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  1. #11
    UbiInsulin's Avatar Community Manager
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    Originally Posted by DoctorMcBatman Go to original post
    I must have missed this, could you elaborate? Or is it bundled into the Renown calculations?

    And please, it's Doctor McBatman, MD.
    Apologies for my rudeness Dr. McBatman MD, sir.

    The system works by tracking character navigation, it was implemented in August in TU 1.11.
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  2. #12
    Originally Posted by UbiInsulin Go to original post
    Apologies for my rudeness Dr. McBatman MD, sir.

    The system works by tracking character navigation, it was implemented in August in TU 1.11.
    Thanks for the quick response! This seems to only apply to Duel? So I don't think it's appropriately comparative to what kogurioo was suggesting.

    EDIT: Or perhaps I should clarify my original intention. I am talking about turtling universally and the fact that defensive-play is superior whichever game mode you're in, not just in Duel (though I can see how it may be more problematic there).
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  3. #13
    They already have the "honorable bonus" in game which rewards you extra renown for playing exactly as your honor point system describes. The issue is that the rewards for doing so are simply not motivation enough.
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  4. #14
    No I am against that stam drain on block stuff ... the higher block damage is fine now.

    The only thing that really should happen is a huge parry nerf, because people simply don't dare to play aggressively.

    If a dude wants to go for blocks, just let him get screwed by the block damage ^^
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  5. #15
    They would have to rework every character from start.
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  6. #16
    S0Mi_xD's Avatar Senior Member
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    Adding Stamina dmg on block ....BAAM !!! Stamina management is ruined on most heros except centurion and gladiator.

    Seriously, it would be a simple way, but it wouldn't solve anything - - - you are thinking way to short with this idea, as if you are the first one with this idea.

    I already said many times in this forum - easy/simple solutions are not always the best solutions.
    Its like replacing a broken water pipe with a paper pipe ....
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  7. #17
    Tyrjo's Avatar Senior Member
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    Blocking can't cost stamina as it in relation would buff the dodge insanely. Assassins would have a field day with the dodge turtling. If anything dodge should cost stamina. Blocking is already paying with chip dmg. While dodging is superior as a defensive tool.
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  8. #18
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Tyrjo Go to original post
    Blocking can't cost stamina as it in relation would buff the dodge insanely. Assassins would have a field day with the dodge turtling. If anything dodge should cost stamina. Blocking is already paying with chip dmg. While dodging is superior as a defensive tool.
    Block is still superior to dodge, even with chip dmg - dodging has still the risk of getting hit, GBs are safe against dodging enemies (except raider)
    Just because PK has a good dodgerecover, it doesn't mean that dodge in general is better than blocking ....

    Dodging cost stamina would ruin stamina management similar to stamina cost on block - if they patch in the stamina regen pause from the ptr2 it would be "OK".
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  9. #19
    Aarpian's Avatar Senior Member
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    It would work if - and only if - you altered the values so that blocking costs WAY more stamina than attacking. Otherwise you have extremely boring gameplay where both players will limit their aggression so the point where they will have enough stamina to defend themselves after they're done attacking.
     1 people found this helpful
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  10. #20
    It surelly works on Dark Souls... I always though that EVERYTHING in this game should cost stamina, and then stamina would regenarate a lot faster. Go OOS, you're in a bad position, but it regains fast as well.. then it's just a question of balancing the numbers
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