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  1. #1

    Warden. An oppinion even if its to late.

    What do you think if after the rework, the warden would come out woth this moves added and this taken out of the game?

    (I like the ideea because when i think of warden i think of a versatile slasher.)

    Now (with the spinnanimation in mind)
    Remove crushing counter (highlanders superior anyway)
    Remove shoulderbash completely from the game

    Keep keep the tree chains: LLH/LH/HH
    Keep light attack combo (LL from the same side)

    Add a ⬆+✖L (forward stab with one hand / unblockable)
    Add any heavy can be canceled intu a (optional direction) light or cancel into a ⬆+✖L

    Reduce damage to L slightly, reduce damage for H and keep tip heavy damage.
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  2. #2
    I think that sounds ****ing awful.

    Countercrush is one of the best moves in the game for reversing a fight, and Shoulderbash is the only god damn thing a Warden can use after a side dodge, nevermind that it flows into double lights, flows out of countercrush, and happens to be the only tool a Warden has to open up defense meta. You want to trade that for a light poke and another move you can simulate with side heavy feint top light?

    0/10
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  3. #3
    That was what made you thinknits bad? Thats ehat made menthink my version might actually be overpowered... think about it. I even taught about if to ad or not the unblockable since the heavy cancel into light seemd op . Thats why i only hept the chains and no other move. No evade punish, no sholder bash. No vortex, no crushing counter... just those 3 chains. And an unblockable. The trick about the heavy cancel into light is that that light can initiate chains. So unless you let a heavy go, you can do an endless light combo. The only kicker is to be carefoul because lights can be parryed. But it would make him, a true vanguard warden. He the sword the field and active fighting
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  4. #4
    ChampionRuby50g's Avatar Senior Member
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    Personally, I don't think Warden needs any more changes. The Warden is fairly balanced right now IMO.

    Removing the Crushing counter I don't agree with either, its a vital part of the moveset. Highlanders may be better, but not enough reason to remove it.
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  5. #5
    Originally Posted by Gemoroda Go to original post
    That was what made you thinknits bad? Thats ehat made menthink my version might actually be overpowered... think about it. I even taught about if to ad or not the unblockable since the heavy cancel into light seemd op . Thats why i only hept the chains and no other move. No evade punish, no sholder bash. No vortex, no crushing counter... just those 3 chains. And an unblockable. The trick about the heavy cancel into light is that that light can initiate chains. So unless you let a heavy go, you can do an endless light combo. The only kicker is to be carefoul because lights can be parryed. But it would make him, a true vanguard warden. He the sword the field and active fighting
    And that's why you don't do character design. The game is already a damn staring contest, this would just make it even worse. And an other thing: warden has a well rounded and unique design (He was there before HL hopped into the band wagon with his crushingcounter). If you want to play an infinite combo character play conq or zerker.
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  6. #6
    I dont dislike coments that dont agree with me. But ibwill say that this is why the comunity on this game sucks. Except for ChampionRuby50g, nonone comented witouth a little bit of personal attack. Analise what i said and give an opinion on what i said... i know those 2 have infinite combos but i dont think you got the hang of what i said... especially whenni said in the title that its just a discussion because its to late anyway...
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  7. #7
    Think about the concept of heavy feint directly into a light with a chain starter
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  8. #8
    Shoulder bash, as much as i despise it, is pretty much the only thing keeping the warden going. If you took that away absolutely nobody would use him.
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  9. #9
    DFQN1's Avatar Senior Member
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    All that Warden needs is one or two new moves and they should remove his ability to cancel the shoulder bash into guardbreak.
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  10. #10
    Alltho i may be enclined to accept stuff, if they keep the SB they should keep tge cancel to gb. Thats what makes him good. Not the counter c
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