Only thing I didn't try was limiting the FPS to 60 (it was at 90) but I still can't get above 40ish in cities. It still drops down to 30 or sub-30. CPU is still at 100%.Originally Posted by ipabs Go to original post
I find it hard to believe anyone is getting a constant 60 in cities, honestly. The only place my game goes to 60 is when I'm out in the desert where nothing is happening. Game should never be hitting CPU usage of 100% on systems like ours. I find it no coincidence that this game uses VMProtect AND Denuvo. Both tried and proven to be heavy on CPU usage, and the game itself has an issue with CPU usage...
I am hitting 100% almost constantly on my 6700k, but I do get consistent 60FPS. I play at 1440p, Ultra settings with one notch down on AA, resolution scaling at 100%. I am installed on an M.2 SSD, and my ram is 3000MHz. I am really puzzled at your low FPS, so this happens even with graphics turned down (to isolate the CPU as a cause for low fps)? Also, what temps are you getting on your CPU? (I use HWMonitor, and I get up to 70c). I was wondering if your temps are very high and causing throttling - this game is essentially a CPU stress test lol.Originally Posted by StraySeeker Go to original post
I send out an email including ms-info and dxdiag when 1.03 came as a patch for PC, i have not yet received any feedback regarding this.
I have multiple posts in this forum alone where i compare the Day1 patch - 1.02 Patch with 1.03 and 1.05 where i show how the graphics have changed. I openly admit that i see 1.03-1.05 as downgrade to the actual release on Okt 27th.
You might want to look into this quote of mine where i show something that might be of interest and worth investigating...
You can find more about this under the same thread if you are actually interested.Originally Posted by bbucha Go to original post
I know that Ubisoft made a statement about VMProtect and that you have to stand behind that. But to a certain degree you can be transparent and say that its a bug for example that is being worked on.
Just release more information regarding these things, im certain that if you do the community will be much happier than with the constant silence.
A good example is the known Problems list and Patch notes, where you guys wrote : " Fixed various texturing issues, Fixed some level of detail issues in the world and for some NPCs", be more precise and say what was actually fixed. I say this since I've been in Unity and experienced this where fixed meant downgrade. While doing so you will keep conspiracy guys like me away.
To my quote above where i mention: I get that Ubisoft follows a strict policy of visual equality: In Terms of it being unfair if the PC pushes to far ahead from consoles in terms of visual fidelity.
I would understand this if there would be a cross platform multiplayer where higher FPS would make a difference and give players an advantage,which there isn't. What i do not understand is why you would rather choose to limited players that spend their money on the game and the hardware to experience it in the best way possible. That seems rather unfair.
Again if you actually want it to be this way release the game on console first and then follow up later with a PC version where visual material does not get changed for marketing purposes.
It is sad enough that there seems to be nothing learned from the past, and that people still have to ask if the trailers and so on are processed and if the game will be visually downgraded over a period of time, before they buy it. If i take a look at The Division which is still one of the best looking Games to date in my opinion, which started with problems and had a rocky road with many more problems and complaints even from myself as an absolute fan, the studio and the community managers still managed to be open and transparent about these things, they gave feedback, actually feedback was always there even when it hurt. Massive Entertainment for me in the Industry is the undefeated role-model when it comes to Community Managing,take their example and try to implement that into the assassins creed franchise and people will love you for it. Thank you
Same settings pretty much, also using 1440p G-Sync. Settings make no difference, I gain about 5-10 FPS on average, but the game still drops down to sub-30 in cities and anywhere that isn't an isolated desert.Originally Posted by ipabs Go to original post
Sub-30 FPS drop
Spoiler: Show
Temperatures
Compare this to The Witcher 3's most intensive area at max settings, over 80FPS. I rarely drop below that in that game.
Spoiler: Show
My temperatures and CPU usage for The Witcher 3
Spoiler: Show
My CPU and system as a whole have no problems with other intensive games. This shouldn't go to 100% CPU usage. I still get constant stutter and low FPS. The base cost of my system goes towards the $3,000 mark, yet I can't even get $300 PS4 performance. I am still getting no response from Ubisoft.
