Attacker op: I wanna suggest a 8 second invisible ability gadget to hide him/her like leisons gu mine that can be hardly seen but counters for him/her is leisons gu mine any objects
defenders place like barbed wire will interrupt their ability Weapons and name will be yours to decide ubisoft
Defender: Ive been thinking of a Thatcher like defender like if he throws magnet like objects to kill all lights around the area in a medium radius to slightly obstruct attackers line of sight only weakness is probably shooting out the magnet my making it have a slight glow to it
Hope yall liked it![]()
I've shared this idea with only a few people. Some thought it was kind of op, some thought it was good but here we go.
I remember playing a ghost recon game maybe a decade, decade and a half ago that mentioned the US Army researching a type of body armor that uses a gel and electrical currents to create a system where if something were to impact somewhere on the armor, it would harden and stop the projectile. That is the basis I went on for this idea, so bear with me cause when I wrote this up I was trying to remember facts from a game I played on my ps2.
Real name: Kyle Anderson
Organization: MARSOC (formerly)
Iron Bears PMC group (formerly)
Team Rainbow
Position: Attacker
Birthplace: [REDACTED]
Date of birth: august 11th, 1989
Age: 32
Height: 6’2”
weight: 236lbs
Biography
Born to a middle class family in [REDACTED], Kyle Anderson lead an abnormal life up until the age of eighteen. His childhood is mostly a blur, with many memories locked away. What he does remember is a lot of infighting and hatred within his family, bullies at school and the few times these two variables made him attempt his own life. At the age of nineteen he began an amateur run in mixed marshal arts, which ended three years later in a dislocated shoulder, some torn tendons and him swearing off the sport for the rest of his days. It was after this that he signed up with the united states army. His prior skills in hand to hand fighting combined with excellent instincts and tactical intelligence brought him into MARSOC as a cqc specialist. After a single tour he left to pursue a career as a private contractor. Another three years with this company saw him gain an injury that nearly cost him his life, but lead him to become a test operator for an experimental suit of body armor. Combined with his love for light machineguns lead to him gaining a heavy handed, if not excessive, approach to assaults. It was also during this time that he gained the nickname “Brutus”. Unfortunately, his company went through a string of bad luck and they ended up breaking apart, the remaining operatives going their separate ways. It was after this that rainbow six finally stepped in after observing him and gave him an invitation to team rainbow.
Psychological profile: Brutus is an extremely aggressive member of team rainbow. While he doesn’t show it and tries to be kind and courteous at all times, there is a deep need to fight within him. In the field this gives him great tactical instincts and keeps his mind focused. He is an excellent leader and tactician and will do anything in his power to win and bring his team back alive. Off the field, he tries to maintain a stony exterior yet shows subtle signs of anxiety and frustration and shuts himself away socially for the most part. It is also known that despite being with the team for an extended period of time, he still mostly keeps to himself when not needed and trains at levels rivaling even finka in his down time. He does seem to have a basic sense of humor and artistic talent at the very least, if his decals are any indication. It is unknown exactly what causes him to act in this manner, but it is theorized that his behavior stems from his childhood and the traumatic events that lead to his previous team disbanding.
Loadout
Primary: AK-12
M60a4
Secondary: M45 MEUSOC
LFP586
Gadget: Breach charge
stun grenade
Unique gadget
Armored suit
The “suit” is in fact a full body layer of protection, with each plate being a layer of liquid sandwiched between two layers of bullet resistant materials. At base, the suit retains full mobility and allows Brutus to fight unhindered. When activated, the liquid in between stiffens and the rigid plates make it harder to move, slowing him down.
Trivia
-The exact place he was born in is unknown, as he himself has sought to censor it from all but the highest authorities.
-despite having his suit, he does wear a minimalist plate carrier which also allows him to hold ammunition and equipment.
