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  1. #21
    Vargus17's Avatar Banned
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    Originally Posted by Kean_1 Go to original post
    In a nutshell, BLUFOR is an acronym for blue forces which represent friendly forces. OPFOR = opposing forces.
    Why not FREFOR then? Or why not REDFOR for the other guys? I've seen OPFOR many times but never BLUFOR.

    Thanks for the answer BTW.

    Originally Posted by igrvks Go to original post
    i'm sure you do, but unfortunately it's becoming quite obvious this is the last time we hear of these requests until someone points them out again in few weeks. It has been so ever since beta and at this rate will remain so for foreseeable future.

    Kudos for op for great suggestions, it's a real shame that these things that have been brought up ever since beta get the exact same response. "thanks for the suggestions, we will pass them to devs" from the mods and the occasional "it's not the devs vision for this game, read the q&a bible!" from certain users.

    My wishlist for updates remains the same, three things that use existing assets already in game and would not take any resources to implement.. Everything else, like the things listed by op would be more than welcome as well, but i consider them a bonus.

    -new game plus
    ability to reset story missions and to play through the story again with your maxed out ghost in correct order

    -unequip primary weapons and/or backpack
    possibility to go in with just a pistol and pick up your primary weapons from enemies you kill. Possibility to have just one primary. Possibility to choose your own equipment like a true elite soldier

    -customize ai team member outfits and loadouts
    possibility to have your team look like elite soldiers and not some metallica music video extras. Possibility to choose your teams equipment like a true elite soldier unit team leader.
    Amen!!! Although unequipping skills would be my absolute number 4 for your list. And fix the AI both BLUFORs and OPFORs (see I'm learning )
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  2. #22
    It's Blufor for Blue Forces, Because friendly forces on maps are normally marked blue. Trackers usually also use blue markers for friendly forces. Also the reason that friendly fire is referred to as blue on blue.
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  3. #23
    ....................Things that could possibly be changed.......................

    -Up the bullet velocity, and reduce the bullet drop.

    -Changing the switch shoulder button to something that does not bring the player's index finger off the trigger, as this greatly limits one's reaction times in close quarters.

    -Increase the aiming speed (so that one can shift their point of aim while aiming down sights faster) as it's currently hard to move one's point of aim from one target to another quickly (especially in close quarters combat).

    -Option to lock aiming to 3rd person for Assault Rifles, SMG's, PDW's so one does not inadvertently go into 1st person in close quarters scenarios.

    -A setting to remove enemy positions (highlighted in orange or purple) from the minimap, just have a minimap without any additional information on it.

    -More scope/optic options for the machine guns they would benefit from the already existing 4x optics and magnifiers in the game, maybe an ACOG 6x48 as another option.

    -Fixing the size of the miniguns they seem to be at the incorrect size by a considerable amount, may not be able to be changed but if possible would be nice they look cartoony at the current size, or just replace them with any of the ones in the line below.

    -More mounted guns on cars and machine gun emplacements such as a DShK, and Browning M2 .50, 240b, and PKM.

    -Limiting the helicopter response to 1-3 at tops over 10-30min.

    -Increasing the enemy ground vehicle response time, and increasing the time between more enemy cars showing up, as well as decreasing the number of cars in total.

    -Ability to use only a handgun (that is concealed).

    -Civilians should have a larger impact on one's mission one could gather intel on targets/missions by asking them for information this may mean bribing them. In addition, the civilians living in close proximity to cartel outposts/territory should be able to rat out the player to the cartel and would be less likely to help one of the ghosts as they would have to live with the consequences of being a rat in cartel territory.

    -Helicopter flying should be altered my recommendation would be something like "Operation Flashpoint Dragon Rising's" flying mechanics.

    -Black & White thermal as a menu option for the thermal goggles or the primary option, and the ability to switch between white hot and black hot thermal.

    -Increase distance mortars can be dropped. (get rid of the mortar that spawns right next to where the mortars are going to strike make it be fired from much further away or just out of sight to the player not 100m away....)

