There are some cool mods for previous games, but we still don't have official mod support. It would be awesome to create custom objects, enemies, sounds or even change gameplay (map size etc.). That will definetly increase game's lifetime and attract bigger fanbase.
Yeah, that would be awesome. But it could also be pretty hard to manage if it get popular. Because essentially, they'd be releasing a game _engine_ fit for players to use as they please. It wouldn't really be Far Cry anymore, but something else.
Technically parts can be done already, though not easily. It'd help a lot already if Ubi would expose some object properties in maps to customize, though creating new objects may pose a challenge. Especially on consoles.
The 'Evil Dead Boomstick' map on PC features custom objects, enemies, sounds and lighting effects:
I can't change the gameplay or map size though. And custom enemies can't be spawned in without players requiring a mod installed. They work fine as wave1 though. In this map we tried to 'workaround' this by digging holes for the custom AI and spawning in ladders as wave objects instead. Hopefully they'll come out of their holes. :P
I fear that modding may not be possible as easy in FC5. In FC4, we had the 'patch_hd.dat' exploit. With Primal, there wasn't a 'managable' patchfile we could exploit, so we'd have to directly patch a 1GB big core game patchfile. I doubt FC5 will go the 'patch_hd.dat' route again, as it'll probably be based on Primal code rather than FC4. Meaning there's no need to have specific 'hd' packages to accomodate 'more powerful' hardware. Unless there'd be both native 4K-based texture editions as well as 1080p ones. But the 4K patches would probably be rather big in filesize too, hard to do mods if the mod requires several gigs to download... :/
Far Cry has never been mod friendly.
Why haven't you used xdelta to share the mods?Originally Posted by Steve64b Go to original post
Gee, thanks!Originally Posted by Alpha_sgt_14 Go to original post
I'm indeed hoping FC5 will be editor-modable like its predecessors. I'm even silently hoping that this time, they'll allow *all* (Single Player) assets to be used in the Map Editor, instead of those in the 'multicommon' collection. Just realizing all the objects & textures used in FC4's main game, it's a shame we can't put those to use and create more (narrative) rich custom map experiences.
The mods I did so far were limited to FC4 and haven't been released on a large scale. Any difference patcher would over-complicate things, because they require a specific (vanilla) version of the file to begin with. Self-contained datfiles work all the time, plus people are mostly used to just swapping files in/&out. For FC4 that worked OK, guess we'll have to see for FC5.Originally Posted by Viragoxv535 Go to original post
But even if it would be feasible, it'll probably be a while after the game's released though. The compression/encryption scheme has changed with every Far Cry game released thus far. So modders will need updated tools to go at it.![]()
Np manOriginally Posted by Steve64b Go to original post
Just imagine what they could do with a modding community. Steam workshop like stuff comparable to like skyrim or fallout. That coupled with an editor would just be endless possibilities. Woah...