-His armor is decorated by several vulgar and violent phrases and decals including:
“Suck It” on his lower abdomen with an arrow pointing to his groin written in red
“Boots to Asses” written on his right boot
sharpened teeth along the visor of his helmet
-He apparently has two tattoos, one on his left forearm that reads “FIGHT LIKE HELL” and one on his right wrist that reads “doxy”
-his intro video shows Valkyrie hitting him with a flurry of blows, finka slashing at his stomach with a knife, tachanka breaking a cinderblock over his head and lastly blackbeard shooting him in the chest to test out his armor system.
I amde this list a while back, I don't know if many are finished but the main concepts should be there
Rainbow six ops ideas
Operator: Beacon
Side: Attacker
Description: Is equipped with a drone that can be remotely activated to become a sensor beacon, that pulses every 4 seconds until destroyed. Like twitch , he will have one beacon drone during prep phase, and one in the actual attack phase.
Operator: Vagabond
Side: Attacker
Description: A shield operator, but the shield can be deployed quickly, and switched quickly, due the shield being equipped to a gadget on the forearm and wrist. Unlike the shield operators, Vagabond can use a submachine gun or shotgun as his primary, and a pistol to use with his shield. he can also the same speed as blitz when sprinting, and when the shield is unequipped, his speed will match a 2-2 operator.
Operator: Puppeteer
Side: Defender
Description: An operator that is equipped with a personal device on their body. This gadget will deactivate any nearby electronic equipment, like drones. On top of this, he has passive ability , where he can use any jammed or deactivated gadget he can grab. Another ability this gadget has the ability to jam enemy comms ( In-game chat, parties) for a certain amount of time.
Operator: Eagle
Side: Attacker
Description: Is equipped with 3 "Eagle eye" grenades that Can be thrown and both deal an impact grande equivalent of damage, and release a Sonic wave that spots nearby enemies.
Operator: Ghillie
Side: Defender
Description: A defender that is equipped with a prototype Suit that renders the user almost invisible. The suit's ability can only be used twice, and only last 20 seconds. If the user is hit with an electrical charge, or damaged by gunfire, the suit will deactivate itself. If the user moves while the ability is active, the suit will disable itself, and the user must stand still for at least 2 seconds for the suit enable itself. If the user wants to shoot, the user must disable the ability( Manually, or by moving). The suit, however, cannot hide electrical frequencies it emits, therefore drone and cameras can see Ghillie at all times.
Operator: Fume
Side: Defender
Description:
Operator: Jolt
Side: Attacker
Description: A shield operator that has an electric gadget attached to it. When they shield charges up, Jolt can bash with his shield to emit a jolt of electricity, which can disable
Operator: Stim
Side: Defender
Description: Has a gadget that when launched , will burst into a cloud of gas that can heal any player. The gas heals 10 health every second for 10 seconds. The gas doesnt impair any vision of the player in the gas. Stim will have two of these charges to use.
Operator: Nitro
Side: Attacker
Description: Nitro has a drone that is equipped with a nitro cell that can be manually detonated. The drone, however is slower and larger than the regular drone in order to carry the nitro cell. The drone is also louder, and beeps even more the closer they are to an enemy player. Nitro will have a regular drone in prep phase and his nitro drone in attack phase.
Operator: York
Side: Defender
Description: This defender has a gadget which, when deployed , can launch a set of spikes through the other side of wherever it was deployed. The gadget had a pressure plate on the other side, which will react to any object that is present in the plate. York will have four of this gadget
Operator: Dice
Side: Attacker
Description: This shield operator has a special ability to burst open non-reinforced walls with his spiked shield. He also has an ability that, when activated, will allow him to travel much faster and allow him to charge into any non reinforced wall and burst through it with ease. If any operator is in the way of Dice's charge, that op will get blown back and become injured.
Operator:Psych
Side: Defender
Description: This defender has 3 psychs , which are throwable gadgets that can be remotely activated by any defender that is within it's area and can be seen by said defender. When the gadget is activated , the defender is able to fake their own death, as the psych will create a hologram of any operator in the area, depicting them dying in that area.
