Dear Devs,
for the whole of today, ive met turtle after turtle that would rather simply block all my attack and feight attempts just to stare me face to face with no actual intention to counter. Thanks to this, i'm starting to feel that the percing dmg is still not enough "encouragement" for people to come out of their shell, so here's a suggestion:
-give blocking a invisible meter or something of the sort
-when an attack lands but gets blocked, reduce the meter
-when meter is reduced, more dmg is taken per block
-after blocking too many successive attacks, opponent gets gb'ed(not the guard break type) which leaves him open to an attack
-meter refills when not getting hit, blocking or attacking
-maybe refill faster when attacking to give attack incentive?
-maybe reduce the total meter for the fight if someone simply blocks then run?
So, anyone have an opinion on this system? I think its better than simply raising the flat percing dmg on block, and it's something like your grip simply weakening after recieveing a large amount of blows to your weapon![]()
In my opinion, this is a bad Idea, sure it seems like a good Idea when looking at it from a 1v1 perspective. However, in ANY gank scenario it would be impossible not to be "gb'ed" as you put it due to the sheer number of attacks that need to be blocked. Additionally, Nyrue, what do you mean by " rework feinting"? that is an impressively broad remark and should be defined. Personally I think feinting is a VERY strong tool to a practiced player
let people turtle up, if that is how they want to play then that is how they will play nerf, or no. No, it isnt fun to have a staring contest but you can't force people to be aggressive players. My suggetion to you is if this really is a problem for you to play PK or some other turltle breaker but that is your choice- me
i'm glad my broadness was so impressive, i'm just a little tired of typing out the same post over and over again,
feinting IMO is the key too fixing active defense in 1v1's, nerfing parry any way my adversely effect 4v4 modes, but feinting is more or less innocuous too dominion and elimination,
first off feinting in response too another players needs too be addressed, if they do indeed normalize heavy start up frames then this is an absolutely must,
this can be done by either narrowing the feinting input too the first 100ms (or less) of start up on heavy attacks, keep in mind I'm only suggesting they change the input timing not the actual animation of feinting I am well aware that the duration of a feint is i.e how convincing it is, is dependent on the timing of your input this can be addressed easily, or...
they could separate feint or parry from heavy attack, by doing so you make it impossible too retract a baited parry, this suggestions is much more complicated a fix but, in the long run its definitely the better one, perhaps FH 2 will have such a mechanic
additionally feinting needs too be punishable in some manner, likely gb, I would make it so that if your guard broken during a feint DURING, you cannot counter gb,
couple that with an increase too chip against OOS opponents, and making it so chip damage can kill, this game would be almost playable,
and there are other ways you could fix feinting but too me this is the best way too fix the turtle meta as it is the most plausible
if you can think of another way of making parry weaker without making ganking stronger i'd love too hear it
edit: also I do not no if this currently how it works but chip damage need only be applied by the opponent your currently locked onto, this would help balance the fact that chip damage would be lethal, I haven't played this game but an 1hr or so over the past 3 months so idk if this is a thing