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  1. #111
    Originally Posted by ipabs Go to original post
    I have the exact spec as you, so thought I would see if I can help. I limit the FPS to 60 in game and it maintains this pretty consistently, so your performance is very odd indeed.

    Could you try reverting your CPU to stock speeds and voltages, turn up your fans to max, remove any GPU overclock, and run the game at your native resolution but with graphics turned to minimum? The results would be interesting to see compared to my performance.

    Also, close any CPU or GPU monitoring software (and any other non-essential software while your at it - including mouse+keyboard software, audio software etc).

    Whilst I can achieve higher FPS than 60, I only find the game is smooth with in-game vsync turned on, in-game refresh set to 60Hz (even though I have a 144Hz Gsync), and in-game FPS limit set to 60.
    Only thing I didn't try was limiting the FPS to 60 (it was at 90) but I still can't get above 40ish in cities. It still drops down to 30 or sub-30. CPU is still at 100%.

    I find it hard to believe anyone is getting a constant 60 in cities, honestly. The only place my game goes to 60 is when I'm out in the desert where nothing is happening. Game should never be hitting CPU usage of 100% on systems like ours. I find it no coincidence that this game uses VMProtect AND Denuvo. Both tried and proven to be heavy on CPU usage, and the game itself has an issue with CPU usage...
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  2. #112
    ipabs's Avatar Junior Member
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    Originally Posted by StraySeeker Go to original post
    Only thing I didn't try was limiting the FPS to 60 (it was at 90) but I still can't get above 40ish in cities. It still drops down to 30 or sub-30. CPU is still at 100%.

    I find it hard to believe anyone is getting a constant 60 in cities, honestly. The only place my game goes to 60 is when I'm out in the desert where nothing is happening. Game should never be hitting CPU usage of 100% on systems like ours. I find it no coincidence that this game uses VMProtect AND Denuvo. Both tried and proven to be heavy on CPU usage, and the game itself has an issue with CPU usage...
    I am hitting 100% almost constantly on my 6700k, but I do get consistent 60FPS. I play at 1440p, Ultra settings with one notch down on AA, resolution scaling at 100%. I am installed on an M.2 SSD, and my ram is 3000MHz. I am really puzzled at your low FPS, so this happens even with graphics turned down (to isolate the CPU as a cause for low fps)? Also, what temps are you getting on your CPU? (I use HWMonitor, and I get up to 70c). I was wondering if your temps are very high and causing throttling - this game is essentially a CPU stress test lol.
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  3. #113
    I send out an email including ms-info and dxdiag when 1.03 came as a patch for PC, i have not yet received any feedback regarding this.
    I have multiple posts in this forum alone where i compare the Day1 patch - 1.02 Patch with 1.03 and 1.05 where i show how the graphics have changed. I openly admit that i see 1.03-1.05 as downgrade to the actual release on Okt 27th.
    You might want to look into this quote of mine where i show something that might be of interest and worth investigating...
    Originally Posted by bbucha Go to original post
    I've been the "conspiracy" guy in a lot of topics here meanwhile, and Iam certain that i will attract some sharks with this again but here is my opinion about the matter...
    Running the game on a 4 core system : When it comes to performance it all depends if those cores are able to use hyper-threading... which will allow the processor to handle tasks and loads better than without. No Hyper-theading is worse and with more additional cores obviously better.
    A CPU will most likely reach a peek in some areas of the Game, while it does, the protection itself becomes a downside, VMProtect and Denuvo causing extra load on the CPU which is causing it to reach a critical load/ stress level (Intel CPU`s have something called Turbo Boost, they overclock them selves using P states, so when the CPU reaches a stress level they throttle down from that boost) In such a scenario where the CPU is maxed out (99%.-100%) it becomes a bottleneck between RAM-Hard-drives and the GPU, for instance the GPU wont push out more Frames even if you have a 1080ti or Titan Xps installed which = Stutter.
    this is a screenshot of my brothers system, which is fairly decent... to display what i described above (when the Protection kicks in additionally) while this is when those tasks are completed

