own by other classes in the game.
The problem with this statement is that you you say your one move that works in 95% of the cast doesn't on shaman. First off, I don't think that's very true since there are other forward moving attacks that put the user at a distance on a whiffed hit. Second, there is a logical fallacy when you expect to be able to use the same tactics across the board with the same degree of success. That's an unrealistic expectation. Second, if you know this ahead of time, why go for a double dodge. Just dodge once and punish with a GB like you should do. The reason you are out of range is because your first dodge to the side puts you just out of reach of the hit and to the left or right of the shaman. The second dodge takes you one step furtherOriginally Posted by We.the.North Go to original post
Behind your opponent while they continue the forward motion, and this, it off your effective range.