Data are like pokemon, you gotta catch them allOriginally Posted by kbvlcvfkhgc Go to original post
Totally unexpected, and totally without reasons.Originally Posted by FHsux37dcksIAR Go to original post
Specific changes? Seriously? Change the whole damn thing!Originally Posted by UbiInsulin Go to original post
This character is extremely overpowered it's ridiculous, moves way too fast, the combos/spams are almost impossible to block continuously or fast enough as it can switch up so quick. The bite is dumb, I had a player basically chase me down, bite me and that took 2/3 of my health away! It seems impossible to dodge!
How can you mess up SO MUCH on one character, but not the other?
Did you think "Okay lets make a weak character, and a OP, BOSS, GOD LIKE character for the bants?
Sort your **** out Ubisoft. Damn!"
Edit: I hope to see you all come to your senses very soon and fix this mess as I doubt I'll be playing much if every **** is using that (Shaman) character.
you can give her a health penalty if she misses like shugoki's demon embrace and reduce her tracking or you can just reduce the damage maybe 30%Originally Posted by UbiInsulin Go to original post
I thought Shaman looked cool at first when it looked like landing a bleed required effort - a completed combo. The ability to just land bleed with a heavy feint -> light unlocks her higher end abilities with little to no effort from anyone, bypassing any need for combos. I've already noticed a pattern among >50% of shamans in duels; Zone -> cancel after second hit -> light (gives bleed) -> spam Predator's Mercy (Bite) until game is over. The bleed on heavy-feint-light needs to go, make a shaman work for her abilities.
Shaman is guaranteed a successful hit after any connection with Predator's Hunger, a heavy with a wall splat, yet predator's hunger has a faster windup then similar moves. Guaranteed damage needs a check on it such as longer windup, heavy stamina cost, super-punish if missed, etc. See similar moves like Cent's Kick, Conq's shield bash, even Shinobi's Kick. Make it come out slower, increase stamina or make her fall down if she misses. Preferably two of the above.
Predator's Mercy (Bite) is unblockable/directionless, deals a large amount of damage, heals, can be instantly repeated if missed, or one can dodge-attack afterwards to avoid any punish On top of this it has unbelievable tracking. For a move this good, why is there no punish, why is it directionless, what keeps people from spamming it. Moves this good generally have long recovery times (glad groundstab, Zerk top heavy finisher) and are much more difficult to use.
I know it's early into release, but some of these are very basic balance concepts. In comparison to ANY other hero she just has more abusable and spammable tools, without fear of punish. I really do hope nerfs don't take the standard 1.5-2 seasons.