    I can see all of these cores getting roasted on this one System here and that simply cant be because the game is so demanding, its either poor coding or it is VMProtect and Denuvo
    I've been told that i have no real proof for this which is party correct - because i actually made the effort to run VMProtect (alone) on this rig, where it definitely had an impact on the systems performance.
    And in my opinion the number was relevant enough. So my thought is that it would be possible to avoid the CPU of running into a potential "consistent" bottleneck without it, causing much more smoother game play.
    Im aware that there wont be any changes made to this, but id just drop "the top secret pact" already and just be honest about it.
    The patch was released on the 22nd while there was plenty enough time, to already see the issues it had caused in its lifeline... starting with the PS and then on the XBOX.
    But people on PC wanted a patch, so they delivered and gave us what we asked for (the same) even though issues were known to exist.
    I get that Ubisoft follows a strict policy of visual equality: In Terms of it being unfair if the PC pushes to far ahead from consoles in terms of visual fidelity. That already became clear with The Division.
    Source: https://www.tweaktown.com/news/50229...les/index.html search more if you like you will find more.
    To get back to the point... My question from a different viewpoint: Does bottlenecking a system and downgrading it, only because Microsoft and Sony did not update their precious boxes for 5 years that carried mid range hardware at release time, does seem right? Reaching the same visuals on a console compared to a high end desktop system is simply not possible.
    Rockstar actually knew that also, that is why they brought their latest game to consoles first and then delivered on PC one year later. (While one can argue that this is also pretty unfair, only because they made a brand starting out on PC) put that is something else.
    But yeah, My point is that everyone using a console should know this, and whoever is mad because a Game looks better on a 1000+USD/EURO system compared to a 300/500USD console from 2013 should eventually reconsider, because why wouldn't it look better and why would you even be mad about this.
    This has pushed a Publisher into such a direction that it impacts the market and us.
    Far Cry 5 which will be released in February the 27th of 2018, which releases again simultaneous on PS,XBOX and PC, what are your thoughts after reading this... I drop a bet that there is a 99% chance of downgrade happening on PC.
    Keep in mind the guy writing this is just a dumb conspiracy guy...
    You can find more about this under the same thread if you are actually interested.
    I know that Ubisoft made a statement about VMProtect and that you have to stand behind that. But to a certain degree you can be transparent and say that its a bug for example that is being worked on.
    Just release more information regarding these things, im certain that if you do the community will be much happier than with the constant silence.
    A good example is the known Problems list and Patch notes, where you guys wrote : " Fixed various texturing issues, Fixed some level of detail issues in the world and for some NPCs", be more precise and say what was actually fixed. I say this since I've been in Unity and experienced this where fixed meant downgrade. While doing so you will keep conspiracy guys like me away.
    To my quote above where i mention: I get that Ubisoft follows a strict policy of visual equality: In Terms of it being unfair if the PC pushes to far ahead from consoles in terms of visual fidelity.
    I would understand this if there would be a cross platform multiplayer where higher FPS would make a difference and give players an advantage,which there isn't. What i do not understand is why you would rather choose to limited players that spend their money on the game and the hardware to experience it in the best way possible. That seems rather unfair.
    Again if you actually want it to be this way release the game on console first and then follow up later with a PC version where visual material does not get changed for marketing purposes.
    It is sad enough that there seems to be nothing learned from the past, and that people still have to ask if the trailers and so on are processed and if the game will be visually downgraded over a period of time, before they buy it. If i take a look at The Division which is still one of the best looking Games to date in my opinion, which started with problems and had a rocky road with many more problems and complaints even from myself as an absolute fan, the studio and the community managers still managed to be open and transparent about these things, they gave feedback, actually feedback was always there even when it hurt. Massive Entertainment for me in the Industry is the undefeated role-model when it comes to Community Managing,take their example and try to implement that into the assassins creed franchise and people will love you for it. Thank you
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  4. #114
    i've a 4690k and a gtx970 .

    can i play this game at midium setting 60 fps rock solid?
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  5. #115
    Originally Posted by ipabs Go to original post
    I am hitting 100% almost constantly on my 6700k, but I do get consistent 60FPS. I play at 1440p, Ultra settings with one notch down on AA, resolution scaling at 100%. I am installed on an M.2 SSD, and my ram is 3000MHz. I am really puzzled at your low FPS, so this happens even with graphics turned down (to isolate the CPU as a cause for low fps)? Also, what temps are you getting on your CPU? (I use HWMonitor, and I get up to 70c). I was wondering if your temps are very high and causing throttling - this game is essentially a CPU stress test lol.
    Same settings pretty much, also using 1440p G-Sync. Settings make no difference, I gain about 5-10 FPS on average, but the game still drops down to sub-30 in cities and anywhere that isn't an isolated desert.

    Sub-30 FPS drop
    Spoiler:  Show


    Temperatures



    Compare this to The Witcher 3's most intensive area at max settings, over 80FPS. I rarely drop below that in that game.

    Spoiler:  Show


    My temperatures and CPU usage for The Witcher 3


    Spoiler:  Show


    My CPU and system as a whole have no problems with other intensive games. This shouldn't go to 100% CPU usage. I still get constant stutter and low FPS. The base cost of my system goes towards the $3,000 mark, yet I can't even get $300 PS4 performance. I am still getting no response from Ubisoft.

    Just read this thread, many users with powerful systems well above the system requirements not able to run the game. In fact, it's likely doing damage to people's machines at this point.
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  6. #116
    ipabs's Avatar Junior Member
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    Originally Posted by StraySeeker Go to original post

    Temperatures



    I'm not arguing that the game should be performing like a stress test, the high loads are certainly curious to me too. But your CPU temperature is far far too high - I forget what the recommended max temperature for Skylake is, but in my opinion you should at the very least keep it under 80C (personally I limit my overclocks so that I do not exceed 70C). What cooler do you have on your CPU (did you build your machine yourself, or is it a pre-assembled machine?) and what kind of case cooling do you have dude? Also, what are your bios settings in relation to CPU voltage?