    -Option for players to change the 3rd person aiming reticle/crosshair, to just a dot. Could be a default option for ghost/extreme mode.

    -Make the Coaxial Machine Gun on the APC actually function.

    -Fixing the aesthetic and function of the Command wheel. 1st off it would be nice not to have the command wheel to be very off-putting bright colors, black-grey that is semi-translucent color would be much less intrusive. More commands such as formations wedge, vee, line, column, echelon, diamond, and staggered column for example. More fleshed out rules of engagement. Look at Operation Flashpoint Dragon Rising for a good example of how to make a command wheel and what to put in one for a console.

    -Fix the field of view on the scopes/optics in the Beta a few of them functioned in an incorrect manner the field of view increases when going up in magnification.

    -Semi-automatic fire should be as fast as the player can pull the trigger, and not artificially limited so that the player can only get off "X" amount of shots before the game has an artificial pause in one's fire before one can continue shooting.

    -Red dots & red dots with magnifiers for the MK14 and SR25.

    -Need a larger ammo count for the semi-auto DMR's/Snipers like the MK14, SR25, and SVD one can carry plenty of 7.62 mags & should not be limited to 60 rounds.

    -Allow the Scorpion sidearm to have a suppressor and semi-auto fire mode.

    -Suppressors for machine guns (Russians use them on PKM & PKP's, Plenty of companies make suppressors for Machine Guns now and they are not anywhere near as long as the one in the game...)

    -Unidad Response when chasing the player should be more so on foot than by any kind of vehicle when they chase you on foot it's actually engaging and a can be a challenge 12-16 guys chasing one up the side of a mountain is Good Gameplay, annoying helicopters/gun trucks not so much. Having them dismount when possible to chase the player is preferable. Helicopters could drop off people flanking the player of the player, while cars drop off people to chase the player on foot. Unidad should not shoot out the side of the cars makes for annoying Gameplay have the gunner shoot but not the passengers.

    -P416 should have better damage. No reason any 5.56x45mm should be any more or less powerful out of the same length barrel in another gun in any meaningful way if so they would be nearly indiscernible only states that should change is handling/recoil characteristics if one wants a change in damage/ballistics, add more calibers (6.8 SPC) (.300 blackout) (6.5 Grendal) etc...


    ....................Things to add into the game......................

    -Additional placement markers. Seems each player can place one or two markers in the beta. For the purposes of better coordination/planning for different contingencies the ability for an individual's to place 4-8 markers (four letters) and (four numbers) would help considerably.

    -More clothing slots up to 8-10.

    -Saved Weapon loadout's to be able to switch between them quickly.

    -Fast Roping from helicopters, and rappelling/climbing gear for cliffs/buildings steep terrain.

    -Ability to tap the shoulder of the person in front of you activating the vibration on the other player's controller. Used for nonverbal communication to indicate when to go into a building/around a wall when. (would be of most use when one is in first person aiming).

    -Visible Night vision goggles on helmets.

    -Hostage rescue missions.

    -Area Defense Missions could be a building, or crash site (if done right not a cliche progressive wave system but maybe one large ground assault (enemies on foot not in cars) on a position followed by escape and evasion of that area with increased patrols in a several square kilometer area) could be great.

    -CSAR (Combat search and rescue) missions could be good, have one be able to use govt assets like a predator drone, maybe resupply drops and have a small chance of the aircraft being shot down and one's team is then retasked with destruction of the crash site and recovery of vital assets/personnel before the enemy finds it and compromises the Ghost team.

    -Map and handheld Compass.

    -M72 LAW.

    -Survival. Arguably there is not enough emphasis put on the clandestine operations with minimal support in a hostile country, a survival component in the game could improve that as well as the bribing system above. It would be great to see on "ghost difficulty" to have ones clothing actually impact the wellbeing/health (for lack of a better term) of the player. The player would have to source shelter water and food. The shelter could encompass ones clothing a basecamp (that one finds/chooses) and a safe house. One could have to gather water periodically, same goes for hunting or stealing food (not to the point it's a nuisance though). If one is hungry/thirsty they would have less energy to do things. They would get more fatigued at a faster rate, it would take longer to recover stamina. If one is too cold they would be less accurate and wouldn't be as quick at doing things like switching guns, equipment, reloading, etc.. and maybe more scope sway as a result.

