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  1. #1

    Aramusha is underwhelming/ How to make him viable

    What Aramusha needs is his chain finsisher (heavy from the same side that deals extra damage) to be unblockable to apply more offensive pressure since his infinte combo is pretty predictable. He also needs a guaranteed heavy off a Guardbreak. Otherwise poeple can just out-turtle him. Everything can be blocked and he relies on getting attacked. The only really good offensive tool is his Zone Attack from what I've seen but using the Zone Attack and cancelling the 2nd hit to get into his combo still isn't that good because after the Zone Attack + cancelling it he doesn't have much stamina left so he can't really continue the combo. At the moment he just seems like a fancier Berserker
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  2. #2
    Originally Posted by TheCroJordan Go to original post
    What Aramusha needs is his chain finsisher (heavy from the same side that deals extra damage) to be unblockable to apply more offensive pressure since his infinte combo is pretty predictable. He also needs a guaranteed heavy off a Guardbreak. Otherwise poeple can just out-turtle him. Everything can be blocked and he relies on getting attacked. The only really good offensive tool is his Zone Attack from what I've seen but using the Zone Attack and cancelling the 2nd hit to get into his combo still isn't that good because after the Zone Attack + cancelling it he doesn't have much stamina left so he can't really continue the combo. At the moment he just seems like a fancier Berserker

    Are you sure you're not talking about Orochi?
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  3. #3
    Originally Posted by TheCroJordan Go to original post
    What Aramusha needs is his chain finsisher (heavy from the same side that deals extra damage) to be unblockable to apply more offensive pressure since his infinte combo is pretty predictable. He also needs a guaranteed heavy off a Guardbreak. Otherwise poeple can just out-turtle him. Everything can be blocked and he relies on getting attacked. The only really good offensive tool is his Zone Attack from what I've seen but using the Zone Attack and cancelling the 2nd hit to get into his combo still isn't that good because after the Zone Attack + cancelling it he doesn't have much stamina left so he can't really continue the combo. At the moment he just seems like a fancier Berserker
    Pretty much agree with this dude . But without the ability to soft feint the unblockable . Also the full block stance should either get a guaranteed heavy or make it possible to CGB while in it . As it stands now it seem pretty pointless to even use it .
    Or gives us ability to cancel it . Once we see someone feint their attk we cancel the full block so we can actualy CGB . That would be a counter worth calling reactable
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  4. #4
    He also needs a guaranteed heavy off a Guardbreak.*
    This is the only thing that worries me.
    His infinite chainnmay bebpredictable if you usenonly lights because 1 of 2 must come from above. But thats why you have tobincorporate heavyes. Because those are cancelable into lights and you can do a left light with top heavy canceled into a left light ans so on.
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  5. #5
    Orochi will be fine after his rework. Pretty sure they'll give him some sort of opener like a kick or so
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  6. #6
    Originally Posted by TheCroJordan Go to original post
    Orochi will be fine after his rework. Pretty sure they'll give him some sort of opener like a kick or so
    I don't even know when that will happen lol
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