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  1. #1

    Punishable GB

    Dear devs,

    I really think that GB should be eliminated from the game, but that might require other changes on the combat system to avoid turtles, so unless you want to hear me bragging about that (I think you might be interested, though) I will assume that you do not want to take it out of the equation.

    With that settled, the idea would be to add risk to the GB move in case of a CGB.

    Facts:
    - Right now if you don't connect a GB you have a recovery time that allows for a free GB from your opponent (please, correct me if I'm wrong), but...
    - If you connect the GB and there is no CGB, most of the times (my Highlander says hi) you've got a guaranteed Heavy.
    - What happens, though, when the opponent does CGB? Nothing, you get pushed back.

    As you can see there is a huge reward, but no risk at all, and players take advantage. Wardens, Orochis, Centurions, Shugoki, etc. are examples of this.
    At the same time you already designed and implemented a solution to avoid GB spamming, it is just not seen as a generic solution.

    Where is the solution? The Shinobi;
    The Shinobi has a long-distance GB that is rewarding (gets you a free Heavy combo) but very risky (throws the Shinobi to the floor and -almost- grants a heavy to your opponent if CGB). The Shinobi, still uses that movement a lot, but it's not spamming it because of the risk.

    The idea would be to apply the same risk to every GB and CGB, the opponent who CGB would have a guaranteed hit.

    Any comments? (Please, internet, be respectful).

    b1g
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  2. #2
    nyrue's Avatar Senior Member
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    I think once they normalize heavy start up frames it wont be such a problem anymore as you will be able too punish a gb attempt more easily with a heavy attack,, at a minimum they should add a modest stamina penalty when your GB gets countered maybe increase the push back a little too while they're at it, I think this would go a long way too fixing the GB spam in dominion mode
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  3. #3
    Oh, one more thing, recovery time should not affect the chance of doing a CGB.
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  4. #4
    ChampionRuby50g's Avatar Senior Member
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    No, it should not guarantee a hit. That is too much, and I feel it would make GB obsolete. IMO, CGB is one of the easier things to do in this game, and been CGB happens way more than actually GBing. Against higher levels players GBing would basically mean turning the fight around into their favour.

    I could get behind a possible light attack after CGB, and after multiple attempts you stagger your opponent like a light parry. But, if it where to have a hit it should be a light, not a heavy.
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  5. #5
    nyrue's Avatar Senior Member
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    man I swear nobody listens, how is my suggestion not the perfect solution to this problem, coupled with increased universal OOS pressure i.e increased chip damage (5-7%) while out of stamina boom fixed
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  6. #6
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by nyrue Go to original post
    man I swear nobody listens, how is my suggestion not the perfect solution to this problem, coupled with increased universal OOS pressure i.e increased chip damage (5-7%) while out of stamina boom fixed
    Where did they say they where normalising heavy start up frames? That'll be a welcome change.

    And, everything you said in that first comment has been said before in other threads. Suggestions and Feedback forum is also notorious for reviving less attention from the reps. If you want your opinions to be heard general Discussion would be a better spot.
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  7. #7
    Originally Posted by nyrue Go to original post
    man I swear nobody listens, how is my suggestion not the perfect solution to this problem, coupled with increased universal OOS pressure i.e increased chip damage (5-7%) while out of stamina boom fixed
    Honestly? I'm not sure, I can't theorize about what you posted, if devs consider your option valid and implemented it, I would be able to support or argue with you, but 'till then just can't say anything. Sorry for not replying before, it looked like I was ignoring you, my fault.
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  8. #8
    Originally Posted by ChampionRuby50g Go to original post
    No, it should not guarantee a hit. That is too much, and I feel it would make GB obsolete. IMO, CGB is one of the easier things to do in this game, and been CGB happens way more than actually GBing. Against higher levels players GBing would basically mean turning the fight around into their favour.

    I could get behind a possible light attack after CGB, and after multiple attempts you stagger your opponent like a light parry. But, if it where to have a hit it should be a light, not a heavy.
    Ok, the basic idea here is to add some (proportionate) risk to GB, thanks for your comments.
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  9. #9
    nyrue's Avatar Senior Member
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    Originally Posted by b1gb4d0rc Go to original post
    Ok, the basic idea here is to add some (proportionate) risk to GB, thanks for your comments.
    a minor stamina penalty is a proportionate to the reward, almost no guard break ever connects in competitive play especially in 1v1's the stamina penalty is simply too deter over use, and the increased push back on CGB would help prevent stun locking in dominion modes, by increasing the push back only slightly your opponents must close distance again before they can GB you giving combine that with normalizing heavy start ups and I just might start playing this game again
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  10. #10
    Originally Posted by nyrue Go to original post
    a minor stamina penalty is a proportionate to the reward, almost no guard break ever connects in competitive play especially in 1v1's the stamina penalty is simply too deter over use, and the increased push back on CGB would help prevent stun locking in dominion modes, by increasing the push back only slightly your opponents must close distance again before they can GB you giving combine that with normalizing heavy start ups and I just might start playing this game again
    I do not agree about the "almost no GB connects" part. But that is data that the devs should look into. I mean maybe you're very good reading and reacting to GB but (for example) I am not. Maybe you're playing in PC and I play in console? I really don't know but I feel the perception is different between you and me somehow.

    I don't think STM + pushback is enough risk from a move where you can hurt/kill your opponent. But this is just my opinion.
    Thanks,

    b1g
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