....................Things that could possibly be changed.......................
-Up the bullet velocity, and reduce the bullet drop.
-Changing the switch shoulder button to something that does not bring the player's index finger off the trigger, as this greatly limits one's reaction times in close quarters.
-Increase the aiming speed (so that one can shift their point of aim while aiming down sights faster) as it's currently hard to move one's point of aim from one target to another quickly (especially in close quarters combat).
-Option to lock aiming to 3rd person for Assault Rifles, SMG's, PDW's so one does not inadvertently go into 1st person in close quarters scenarios.
-A setting to remove enemy positions (highlighted in orange or purple) from the minimap, just have a minimap without any additional information on it.
-More scope/optic options for the machine guns they would benefit from the already existing 4x optics and magnifiers in the game, maybe an ACOG 6x48 as another option.
-Fixing the size of the miniguns they seem to be at the incorrect size by a considerable amount, may not be able to be changed but if possible would be nice they look cartoony at the current size, or just replace them with any of the ones in the line below.
-More mounted guns on cars and machine gun emplacements such as a DShK, and Browning M2 .50, 240b, and PKM.
-Limiting the helicopter response to 1-3 at tops over 10-30min.
-Increasing the enemy ground vehicle response time, and increasing the time between more enemy cars showing up, as well as decreasing the number of cars in total.
-Ability to use only a handgun (that is concealed).
-Civilians should have a larger impact on one's mission one could gather intel on targets/missions by asking them for information this may mean bribing them. In addition, the civilians living in close proximity to cartel outposts/territory should be able to rat out the player to the cartel and would be less likely to help one of the ghosts as they would have to live with the consequences of being a rat in cartel territory.
-Helicopter flying should be altered my recommendation would be something like "Operation Flashpoint Dragon Rising's" flying mechanics.
-Black & White thermal as a menu option for the thermal goggles or the primary option, and the ability to switch between white hot and black hot thermal.
-Increase distance mortars can be dropped. (get rid of the mortar that spawns right next to where the mortars are going to strike make it be fired from much further away or just out of sight to the player not 100m away....)
-Option for players to change the 3rd person aiming reticle/crosshair, to just a dot. Could be a default option for ghost/extreme mode.
-Make the Coaxial Machine Gun on the APC actually function.
-Fixing the aesthetic and function of the Command wheel. 1st off it would be nice not to have the command wheel to be very off-putting bright colors, black-grey that is semi-translucent color would be much less intrusive. More commands such as formations wedge, vee, line, column, echelon, diamond, and staggered column for example. More fleshed out rules of engagement. Look at Operation Flashpoint Dragon Rising for a good example of how to make a command wheel and what to put in one for a console.
-Fix the field of view on the scopes/optics in the Beta a few of them functioned in an incorrect manner the field of view increases when going up in magnification.
-Semi-automatic fire should be as fast as the player can pull the trigger, and not artificially limited so that the player can only get off "X" amount of shots before the game has an artificial pause in one's fire before one can continue shooting.
-Red dots & red dots with magnifiers for the MK14 and SR25.
-Need a larger ammo count for the semi-auto DMR's/Snipers like the MK14, SR25, and SVD one can carry plenty of 7.62 mags & should not be limited to 60 rounds.
-Allow the Scorpion sidearm to have a suppressor and semi-auto fire mode.
-Suppressors for machine guns (Russians use them on PKM & PKP's, Plenty of companies make suppressors for Machine Guns now and they are not anywhere near as long as the one in the game...)
-Unidad Response when chasing the player should be more so on foot than by any kind of vehicle when they chase you on foot it's actually engaging and a can be a challenge 12-16 guys chasing one up the side of a mountain is Good Gameplay, annoying helicopters/gun trucks not so much. Having them dismount when possible to chase the player is preferable. Helicopters could drop off people flanking the player of the player, while cars drop off people to chase the player on foot. Unidad should not shoot out the side of the cars makes for annoying Gameplay have the gunner shoot but not the passengers.
-P416 should have better damage. No reason any 5.56x45mm should be any more or less powerful out of the same length barrel in another gun in any meaningful way if so they would be nearly indiscernible only states that should change is handling/recoil characteristics if one wants a change in damage/ballistics, add more calibers (6.8 SPC) (.300 blackout) (6.5 Grendal) etc...