    This is most definitely your issue, and unless you have dangerously high voltage settings then I would highly advise you to inspect your cooling set up. Please do a little googling on safe and recommended temperatures for a 6700K to get an idea of how excessive yours are - I would hate for you to be degrading your CPU prematurely as this is expensive kit indeed.
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  7. #117
    Originally Posted by ipabs Go to original post
    I'm not arguing that the game should be performing like a stress test, the high loads are certainly curious to me too. But your CPU temperature is far far too high - I forget what the recommended max temperature for Skylake is, but in my opinion you should at the very least keep it under 80C (personally I limit my overclocks so that I do not exceed 70C). What cooler do you have on your CPU (did you build your machine yourself, or is it a pre-assembled machine?) and what kind of case cooling do you have dude? Also, what are your bios settings in relation to CPU voltage?

    This is most definitely your issue, and unless you have dangerously high voltage settings then I would highly advise you to inspect your cooling set up. Please do a little googling on safe and recommended temperatures for a 6700K to get an idea of how excessive yours are - I would hate for you to be degrading your CPU prematurely as this is expensive kit indeed.
    Tcase is 64°C for the 6700K, Tj. Max is probably below 100 the tools just assume it is 100, Tj. Max is the crossroad once you get close to that temperature the CPU will shutdown to prevent damage.
    However the CPU will normally clock down before reaching this temperature. Tcase is a value for the CPU that is measured on the outer layer of the CPU you can normal add 10-15 degrees Celsius on top of that, to determine the MAX Temps before the CPU starts thermal throttle in that case = 74 Celsius - 79 Celsius - He is exceeding those.
    Not sure how that is possible, maybe he is has a room temperature of 30 degrees or he is using the shady cooler that comes with the boxed version.If so you can read up here...
    https://www.howtogeek.com/320705/how...stock-coolers/
     1 people found this helpful
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  8. #118
    ipabs's Avatar Junior Member
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    Originally Posted by bbucha Go to original post
    Tcase is 64°C for the 6700K, Tj. Max is probably below 100 the tools just assume it is 100, Tj. Max is the crossroad once you get close to that temperature the CPU will shutdown to prevent damage.
    However the CPU will normally clock down before reaching this temperature. Tcase is a value for the CPU that is measured on the outer layer of the CPU you can normal add 10-15 degrees Celsius on top of that, to determine the MAX Temps before the CPU starts thermal throttle in that case = 74 Celsius - 79 Celsius - He is exceeding those.
    Not sure how that is possible, maybe he is has a room temperature of 30 degrees or he is using the shady cooler that comes with the boxed version.If so you can read up here...
    https://www.howtogeek.com/320705/how...stock-coolers/
    The three columns from left to right in his HWMonitor image are current temp, minimum temp, and maximum temp. We can assume that the max temp is the temp he has achieved whilst playing the game (up to 99C on one of the cores), the current temps are when he has alt-tabbed to desktop to create his images (and two of the cores are still reading 80C), I'm assuming the minimum temps (around 47C) are when he started HWMonitor just before he launched the game.

    I agree, these are serious temperatures. The minimum temp is difficult to assess as we don't know what conditions HWM was started, but the maximum temp is insanely high - this is the important temp and tells us whats going on at load (playing the game). I worry about what his VRM and even PCH temps might be, as something is not right here. Thermal throttling is most probably the cause of the erratic performance, and like yourself I suspect maybe a cheap cooler with far too high voltages (or maybe an AIO with a faulty pump). I am very curious about what vcore is reading at idle and at load.
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  9. #119
    Originally Posted by fraussantin Go to original post
    i've a 4690k and a gtx970 .

    can i play this game at midium setting 60 fps rock solid?
    You should be fine with medium settings. I think even a bit above could work.

    ²T: I am playing with a Ryzen 7 1700X, 16 GB DDR4-2800 RAM and a Geforce GTX 1080 Ti at 1080p... I can get 60 FPS without any problems on maximum settings, anything else would be strange with that hardware. The simple problem is that I constantly get framedrops especially after startup. It's quite annoying that the game stutters that much. Maybe it could help if I move the game to my SSD but then there's no space left on it...

    This is also the only game besides Ghost Recon Wildlands which manages to put over 50 % CPU load on my system. But that game doesn't stutter, it runs smooth as it should.
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  10. #120

    Little bit better

    I have i7-4790k and gtx 970. here is some tips that should help performance:
    -Put it in to borderless (this will drop cpu usage to 60-80% from 100% at least in my case)
    -put aco on task manager priority to real real time
    -setting I have to use to get 0 stutter and lags:
    dr off
    aa low
    shadows very low
    ed low
    td med
    tes off
    terrain med
    clutter low
    fog med
    water med
    ssr high
    vc off
    td high
    character ultra high
    ao high
    dof off

    When I put my setting all ultra high I get lot of stutter and fps is like 40. oh and btw I run the game at 1440p. with setting above I get 0 stutter and about 60fps. I still think that vmprotect is causing all this cpu usage because it uses different architecture and it updates every time you move.I kinda hope this game will get cracked so ubisoft can release new patch without vmprotect and denuvo.
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