Got Aramusha to rep 11. Heavy feints and no bash attack. Congratulations, "your" idea sucks absolute **** in a duel.
Heavy Finishers cancel into lights. But only Heavy Finishers. The constant response to an Aramusha's Heavy is Light or back dash.
Aramusha has zero openers; the only bash he has is a kick out of blade blockade which is a response move, and a terrible one at that. The only follow up that you have if they werent ledged by the kick is a foward dash attack, which they will parry, or you can cancel it if you feel like eating a light attack. His LightBB is weak, his Top HeavyBB can be blocked and his Side HeavyBB can be parried. You can feint the SHBB but congratulations, you're now out of stamina.
His three move sets are the infinite combo, forward dash attacks and Zone Attack. All of which can be Hard Feinted which is a bad idea because his openers are either weak or slow. Only Zone Attack Feint seems to be fast enough but since the only move you can flow into from a hard feint that's fast enough to connect is a top light, you're going to hand them an obvious parry after you finish a side attack. If you dont feed them the obvious parry, you can feed them an easy one. Which leads me right into..
Infinite Combo is beaten by parrying top attack if it's a light, or dodge attacking/bashing if a light gets through. Meaning infinite combo is more two hit combo, or "slower, less versatile, more predictable version of peacekeeper light spam." A side heavy can be deadly feinted but this is not done. Most Aramusha are in the habit of sticking to tempest rules even if you can deadly feint in any direction, so side heavy finishers are always feinted to an obvious top light. The few Aramusha who understand that you can soft feint in any direction usually lose their rythme. The ones who dont get parried. Top heavy deadly feints are better as there's a 50% chance your opponent guesses the wrong side to parry.
All of this is moot however because Top Tier Meta gameplay involves parrying the first light or heavy. Since everything an Aramusha can open with is parryable, he's bottom tier even versus Assassins whom he can almost stunlock. Every starter he has is slow enough to hard-feint into GB. Even the lights. He can get grabbed out of lights.
The ONLY starter he has is the uninterruptable forward dash top heavy, which gets parried...a lot. You can ******** an FDash Side Heavy Feint into Top Light as kind of a soft-starter. But again, all you can flow into is tempest, which lays up an eventual parry.
If by some miracle of god they don't parry you, your best move is deadly feint side attack, which would be great if your only three moves after that werent side heavy into deadly feint or an easily parried top light/heavy. So really you only have two moves; Continue predictable deadly feints that are met with guaranteed dodge attacks, or swing heavy into another direction, feinting to avoid parry and thus resetting at a whopping lead of A - Single - Light - Attack - So - Far.
One more time. Without a raw bash a character only has Lights (Parried) Heavies (Parried), Hard Feints (Dont Respond), or Hard Feint GB (CGB). A bash either has to be unavoidable or cancelable to force a mistake. In a duel, Aramusha's only option is to turtle, which sucks for one very painful reason: he can only guarantee lights off of GB. If he parries a light he can get a single weak Top Heavy or a Side Heavy into Top Light, after that, he's going to hand out a parry again because of Tempest's Top Side Top Side rule. Turtling into Blade Blockade is a bone headed move because as mentioned, your heavies are respondable, the kick resets and the light doesnt chain. You also give them a free untechable GB if they bait BB out of you.
TL;DR: He has no openers, one starter, every single move or feint he has is predictable, and he has the weakest punish of any character in the game. The only thing he can do is L/H-H-DF in chaotic directions but that does not matter because for the Nth time: you can parry that first swing.
Man it's almost like not being able to force a response is bad for dueling.
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