Then you haven't played at 20+. Took me am hour to win 3 matches just now. They can be more subtle since they have card advantages. They tend to only flood as much as necessary to win. You probably flight a lot and don't notice. I even have them say good game sometimes. I just call them bastards and report. Wish you could type to them so I could call them out as they are doing it so they know they got caught.
It's true that I haven't played at 20+. I been at 18-19 for some time now. I've heard that you should not proceed past 20 until your guys reach level 3, because it's so hard to win until then. Maybe your cards aren't up to par? Or maybe you are right, I don't know.Originally Posted by TheGulgoth Go to original post
/edit I just hit rank 20 to see how bad it is. Hope I won't regret![]()
This is what the typical energy hack looks like. You are lucky if you see this as you know for sure they are hacking. The smart ones usually play just above the energy curve so that you are always at a disadvantage no matter what happens. Most of the time, however, they just dc you.Originally Posted by Cryonics Go to original post
Need to read more go to this link. Someone tested all the ways that hackers can do this and document them on this blog.
http://daeity.blogspot.ca/2017/06/cu...yer-early.html
Please please don't lie.... it just makes it worse....
Connection issues don't allow people to spawn 30 energy worth of troops in 10 seconds.....
No matter what you claim....
Lack of competent programming/design causes that..... because its not been server verified.....
In any competent design, a connection issue would ONLY affect that user and what he sees/his commands been delayed, not allowing people to magically generate 3x as much energy as should be possible.
There are level 4 people dominating people over twice their level at the moment because they literally just pull out their entire hand every battle....
Its blatant cheating and UBI owe ALL the legit players of this game a big apology.
I just skimmed through the article, and yes it appears that they have made a very unsafe client-server model. I can not comprehend how a professional studio can allow such loopholes to exist. Clearly this is on the developers.Originally Posted by cashlezz Go to original post
It's hard to say if some/most of this has been patched already, without trying it myself, as the document is from early alpha, and we get no information from the devs. But word to the wise - They can still see the log files for any abnormalities and ban you if they see that you are acting strangely. This can be automated, so don't think you are safe.
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Hello everyone!
We investigate all reported incidents of hacking very seriously, as we have a zero tolerance policy for cheating. Please use the in-game bug reporting feature to inform us of players you believe to be cheating, as opposed to posting player names in the forums. You may also PM me this information directly. We are actively working to improve our anti-cheat to stay ahead of potential cheaters, and we appreciate player reports and patience!
Why on earth do you NEED any reports to check them?
1> You should have logs of the battles...... Running a simple analysis on the time-stamps there should tell you who is cheating.......
2> It shouldn't be possible anyway.... energy levels should be server/client checked......
This is really really basic game-dev stuff..... like game-dev 101, we never made a game before indie setup kinda screw-up...... how did this make it into production....
When do we get some honest feedback about this instead of just the normal 'oh report them'......
We can't report the ones who actually use their brains when cheating because they don't make it blatant they are cheating!