Just read this thread, many users with powerful systems well above the system requirements not able to run the game. In fact, it's likely doing damage to people's machines at this point.
Originally Posted by StraySeeker Go to original post
I'm not arguing that the game should be performing like a stress test, the high loads are certainly curious to me too. But your CPU temperature is far far too high - I forget what the recommended max temperature for Skylake is, but in my opinion you should at the very least keep it under 80C (personally I limit my overclocks so that I do not exceed 70C). What cooler do you have on your CPU (did you build your machine yourself, or is it a pre-assembled machine?) and what kind of case cooling do you have dude? Also, what are your bios settings in relation to CPU voltage?
This is most definitely your issue, and unless you have dangerously high voltage settings then I would highly advise you to inspect your cooling set up. Please do a little googling on safe and recommended temperatures for a 6700K to get an idea of how excessive yours are - I would hate for you to be degrading your CPU prematurely as this is expensive kit indeed.
Tcase is 64°C for the 6700K, Tj. Max is probably below 100 the tools just assume it is 100, Tj. Max is the crossroad once you get close to that temperature the CPU will shutdown to prevent damage.Originally Posted by ipabs Go to original post
However the CPU will normally clock down before reaching this temperature. Tcase is a value for the CPU that is measured on the outer layer of the CPU you can normal add 10-15 degrees Celsius on top of that, to determine the MAX Temps before the CPU starts thermal throttle in that case = 74 Celsius - 79 Celsius - He is exceeding those.
Not sure how that is possible, maybe he is has a room temperature of 30 degrees or he is using the shady cooler that comes with the boxed version.If so you can read up here...
https://www.howtogeek.com/320705/how...stock-coolers/
The three columns from left to right in his HWMonitor image are current temp, minimum temp, and maximum temp. We can assume that the max temp is the temp he has achieved whilst playing the game (up to 99C on one of the cores), the current temps are when he has alt-tabbed to desktop to create his images (and two of the cores are still reading 80C), I'm assuming the minimum temps (around 47C) are when he started HWMonitor just before he launched the game.Originally Posted by bbucha Go to original post
I agree, these are serious temperatures. The minimum temp is difficult to assess as we don't know what conditions HWM was started, but the maximum temp is insanely high - this is the important temp and tells us whats going on at load (playing the game). I worry about what his VRM and even PCH temps might be, as something is not right here. Thermal throttling is most probably the cause of the erratic performance, and like yourself I suspect maybe a cheap cooler with far too high voltages (or maybe an AIO with a faulty pump). I am very curious about what vcore is reading at idle and at load.
You should be fine with medium settings. I think even a bit above could work.Originally Posted by fraussantin Go to original post
²T: I am playing with a Ryzen 7 1700X, 16 GB DDR4-2800 RAM and a Geforce GTX 1080 Ti at 1080p... I can get 60 FPS without any problems on maximum settings, anything else would be strange with that hardware. The simple problem is that I constantly get framedrops especially after startup. It's quite annoying that the game stutters that much. Maybe it could help if I move the game to my SSD but then there's no space left on it...
This is also the only game besides Ghost Recon Wildlands which manages to put over 50 % CPU load on my system. But that game doesn't stutter, it runs smooth as it should.
I have i7-4790k and gtx 970. here is some tips that should help performance:
-Put it in to borderless (this will drop cpu usage to 60-80% from 100% at least in my case)
-put aco on task manager priority to real real time
-setting I have to use to get 0 stutter and lags:
dr off
aa low
shadows very low
ed low
td med
tes off
terrain med
clutter low
fog med
water med
ssr high
vc off
td high
character ultra high
ao high
dof off
When I put my setting all ultra high I get lot of stutter and fps is like 40. oh and btw I run the game at 1440p. with setting above I get 0 stutter and about 60fps. I still think that vmprotect is causing all this cpu usage because it uses different architecture and it updates every time you move.I kinda hope this game will get cracked so ubisoft can release new patch without vmprotect and denuvo.