    -Stand-alone 40mm grenade launcher as a secondary weapon, either the Milkor M32A1 Grenade Launcher or the M320 (as a stand-alone).

    -Higher magnification scopes 4x-5.5x. Need variable power optics 1-6x or 1-8x on the assault rifles/battle rifles and higher still for the Snipers/DMR's.

    -Higher Magnification on the binoculars.

    -Snow for a weather effect.

    -Ability to chain waypoints for AI or human players (if its to hard for the AI just make it a thing for the humans on coop).

    -M81 Woodland, Ranger Green, PenCott Camo, German Flecktarn Camo, Russian Digital Flora Pattern (need more woodland camo's...).

    -Add local Bolivian clothing to be available for the player to wear, with a stealth bonus in populated areas/around people.

    -Stealth perks for using the right camo in the right region.

    -Dragging downed teammates to cover not sure why this isn't a basic thing in "tactical" games.

    -Short Barrels on more guns.

    -Breaching charges, & devices. Six12 breaching shotgun (under mounted) and stand-alone with SilencerCo Salvo.

    -IR strobes.

    -Smoke Grenades (40mm, and handheld)

    -Signal Flares.

    -Chem Lights.

    -M18 Claymore (user should be able to detonate it, and the ball barrings should be in game projectiles)

    -Thermite/incendiary grenade to disabled vehicles and enemy equipment.

    -Map and handheld Compass.

    -Watch to check the time of day.

    -Weapon mounted Range finder should be functional.

    -SureFire Flashlights with an infrared setting to use with night vision & NonInfrared standard setting for daytime use.
    Smaller "SureFire" flashlights for the Handguns/PDW's/SMG's.

    -Bipod's
    "Grip Pod"
    "Atlas Bipod"
    "Spartan Precision Equipment Javelin bipod"

    -More stock and furniture options would be nice,
    Magpul STR, CTR, and MOE SL, MOE AK (& a functioning UBR) stocks. Could have an AR-15 to AK stock adapter so the AR stocks could be used on the AK (could be the rifle dynamic adapter)
    Midwest Industries M-Lock Handguards for the AR15's.
    BCM KMR Handguards's.
    Midwest Industries Handguard & Gas tube rail for the AK.
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  4. #24
    Kean_1's Avatar Senior Member
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    Originally Posted by Vargus17 Go to original post
    Why not FREFOR then? Or why not REDFOR for the other guys? I've seen OPFOR many times but never BLUFOR.

    Thanks for the answer BTW.
    Tyr summed it up but I'm sure it boiled down to some General's decision somewhere.

    Milsim folks (e.g. ARMA, OFP, Squad, etc.) also tend to use military acronyms in their games so I see the terms used quite often.
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  5. #25
    FerroMortem short buddy, I asked for short descriptions. no one with a daily 8-12 hour workload will read all this.
    And sad to say but they won't turn wildlands into arma and even in arma they needed 5 years to implement this WITH mod support and at least 1000 different scripters and modders.