....................Things to add into the game......................
-Additional placement markers. Seems each player can place one or two markers in the beta. For the purposes of better coordination/planning for different contingencies the ability for an individual's to place 4-8 markers (four letters) and (four numbers) would help considerably.
-More clothing slots up to 8-10.
-Saved Weapon loadout's to be able to switch between them quickly.
-Fast Roping from helicopters, and rappelling/climbing gear for cliffs/buildings steep terrain.
-Ability to tap the shoulder of the person in front of you activating the vibration on the other player's controller. Used for nonverbal communication to indicate when to go into a building/around a wall when. (would be of most use when one is in first person aiming).
-Visible Night vision goggles on helmets.
-Hostage rescue missions.
-Area Defense Missions could be a building, or crash site (if done right not a cliche progressive wave system but maybe one large ground assault (enemies on foot not in cars) on a position followed by escape and evasion of that area with increased patrols in a several square kilometer area) could be great.
-CSAR (Combat search and rescue) missions could be good, have one be able to use govt assets like a predator drone, maybe resupply drops and have a small chance of the aircraft being shot down and one's team is then retasked with destruction of the crash site and recovery of vital assets/personnel before the enemy finds it and compromises the Ghost team.
-Map and handheld Compass.
-M72 LAW.
-Survival. Arguably there is not enough emphasis put on the clandestine operations with minimal support in a hostile country, a survival component in the game could improve that as well as the bribing system above. It would be great to see on "ghost difficulty" to have ones clothing actually impact the wellbeing/health (for lack of a better term) of the player. The player would have to source shelter water and food. The shelter could encompass ones clothing a basecamp (that one finds/chooses) and a safe house. One could have to gather water periodically, same goes for hunting or stealing food (not to the point it's a nuisance though). If one is hungry/thirsty they would have less energy to do things. They would get more fatigued at a faster rate, it would take longer to recover stamina. If one is too cold they would be less accurate and wouldn't be as quick at doing things like switching guns, equipment, reloading, etc.. and maybe more scope sway as a result.
-Stand-alone 40mm grenade launcher as a secondary weapon, either the Milkor M32A1 Grenade Launcher or the M320 (as a stand-alone).
-Higher magnification scopes 4x-5.5x. Need variable power optics 1-6x or 1-8x on the assault rifles/battle rifles and higher still for the Snipers/DMR's.
-Higher Magnification on the binoculars.
-Snow for a weather effect.
-Ability to chain waypoints for AI or human players (if its to hard for the AI just make it a thing for the humans on coop).
-M81 Woodland, Ranger Green, PenCott Camo, German Flecktarn Camo, Russian Digital Flora Pattern (need more woodland camo's...).
-Add local Bolivian clothing to be available for the player to wear, with a stealth bonus in populated areas/around people.
-Stealth perks for using the right camo in the right region.
-Dragging downed teammates to cover not sure why this isn't a basic thing in "tactical" games.
-Short Barrels on more guns.
-Breaching charges, & devices. Six12 breaching shotgun (under mounted) and stand-alone with SilencerCo Salvo.
-IR strobes.
-Smoke Grenades (40mm, and handheld)
-Signal Flares.
-Chem Lights.
-M18 Claymore (user should be able to detonate it, and the ball barrings should be in game projectiles)
-Thermite/incendiary grenade to disabled vehicles and enemy equipment.
-Map and handheld Compass.
-Watch to check the time of day.
-Weapon mounted Range finder should be functional.
-SureFire Flashlights with an infrared setting to use with night vision & NonInfrared standard setting for daytime use.
Smaller "SureFire" flashlights for the Handguns/PDW's/SMG's.
-Bipod's
"Grip Pod"
"Atlas Bipod"
"Spartan Precision Equipment Javelin bipod"
-More stock and furniture options would be nice,
Magpul STR, CTR, and MOE SL, MOE AK (& a functioning UBR) stocks. Could have an AR-15 to AK stock adapter so the AR stocks could be used on the AK (could be the rifle dynamic adapter)
Midwest Industries M-Lock Handguards for the AR15's.
BCM KMR Handguards's.
Midwest Industries Handguard & Gas tube rail for the AK.
1 people found this helpful