Dear For Honor Team,
I pre-ordered the game and have enjoyed it ever since release. I took a liking to Warden, however, I soon came to like berserker and became devoted Viking. The improvements in this game have been amazing so far and I can’t wait to see what is still to come for the future of For Honor. In my opinion, most characters are well balanced, and even while playing against unhonorables, beatable. There are a few arguements that you have probably heard, maybe about centurion, shinobi, and gladiator. I main berserker and am one of the most honorable players out there, so now I will get to my point. The berserker chain finisher deals massive damage, but overall, I think it needs a few more features. The only real things that stand out for such an amazing character are the unlimited chain and heavy chain finisher. However, the berserker does not consist of many counters, no stun attacks, charges, or unblockables. With shaman and aramusha bringing many new attacks and skills, I would appreciate a berserker buff, not adding any damage or sorts, but maybe adding a stun attack or maybe something like turning head slicer into an unblockable. I am sorry to bother you with this, but I would appreciate it if you could take this into consideration, many other berserker mains would as well. The character is very easily countered, parried, and the deflect is not nearly as affective as other assassins. One more less important thing. I saw that the shaman has an hatchet throw execution, I have been waiting for the axe throw to show up in berserker executions for a long time. I was so exited to see drunk punch was added, it is an utterly amazing execution, but I was really anticipating an axe throw execution. With that said, the majority of berserker executions decapitate the enemy right off the bat and ar every quick, as an assassin, that is needed sometimes. However, now we will be able to carry 4 executions and therefore, more interesting and drawn out executions (such as drunk punch) would be very appreciated for moments in battle where we have the time. If you read this, I would like to give my sincerest thanks to you all, I hope some of my suggestions are considered. I would appreciate any comments if you possibly would consider this.
Sincerely, Helvar of the Warborn Clans
While i dont agree with most of what youbsaid here, there is one thing that stands out...
Heavy after gb is onenof the best punishes in thengame and sustains defensivenmeta. So getting a gb on a deflect seems to me is one of the better deflects out there. Whatbwould make it stand out would be notnhaving a guaranteed gb after a parry.the deflect is not nearly as affective as other assassins
Have you seen the orochi deflect? It is unblockable and the go double light is annoyingOriginally Posted by Howard_T_J Go to original post
All I’m asking for is maybe some added unblockables because the berserker is so easily parried and blocked, light attacks are really the best chance at making contact with the enemy. The berserker doesn’t have many counters or any stuns, in case anyone missed that, review my points in the article if you are wondering anything.
I get parried on my double light so much. It's stupid. And yes it's unblockable. But how on average how often do you get deflected?Originally Posted by IDRAHAJE737 Go to original post
I agree with all the positives at the top. However I completely disagree about the beserker needing a buff. His combo and finishers are uninterruptible. Something that the other assassins do not have. He also deals "Heavy" damage with his top finisher. The orochi is probably the most under powered assassin but he makes up for it with his speed. (top light attack) Aside from a deflect, the orochi has a hard time getting through tough defenses like the lawbringer and conqueror.
I love what the developers are doing with the game and appreciate the time put into tracking character performance stats and balancing accordingly.
I do however wish you would nerf the guard breaks a little. The game states that the guard break is just that, a way to get past someone who is continuously blocking. Now its not a guard break, but just a grab. I have been grabbed mid swing, both light and heavy swing. even mid-unblockable swing. It needs to nerfed to allow other fight styles to play through. It seems light fights now are 75% grab fest.