    While I personally would love to see wildlands turned into a full fledged military simulation some things you want are highly unlikely to be implemented since they minimally impact the game play or destroy the balance that was chosen for the game Your wishlist would basically make a different game mode necessary for ultrarealistic game play. I know why you wish to see them in the game but even for relatively simple content like IR strobes you would need to add hundreds of lines of code to make them useful in the game world.
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  6. #26
    Fair enough, I just copy n pasted a list of things people wanted to be fixed or added I compiled (over a month or so before-after the release of the game) from the feedback of people I have played with and with the feedback of people on the forum. I certainly don't think any of it will make its way into the game but some of the things may be possible, and others can serve as feedback to improve the next game.
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  7. #27
    Originally Posted by FerroMortem Go to original post
    Fair enough, I just copy n pasted a list of things people wanted to be fixed or added I compiled (over a month or so before-after the release of the game) from the feedback of people I have played with and with the feedback of people on the forum.
    Don't get me wrong I added everything you mentioned like I said I would and I would be absolutely willing to pay for a DLC if UBISOFT would consider making this changes.
    I just might should have sorted this by improvement/impact-priority and realistic assessed feasibility instead if we go into that much detail.
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  8. #28
    I completely agree and also think it's good to prioritize plausible additions/fixes over less plausible ones though at this point I kinda think just about anything no matter how small is fairly implausible given the track record thus far. At some point, they might as well just open up the game to modders and try to implement a good way for players to access mods on all platforms like Bethesda has done since they seem intent on abandoning the game prematurely (in my eyes).
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  9. #29
    igrvks's Avatar Senior Member
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    Tyrdaishi, if possible could you add empty line between each longer suggestion to ease up the reading process?

    - For example, this would be a first suggestion and describing it and who originally suggested it

    - This would be the second suggestion and description etc.
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  10. #30
    Vargus17's Avatar Banned
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    Different sportscars than just Lambos.
    More than 1 person in civvy cars.
    SB vehicles as rare civvy cars.
    Ability to keep Buchon vehicles.
    Female drivers.
    Smarter traffic that knows how to go around or get the F outta dodge.
    Traffic of varying speeds that pass each other.
    SB drug planes in the air.
    Ability to shoot Cobras rotors like other helos.
    Random spawn of different patrol helos instead of all Blackhawks.
    Take over SAMs to fire on enemy choppers.
    More wildlife and more dangerous (I keep hearing about jaguars) with better hit boxes that can actually be hit by vehicles.
    Ability to shoot out tail rotors.
    Flat tires should effect steering/speed.
    Ability to target through vehicle windows.
    Don't quit my game when I kill civvys just subtract 500 from a random resource and when I am at 0 for all 4 then kill me OR have Rebels attack me until I leave the area (say a 2km zone).
    More variety to enemy used weapons. (May have already been said.)
    Backwards caps for all baseball hats.
    More feminine colors for civvy clothes for female characters.
    M11 should have higher mag capacity and have suppressor.
    M11 and Skorpion should be SMGs not pistols.
    Go through all your weapons and fix visual/clipping issues with both in game and in Gunsmith models.
    Rain poncho with diffrerent colors/camos.
    Pick where you carry pistol, shoulder holster or thigh.
    Triple tap should bring up secondary longarm when all holstered.
    Civvys should panic over everyone's displayed weapons or no ones.
    Ability to change drone loadout in game.
    Ability to extend/retract buttstock in game.
    Loadout menu fixes that put tabs that are used more at the top, like TACMAP, LOADOUT, SKILLS, and SPECIAL OUTFITS, CLOTHES, ACCESSORIES.
    Should have wood grain colors for weapons with wood furniture like AK47 and SVD.
    Ammo should be mag capacity based, not arbitrary numbers.
    Option to have to search bodies for ammo.
    Screen should be slightly darker/have less glare when wearing sunglasses.
    Option to auto-remove sunglasses.
    Better vehicle side impact damage.
    Remove lights without sources (like headlights that are smashed/cave lights).
    Vehicle headlights with multiple settings, LOW/HIGH/FOG and ROOF/OFF.
    Better damage models on vehicle lights where half a headlight is still lit when vehicle is damaged.
    Delayed explosions sounds for far off detonations.
    Better vehicle sounds. (some sound like lawn mowers and some like Hummer seem to lose engine noise at top speed.
    Speedo for cars, altitude and speedo for planes.
    Different top speeds for helos and faster planes.
    Varying colors for C47 plane.
    Weapons on planes. (both the Cessna and C47... Puff the Magic Dragon, anyone?)
    More color varieties for accents on weapons especially reward/store color schemes. (An allred gun, c'mon Ubi)

    FerroMortem's post inspired me to try again, for what good it will do.
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