https://gfycat.com/gifs/detail/Snarl...iousKissingbug
"Easily punished with a dodge"
I've only just had a chance to play last night for the first time in season 4, and it's as I expected.
She's basically a rabid Berserker with some additional moves, some of which are pretty ridiculous. Her mix up capability seems better. She's got bleed AND a stunning bear hug style move. I like the style of it, I really do, but with each new character that comes out most of the original characters fall further behind. We've got new classes with tons of unblockables, melee attacks, stuns, bleeds etc and gimped classes like Conq, Zerk, Kensei, Orochi, remain unchanged.
I get that the new classes had to be different and interesting, and probably intentionally OP as a marketing ploy to get more players to buy steel/season passes, but you've filled the roster now. You've upset and disappointed a lot of old, loyal players with each season and ya'll have been incredibly slow to sort out a lot of blaringly obvious problems that quite honestly shouldn't have made it past your own test servers.
The Roster is full, there's enough to keep us entertained for the meantime, please say you'll now pump all of your effort and resources into balancing the existing classes, old and new, and tweaking the fight system!?
AND once you've done that get on making a siege mode 8v8. We've been asking since February ya'll.
So as an xbox player is there any advice one can give on how to deal with the two new classes?
The shaman seems to hit me a little, then knock me to the floor and win. Is there a way to counter this rushing attacking, and if I do will they loose health like a shugoki?
As for the other class, it seems hard to block in time when they spam their endless attacks. Even trying to dodge is pretty hard as seem to still be caught by it. Is even worse when you pick a character with a slow stance change (looking at you Nobushi) as then you truly are f*cked.
Overall I would say that if the classes will eventually head into the direction of a centurion, shaman, gladiator etc then I fear this game will just become a button masher.
shaman is opOriginally Posted by Dude_of_Valor Go to original post
Aramusha op vs assassins
that's it![]()
The way some of you post I honestly don't know what you expect to happen with the progression of this game. Would you prefer For Honor to stay exactly as it was before these 2 new characters released? A boring passive staring contest where being OOS doesn't matter and everyone backdodges like crazy as soon as they hit their last slither of health so it can regen back up to 1 bar. Occassionally someone couragously throws out a GB or throws out a super fast zone out of boredom. The first ever fighting game in history to be all about defending for a win.
All these threats to leave and how the player base will bleed because God forbid they released two characters that are all about attacking and being aggressive... in a fighting game... It's insane right? We should burn Ubisoft's flag and set fire to effigies of the devs right away. Never you mind that this is what the community at large has wanted since Season 1 - the death of the turtle meta. Welcome to the attack meta boys and girls, you're finally playing a fighting game.
Is the transition perfect? No. The new characters need tweaks based on honest feedback and most of the older characters need to be reworked in line with the new benchmark that the Shaman sets. We know that Kensei, Zerker and Conq are the first of these reworks and we have to see how they will work. But this is the future of the game. To just nerf these 2 new characters to the ground until they are trash is not going to progress the game, it will just make the game stagnate and stay in the same place it has always been and that would be pointless.
while i like the new direction of the game , i dislike a character being 1000 stronger than the original character , and thats what exactly is wrong with the game , they make fun and aggressive character while the rest of the characters 70% of them has no freaking opener to begin with ..... a fighting game should be somehow balanced , hence the somehow , but for honor fall very very very short ..... i would say tone down shaman and Aramusha vs assassins with guard reflex untill u find how to buff the other characters while waiting for reworkOriginally Posted by Vakris_One Go to original post
Ubisoft Take A Look PleaseOriginally Posted by EasyAntiCheat. Go to original post))
Lets be fair; The Highlander doesn't have any dodge or parry punishes. He has been since he launched, an at best mediocre character. From Shugoki to Shaman, he cannot punish. He's a ****ty turtle amongst fast assassin's.Originally Posted by Oupyz Go to original post
It's only been a few days, and I really, genuinely hate how the community, gamers in general to be honest, are too quick to start calling things OP.
There does exist a kind of existence between "OP" and "Under Powered", and It probably will take us and the developers more than 3 days to figure out exactly what needs fixing and balancing.
About Shaman even my son can balance her better , incase of highlander you don't make a character like shaman that is 1000 stronger than most characters , u take it to your drawing board , and design it arround other character weakness/strenght to figure out a middle balance , u dont make a characters that has all other heroes strenght minus their weakness , this character was made to force people to buy steel/season passOriginally Posted by Tundra 793 Go to original post
But as Vakris correctly pointed out already; Old classes are getting reworked to fit in with the newer heroes and meta changes.Originally Posted by Oupyz Go to original post
Berserker mains were calling out for improvements as far back as Season 2.
Shaman might seem strong now, a whopping several days after being released, but thinking ahead, starting to throw around heavy duty nerfs might doom the character to the same level of mediocrity that Berserker or Kensei have been struggling with for 4 seasons now.
And I would much rather see the old heroes get reworked, than start bringing the new heroes down to their level.