Operator: Mirage
Side: Defender
Description: Mirage has about three gadgets, that can mimic any object it is deployed on, creating the object in its original state.
Operator: Oracle
Description: Oracle has three motion sensors, which can be placed on the ground. The sensors will detect anything within their radius, and alert Oracle.
Operator: Deja
Side: Defender
Description: Deja has a gun mounted monitor which shows surveillance of the closest functional camera, or a camera that can be manually picked by the operator. This allows Deja to move freely while surveying their surroundings through another screen.
Operator: Leech
Side: Attacker
Description: Leech has three specialized drones, which can latch onto an operator, and ping their location. Once they are pinged, it will not fit the operator that they have been spotted, but not leeched. They will need to manually remove the leech, but it's up to the operator whether or not it's a leech drone, or a camera. Leech will start with one leech drone, and then two others. Only leech can use these drones.
Operator: Bola
Side: Defender
Description: Bola had three Bola traps which can be placed on a vertical surface. Once placed, it will trigger when an operator has crossed the trap, which sends a Bola towards them. If the Bola trap was placed higher than the waist, it will prohibit their ability to aim. If it was packed lower, then it will force them to go prone. The bolas can be taken off.
Operator: Geo
Side: Attacker
Description: Geo is a hard breacher that has 6 Charges that can make any shape or size hole into a reinforced wall, depending on how the operator has placed the charges. The charges can be shot from a specialized gun.
Operator: Volt
Side: Attacker
Description: Volt has a remote EMP charge, which is on his back. Volt can trigger the charge, disabling but not destroying any nearby devices. He has three charges.
Volt is an exclusive operator that can only be unlocked by obtaining a secret achievement.
Operator: Saigon
Side: Attacker
Description: Saigon has two camwires, which can be placed in a wall, and see out the other side with showing little to nothing of a breach.
Operator: Pharoah
Side: Defender
Description: Pharoah has four three proof shells for friendly gadgets, which can be placed manually. These cases make every gadget have the same armor as a maestro cam. Pharoah will progressively have more shells throughout the round. Pharoah will have a maximum of seven shells.
Operator: Heiss
Side: Attacker
Description: Heiss has a thermal drill which can be used to take out entire reinforced walls. The drill must be placed manually, and will take some time to take down the walls. It takes about 25 seconds to complete the process. The drill is reusable, but can be disabled by electrical damage. Once disabled, any Attacker can reset it. Once reset, it will continue the process wherever it left off.
Operator: Stone
Side: Defender
Description: Stone has riot foam gadget, that when damaged or activated, releases a riot foam onto the walls and floors nearby it, sticking onto and slowing down anyone that gets into it. The riot foam and be thrown from stone, and stuck onto any surface.
Operator: Weaver
Side: Attacker
Description: Weaver has a net gun, which can launch nets onto doorways or hatches, which blocks projectiles and movement but allows guns to be fired through it. A net can be torn down like a barricade, but takes more time. The net is also destroyed from a projectile that is blocked by the net. Weaver has three nets.
Operator: Richter
Side: Attacker
Description: Richter has two explosives that can be launched onto reinforced walls, which dont burst on contact. They instead hum a very loud siren which makes those charges , and other charges almost silent. It takes 5 seconds for a Richter charge to burst.
Operator: Omar
Side: Defender
Description: Omar has a passive ability to scavenge from dead operators, attackers and defenders. He can salvage grenades, weapons, ammo, and certain gadgets. Omar also can choose another piece of equipment, and has another piece of equipment from the first slot.
Operator: Ceres
Side: Defender
Description: Ceres can deploy a "Ceres" butterfly drone to a friendly operator, or to herself. This drone follows the operator around, and can intercept a projectile like a mobile ADS. Once used, the drone will be destroyed. The drone can also be destroyed from damage or an EMP. This drone does however creates some noise ,and can be detected by IQ. Ceres has 4 butterfly drones at the start of the round.
