- 25 damage 500ms evade HEAVY attack -> lower damage (if its that fast AND a heavy it should not be so rewarding)Originally Posted by UbiInsulin Go to original post
same goes for wild cats rage. the attack travels such an insane distance and is way to strong for such a swift attack.
- Predators mercy is waaaaaaaay to fast for such a risk free and rewarding attack (for reference Demon embrace has ZERO tracking now, selfinflicting damage if missed, gigantic wind up animation)
- for how easy it is to apply bleed from any direction by simply softfeinting ANY heavy or after a heavy finisher it should not bee this potent. (must be around 25 bleed + autoheal unlock)
- predators hunger is warlord headbutt 3.0. (easier to wind up becasue it can start from a back dodge as well, can be canceld into gb, insane distance)
remove the wallsplat also increase activation time for it is just another cheese way for free damage and no cancel into gb.
-throw shortcuts. feels like the intention was to make it inevitable to get the Predators Mercy after bleed. -> throw should not guarantee predators moves to connect.
-auto-heal without any feats or risk to the player. this has to eiter significantly reduce the heal effect or Lower her Overall HP.
-if an bleeding enemy activates Revenge she can still activate predators mercy. this has to be a bug because upon revenge activation bleed is negated. yet she somehow can still act as if the enemy is still suffering from bleed effect.
-feats: flesh wound and second wind have no place on an assasin that can heal itself already. replace with doom banner and throwing axe.
First change let the two classes be both male and female. So I have tried both classes. They are both a little op but the shaman is ******ed op. The shaman no matter what will get a poison on you. Its as easy as hitting a heavy attack and then just spamming light attack. Or zone and then spam light attack. Also the fact that she can miss a pounce and then pounce right away again is stupid. Who made that feature a thing lol? Anyway those are some reasons she is op. I dunno how you want to fix her. She needs a full rework.
The aramusha honestly is not very good. Like somebody said in a previous post they turtle and then abuse block blockade. As for their infinite chain they have the same problems zerkers have always had which is after the first hit the hits will be blocked or parried very easily.
Anyway gg this game lol.........
Dear friends at Ubi, I pose to you a question.
Have long range unreactable unblockables ever been popular in this game?
No?
THEN STOP PUTTING THEM IN THE GAME.
Also, you guys literally made a huge deal about nerfing characters like orochi by killing their flicker and then you create a characters who's main gimmick is an intentional flicker. Seriously? SERIOUSLY?
If you're going to play at that, give me my flicker back.
LOL is this sarcasm?...Originally Posted by Maxime_Qc- Go to original post
If not, here's the translation I'm getting:
Thanks UBI for making the Shaman super OP so I can win fights without any actual skill! Ubi is now all of a sudden awesome! Please don't nerf!
Lolll i knew someone's gonna bite !!!
But no im not sarcastic
And im beyond this stade of trying To prove that i got skillz
I know what i can do .... and people with who i play know it too. ..everyday friend and friend of my friend challenge me and i even let them chose MY own character To fight them!!.
I think shaman is just really fun To play
I'm not surprised it's fun like a boxing match where ones one steroids from what I've seen at least there sorting her tracking out weird they released her knowing that it was a issueOriginally Posted by Maxime_Qc- Go to original post
the Shaman is another Centurion. where i makes me wonder wtf they were thinking, anyone even just reading the shamans kit, could see it was going to be op.
giving a super fast assassin crazy mix-ups was always going to be bad, especially on console.
but well i personally feel just like with the cent, its a character that needs to be taken back to the drawing board.
for something that would at least drop her stupid levels of op down to just op. is you remove the ability to soft faint heavys and zone into a bleed. if they had to take risks and work for the bleed, i wouldn't mind the heat seeker op bite.
but the fact she can soft faint a super fast bleed in any direction she chooses makes applying bleed ridiculously easy. then proceed to cheese you to death well recovering all her stam and health, just stupid.