Apologies for my rudeness Dr. McBatman MD, sir.Originally Posted by DoctorMcBatman Go to original post
The system works by tracking character navigation, it was implemented in August in TU 1.11.
Thanks for the quick response! This seems to only apply to Duel? So I don't think it's appropriately comparative to what kogurioo was suggesting.Originally Posted by UbiInsulin Go to original post
EDIT: Or perhaps I should clarify my original intention. I am talking about turtling universally and the fact that defensive-play is superior whichever game mode you're in, not just in Duel (though I can see how it may be more problematic there).
Adding Stamina dmg on block ....BAAM !!! Stamina management is ruined on most heros except centurion and gladiator.
Seriously, it would be a simple way, but it wouldn't solve anything - - - you are thinking way to short with this idea, as if you are the first one with this idea.
I already said many times in this forum - easy/simple solutions are not always the best solutions.
Its like replacing a broken water pipe with a paper pipe ....
Block is still superior to dodge, even with chip dmg - dodging has still the risk of getting hit, GBs are safe against dodging enemies (except raider)Originally Posted by Tyrjo Go to original post
Just because PK has a good dodgerecover, it doesn't mean that dodge in general is better than blocking ....
Dodging cost stamina would ruin stamina management similar to stamina cost on block - if they patch in the stamina regen pause from the ptr2 it would be "OK".
It would work if - and only if - you altered the values so that blocking costs WAY more stamina than attacking. Otherwise you have extremely boring gameplay where both players will limit their aggression so the point where they will have enough stamina to defend themselves after they're done attacking.