So Gamespot.com posted this interview with Dan Hay. An interesting read I suppose about why they chose the setting and some of the opportunities it opened for them, but there really isn't much info in it.
Edit: Also just noticed Ubi uploaded a little BTS vid about recreating MT.
Buffalo!
Thatll be on a big rock, out in the water, next to the big bridge. Right next to a skeleton thatll burst into flames when you take it....Originally Posted by Suikodudeman Go to original post
wait....
wrong game...I was thinking Dying Light lol
I guess I meant info that affects us players at a gameplay level, techniques they're using to create the game is technically info, but I was thinking more in terms of info about gameplay mechanics or weapons. Also, the talk about they tech they're using was in the video I added to the post after creating the thread, not the original interview I said had no new info in it...
Nature looks good. As far as I unerstood the main problem of modern games -is face animation. Face have 57 muscles.....and make it looking realistic in the game is not so easy. Plastic movement of the people is also important. Interaction.....for example, when we touch something or push or pull. All these animations should be not cartoon like but closer to movies' graphic, I think.![]()