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  1. #1

    Remove centurion combo.

    Remove the combo, cents don't even have to initiate a guardbreak into that combo, an overhead stab into a guardbreak is an automatic knock down.. I mean seriously and his stamina drain.. what happens when you run out of stamina.. particularly as a heavy class.. what do you do...?? Yeah exactly nothing.. It is getting annoying and I have to keep coming back to reiterate this issue. Your NERF DOES NOT ACHIEVE WHAT IT SET OUT TO ACHIEVE!!.. boring.. a single overhead hit and he is in for combo.. that takes way too much health.. and it knocks you down.. I don't care how easy it is to parry.. Because there are others ways to Initiate the combo.. it is being absolutely abused.. and I can't honestly be bothered... I don't enjoy the game, in fact never have really enjoyed it.. and to the whiney cent players, walk in the other direction.. shut your traps.. and learn the move set. Or don't pick up your character.. You win through the same combo from start to end, have absolutely no right to flood the forums with your 'the nerf is unfair' or 'his neutral play sucks' having to deal with your constant same combo and then having multiple ways to even initiate the same combo, to then stamina drain and not having the stamina to do anything; I mean how ironic it is to hear a cent player talk about unfair and or unjustifiable nerfs.. when you flat out abuse the combo from start to end. Every fight to every win. So done with sh*t cent player base, and the game in general it ain't hard to understand how unfair this particular combo Is.. and how this thread will fall on death ears.. how many threads need to be posted to get the players and Ubisoft to understand how unfair; particularly for heavy classes and vanilla classes in general this is.. at least change the centurion description 'mix-up intensive/melee specialist' is a absolute insult, almost laughable because I am yet to see a skilled 'melee specialist/mix-up intensive' cent player. There you go cent players you got the salty rant once again... Christ.
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  2. #2
    You know you can counter guard break them in the middle of the combo. Just saying.
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  3. #3
    Centurion. Mixup intensive:
    Kick heavy jab
    Heavy heavy cancel gb
    Light gb
    These are the 3 main cent combos that he mixes up "intensively". Unlike glad, who has an instant attack unparriable and most times undodgeable... i think (further more after the nerf) that centurion is more than faire.
    You see a heavy connect (couldnt block itbor parry it) be prepaired for a jab.
    You see a light connect be prepaired for a grab
    You see a heavy initiate, dont dodge. Prepare to block abd BE PREPARED FOR A GB CANCEL
    You see a kick connect (or not) be prepaired for a heavy fallowup.

    I guess whoever says cent is EXTREMELY OP A GOD AND SO ON have never layed hands on a cent ever. Play the cent in training so you can get his mixup downs and no gb will ever touch you again.

    Barbeqmichael "Id' like to know if its some kind of bug, or does he have shorter window for cgb, or is it just telegraphed differently"
    Its not telegraphed difderently. But it can be canceled from a heavy directly and my guess ita that its fast and thats why its harder to ccb

    And yes i did played cent onnmy account rep 8 and glad on a friends account lvl 1. And just by watching others spamm glad i was able to 1 kick *** with him 5 minutes into thebcharacter (damn instant toe stab) and 2 hes more cancerous than cent
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  4. #4
    Tyrjo's Avatar Senior Member
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    The main problem with Centurion (in 1vs1) is that his wall splat punish is so incredibly powerful. The way the maps are designed there is a wall close by everywhere. If you somehow manage to pressure a Centurion backwards, you are inching your way closer to a wall. Now you have to stop pressuring him because it becomes to dangerous.
    You can play perfect until he's at one bar. Then he'll turtle up by a wall.

    He parries you once = 65 dmg

    You can't parry a centurion either because there is no way of telling it's a soft feinted GB. A parry attempt mistake = 65 dmg

    Super easy access to stuns. A block should not give a stun, should be a hit.
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  5. #5
    I know. Thats his perk...
    Nobushi is good at keepimg distance
    Shinobi at harrasing
    So on so forth
    Centurion is good near a wall. Knowing that if a cent retreats near a wall either fight him if you can defend good (not the meta defens crap) or leave him there and fight him another time somewhere else. Its not a git gud situation.
    And 8f this wall thing is a known fact, be carefoul and use 8t wisely. Dont ask a team to take that combo out whem you can avoid it if you dont like it
    (Its not a situation like in shinobis case where after a dash you either got a kick or an instant grab. And it wasnt op because of the gb but because its kick was tonpowerful. Either way hope you got what i was trying to say
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