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  1. #11
    Originally Posted by kbvlcvfkhgc Go to original post
    This just in.....

    UBI have commented that they just need to collect more data.......

    we can all rest easy now eh? the boys are on it,
    Data are like pokemon, you gotta catch them all
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  2. #12
    Just got out of another game where all the shamans did is wallsplat/bite me to death while the aramusha's just turtled and spammed their fullblock counter. Nice release ubisoft, more unbalanced heroes meanwhile the season 1 heroes still aren't balanced......
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  3. #13
    The complaints are popping out faster than my popcorn.
     3 people found this helpful
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  4. #14
    Originally Posted by FHsux37dcksIAR Go to original post
    The complaints are popping out faster than my popcorn.
    Totally unexpected, and totally without reasons.
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  5. #15
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    Thank you everyone for letting us know your thoughts on the Shaman. I saw BTTrinity suggest making the bite un-cancelable. I know it's early, but does anyone else have any specific changes to the Shaman's moveset they'd like to see made?
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  6. #16
    Originally Posted by UbiInsulin Go to original post
    Thank you everyone for letting us know your thoughts on the Shaman. I saw BTTrinity suggest making the bite un-cancelable. I know it's early, but does anyone else have any specific changes to the Shaman's moveset they'd like to see made?
    Specific changes? Seriously? Change the whole damn thing!
    This character is extremely overpowered it's ridiculous, moves way too fast, the combos/spams are almost impossible to block continuously or fast enough as it can switch up so quick. The bite is dumb, I had a player basically chase me down, bite me and that took 2/3 of my health away! It seems impossible to dodge!
    How can you mess up SO MUCH on one character, but not the other?
    Did you think "Okay lets make a weak character, and a OP, BOSS, GOD LIKE character for the bants?
    Sort your **** out Ubisoft. Damn!"

    Edit: I hope to see you all come to your senses very soon and fix this mess as I doubt I'll be playing much if every **** is using that (Shaman) character.
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  7. #17
    Oupyz's Avatar Senior Member
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    Dec 2016
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    i would say fix the freaking timesnap removal some shaman are slower than others when it comes to their ub , no wonder what lagg compensation removal ruined the game , just like pk zone attack 250ms , that should be the first thing u should do ubicrap
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  8. #18
    Originally Posted by UbiInsulin Go to original post
    Thank you everyone for letting us know your thoughts on the Shaman. I saw BTTrinity suggest making the bite un-cancelable. I know it's early, but does anyone else have any specific changes to the Shaman's moveset they'd like to see made?
    you can give her a health penalty if she misses like shugoki's demon embrace and reduce her tracking or you can just reduce the damage maybe 30%
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  9. #19
    I thought Shaman looked cool at first when it looked like landing a bleed required effort - a completed combo. The ability to just land bleed with a heavy feint -> light unlocks her higher end abilities with little to no effort from anyone, bypassing any need for combos. I've already noticed a pattern among >50% of shamans in duels; Zone -> cancel after second hit -> light (gives bleed) -> spam Predator's Mercy (Bite) until game is over. The bleed on heavy-feint-light needs to go, make a shaman work for her abilities.

    Shaman is guaranteed a successful hit after any connection with Predator's Hunger, a heavy with a wall splat, yet predator's hunger has a faster windup then similar moves. Guaranteed damage needs a check on it such as longer windup, heavy stamina cost, super-punish if missed, etc. See similar moves like Cent's Kick, Conq's shield bash, even Shinobi's Kick. Make it come out slower, increase stamina or make her fall down if she misses. Preferably two of the above.

    Predator's Mercy (Bite) is unblockable/directionless, deals a large amount of damage, heals, can be instantly repeated if missed, or one can dodge-attack afterwards to avoid any punish On top of this it has unbelievable tracking. For a move this good, why is there no punish, why is it directionless, what keeps people from spamming it. Moves this good generally have long recovery times (glad groundstab, Zerk top heavy finisher) and are much more difficult to use.

    I know it's early into release, but some of these are very basic balance concepts. In comparison to ANY other hero she just has more abusable and spammable tools, without fear of punish. I really do hope nerfs don't take the standard 1.5-2 seasons.
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  10. #20
    Oupyz's Avatar Senior Member
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    pk and shaman both classes broken , their second light can't be block , cause there's no indication before timesnap was removed everything was fine , but ubi like to break the game even more
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