Operator: Stitch
Side: Defender/Attacker
Description: Stitch has a medical bag, which fills up overtime, providing a stim shot for any operator that gets their hands on them. Suture can throw out his stims by hand to another operator, providing them with their own stim shot. Stitch will start with 1 stim, but overtime, will produce 5 stims.
Operator: Finn
Side: Attacker
Description: Finn has three molotovs, which spread fire and slowly destroy whole walls or floors depending on where it was thrown.
Operator: Knox
Side: Defender
Description: Knox has two full body shield barriers, which take twice as long to setup, but provide enough coverage to stand up and hold points. These barriers also have twice the hitpoints of a regular shield barrier. They cannot be setup in doorways however.
Operator: Perth
Side: Defender
Description: Perth has a throwable electronic gadget, similar to Kaid's. It is launched by his T5 Launcher onto reinforced walls and hatches. When active, the gadget will not emit any electricity onto the reinforcement, until something touches the reinforcement, like charges or drones, and even operators. Once something touches it, it will release a strong electric charge, that does 50 damage. The gadget has three charges.
There's been quite a few idea and suggestions regarding the implementation of such an op.
But I'd actually say something kinda like what an invisible/active camo is currently being predicted to look like.
So add on armor panels that cause an extremely blurred image of the background, kinda like the Cuddlefish and Octopus. With the blur would make the op hard to see and being potentially strong in a push but still giving a silhouette that someone observant can see.
So here's MY op suggestion:
Attack Op-
Codename: Fantôme (Cuddlefish or Octopus would be cool but don't seem as appropriate. XD)
Nationality: France (Israel would also be a solid choice for an op with their active camo concepts.)
Stats: I'd say 3 speed 1 armor would be optimal, but 2 speed 2 armor would be acceptable if balance becomes an issue.
Ability: Turns on their active camo for around 5-10 seconds, with maybe around a similar 5-10 second cool down. The camo plates shouldn't have 100% full body coverage, maybe 80-90% that cause the uncovered parts to stand out.
Adding limited charges is also a possibility if balance is an issue or making it close to full coverage.
Possible Loadout:
Primary- 416, Scar-H PR, P90
Secondary- USP, FN 5.7, Uzie
Background: DGSE operative (or just GIGN) that trained in the French catacombs to learn to minimize auditory and visual detection. With the superstition of the catacombs being hoped to further strengthen the op in their abilities. They don't speak of any of their experiences in the catacombs, either because of the truth to the superstitions or just because of the classified nature of the training.
During a Rainbow Six operation that intersected with a DGSE op. R6 operatives reported that opfor soldiers were being downed from an unkown force, while a few reported seeing a blurred silhouette move while not being in focus. R6 later pried into what happened and found the DGSE operation along with the operator. Who was then invited into the R6 team.
Appearence: I'd say almost typical stereotype of a future soldier with a sleek full body suit with the active camo plates attatched to the majority of their figure.
This is definitely subjective and is what I think would be best. But I'd be more then fine with people taking my idea and running further with it in a different direction.![]()
I have had so many issues where people forget to reinforce hatches or walls. I also wish I could rereinforce a wall. This operator will have the ability to Shoot a portion of a reinforcement to fill any holes in a wall or get hatches similar to how Habana's gadget works.
3 armor
1 speed
Defender
Name: ?
Have 3 shots: one shot can reinforce a hatch, would take 2 to fully cover a thermite hole. Can re reinforce an already opened hatch\wall
Primary: ?
Secondary: ?
Utility: deplorable shield, proximity alarms
This would allow roamers to get a better position at the beginning of the round, because they wouldn't need to reinforce hatch.
Of course there would need to be changes brought to the hard breathers.
Ex) a re reinforced hatch would only need one ace charge to open, or 2 xceros. When destroyed it leaves debris so the operator can't just keep closing a wall.