1. #21
    Chaser Round Ammo or Weapon- A weapon, or ammo that chases the enemy in "Bullet Time".
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  2. #22
    Game Trails and Security Cameras- Player controlled viewable cameras that can be placed in various locations
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  3. #23
    Auto Hang Weapon Racks- Racks for weapons that automatically hold weapons in place for pickup. It's quite time consuming to place weapons in racks for vaults, shooting galleries, stores etc.
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  4. #24
    Remember Modifiers- A tool or check box that remembers last modifiers used.

    For example, Map 49 used modifiers snipe, water breathing, infinite ammo. When map 50 is made, the modifiers will be the same as map 49 until changed.

    Would save a lot of time when making or testing maps that would be setup the same. Very helpful when working with many random generated maps.
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  5. #25
    Trigger Enemy Tool- A map editor tool that assigns an area that spawns a friend or foe when the player enters a designated area. It might spawn an NPC that gives or drops a key or mission. Placement of assigned NPC can be anywhere on the map.
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  6. #26
    Editable Notes- An editable piece of paper the creator of the map can use to leave notes. Can be used as storyline, to give direction etc.

    Example: Player walks up to a house with a note on it, it says "Rumor has it, that Farmer Bob has a stocked fish pond on his property"
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  7. #27
    Native and Non-native Fish Mechanic- For every non-native fish caught or killed and removed from the water, a native fish will spawn in it's place.
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  8. #28
    Bringing E-Sports into the real world by adding the physical element and VR. I'd like to see Farcry add a Practical Shooting Course to their games, And add the assets of it to the map editor so we can build our own courses.

    How does this bring the e-sports into the real sports world? Add blowback gun/s to the VR world. Battery ammo clips create the blowback and power the gun. Because in real Practical shooting sports, the ammo clip is part of the sport, for many races, time starts then you load the clip into the gun. And it will sell peripherals.

    When players shoot, they will have to shoot as you would in the real sport, maybe not at first due to the tether, but an awesome starting point. There are Practical Shooting courses that don't require running from station to station, but you must still fire the gun and follow the rules physically, it would be the same in VR, or at least some form/version of it, the player would have to go through the same movements as a real shooter, and that makes it a physical sport.

    And think of all the benefits, specially safety issues and concerns, firearm handling and education, fun and entertainment, no negative chemicals added to the environment, larger audiences, and it just keeps going on.
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  9. #29
    Practical Shooting Sports is perfect for bringing E-sports into the real sports world.
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  10. #30
    I went looking around for other things that interested me, such as shooting, and I found a system called a "Smokeless Gun Range", the cheapest I could get in for was around $500. I thought, "VR could do better than that' if they had a decent handgun peripheral."

    So this request is for a smokeless gun range with the standard competitive shooting sports, with a little sumtin' sumtin' added to it. The best affordable Smokeless gun range system I could find is the LASR System. And one of the better systems is called the Smokeless Range® Marksmanship Simulator. I think would be perfect for VR.

    If it doesn't work in the Farcry World, it would be a great stand alone VR game.
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