1. #1
    Raiden48's Avatar Banned
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    Am i really the only one to notice that the P47 in 1.21 has:
    1.Weaker MGs compared to Rc1 and compared to recent P40 and P51
    2. Rolls worse then previous
    3. Has bad elevator control, no fluid controls but shocky movements resulting in stalls
    Would like to hear your comments on this,

    Thanks
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  2. #2
    Raiden48's Avatar Banned
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    Am i really the only one to notice that the P47 in 1.21 has:
    1.Weaker MGs compared to Rc1 and compared to recent P40 and P51
    2. Rolls worse then previous
    3. Has bad elevator control, no fluid controls but shocky movements resulting in stalls
    Would like to hear your comments on this,

    Thanks
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  3. #3
    georgeo76's Avatar Senior Member
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    Seems to me that the '47 has great elevator control, esp @ high speed. The Jug is kinda like the Pony, it doesn't come into it's own until it gets up high and flies fast


    Merry Christmas!
    Fiend's Wings
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  4. #4
    You can't really jerk the stick around in
    a Thunderbolt or it'll do what you're
    describing.
    I like the new flight model...it kinda'
    forces you not to "turnfight" and thus,
    my speed stays very high.

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  5. #5
    VW-IceFire's Avatar Senior Member
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>1.Weaker MGs compared to Rc1 and compared to recent P40 and P51
    2. Rolls worse then previous
    3. Has bad elevator control, no fluid controls but shocky movements resulting in stalls
    Would like to hear your comments on this,
    <HR></BLOCKQUOTE>
    1) Slightly more powerful than RC01 but not quite as powerful as 1.2 Beta. You may want to experiment with convergence settings because this is paramount - especially in the Jug. The placement of the P-51's and the P-40's guns mean that convergence means a little less than it does on the Jug. My recommended settings are 250 meters convergence. Many others are using settings in much closer (150 or 100 meters). So I don't agree with your statment on that point. The P-47's guns can totally rip aircraft apart if you get them right.

    2) Roll is essentially improved except that its a little better modeled than before. If you take a 25% fuel Jug for a fly you'll see that it rolls and manuvers much faster and unlike most VVS and Luftwaffe fighters at 25% you have over an hour of flying time. The Jug, like the Pony, was a escort fighter at first and it has alot of fuel. That fuel weighs you down...

    3) Don't pull back quickly on the stick. You have to be very gentle on the controls with the P-47 and it'll treat you very nicely. At high speeds and higher altitudes you can sometimes turn inside opponents who are not nearly as well matched at that altitude.

    - IceFire
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  6. #6
    Nice post Ice.
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  7. #7
    The controls have gotten more jerky as a result of the control forces being lightened. Before, the controls would get very heavy at high speeds, and now they stay light all the time.
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  8. #8
    There are two issues with the P-47. You got to hold it up to speed, in a fight and you really need to watch your convergence settings.

    The speed thing is quite crucial. The Thunderbolt is very big in size and weight but, it has relatively small wing area. By comparing the modelkits on the shelf, next to me, the P-47 is about as long as the Il-2 but, alot 'fatter'. But, the wing area appears to be alot smaller. This means the P-47 needs to have much more speed in order to manouever. And because of the speed, it isn't capable of tight turns. The P-47 starts to 'fly' at approx 300 km/h. In a normal flight/fight situation, don't go below this speed.

    Convergence settings are also important. Practice with Icons on to see how big the targets appear at the convergence settings. I use 150m. If you hit the target at that distance with the meight of all your 8X .50 guns, the result is devastating. Wing-snapping and hull-breaking. Even the 6X .50 from the P-51 is enough. It breaks FW-190's apart, let alone the BF-109.
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  9. #9
    Cajun76's Avatar Senior Member
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    May 2002
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    I noticed the tighter controls when I reinstalled the game the other day. I still use the modified stick input curves from the IL2 days. The profiles were still there, but were giving me the results I used to have when using the stock inputs. So I refreshed the values by clicking on them, and then applying. No more hypersensitivity. Here are the values for those who don't have them. Go to Hardware, Input. Top left you can change between the 3 axis.

    Pitch: 0 5 10 17 25 33 43 54 71 100
    Roll: 0 3 7 15 25 35 50 66 84 100
    Yaw: 0 8 19 29 39 51 62 75 86 100

    With my setup (the rocker for the rudder on my throttle *TM TopGun Afterburner*) I've had best results with rudder left at 100, all the way across. Give these a try if you haven't already, you may just like it.

    Good hunting,
    Cajun76

    "It is the mark of an educated mind to be able to entertain a thought without accepting it."
    -Aristotle


    Meanwhile, in the 13th century:

    BOOM! Yeah, Alright you primitive screwheads, listen up. See this? This is my BOOMSTICK!! It's a 12 gauge, double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right, shop smart, shop S-Mart. YOU GOT THAT!? Now I swear, the next one of you primates, E-ven TOUCHES me..... - Ash
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  10. #10
    Whiners !!!!!!!!
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