🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Buff conquerors damage

    Conqueror is my favourite hero and of course my main but why have him listed as a heavy hitter why does next to nothing for damage? I don't believe he needs a rework myself but a damage is in order definitely I already get stomped by any and all fast heroes in the game so please buff his damage and make him formidable. Thanks for listening
     2 people found this helpful
    Share this post

  2. #2

    True story

    Played 3 seasons with Conq as my main.... They've dropped his damage so much that I switched to the Raider (shameful since I rep the knights). But agree, why is Conq a heavy when he hits like a paper bag, yet the lawbringer is a hybrid... Makes no sense... But for real.... If u wanna hit with some power, try the Raider...
    Share this post

  3. #3
    totally agree..... his hits should destroy the enemies not caress them
    Share this post

  4. #4
    FredEx919's Avatar Community Manager
    Join Date
    Oct 2008
    Posts
    2,984
    Interesting points. Conq has been in a tuff spot, but he'll get some love coming up soon. There are definitely some adjustments being made to damage, so look out for the stream tomorrow and patch notes where you'll be able to see the full list of changes. Hoping you like what we've put together.
     1 people found this helpful
    Share this post

  5. #5

    Hope!

    Conq is also my main and i have to say thats rly heavy to block all those shaman and aramusha attaks... but then arent able to rly punish them ...
    Especially since there are so many kicks and moves in the new heroes moveset that brings the conq out of balance...
    And another request: pls ubisoft, PLS! NO more fancy plastic weapons like the green smaragd gear... i want realistic stuff and not to be a princess on battlefield
    Share this post

  6. #6
    I like the changes that are going to be made. Especially the charged heavy being almost instant and adding an unblockable status to it. It seems the devs have focused more on making him faster rather than stronger, and I think that makes more sense given the current game meta. As much as I would have liked to have seen a damage buff to his heavies (I mean, come on, they do 25 damage...) it's definitely better to be able to land hits than to never land a hit that could have done more damage. With his new mix-up options, the added speed should allow for plenty of damage to be done relatively quickly. It'll be a change to his current style of only throwing out lights or guaranteed heavies, which I think will be good.
    Share this post