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  1. #41
    Loving the idea of 6vs6 or 8vs8 hostage extraction and bomb planting at enemy spawn. These idea are **** hit and need to make it to the pvp. No markers just choose whether to defend your base or plant the bomb. Defend your hostage or free theirs. Or do you split the teams into two factions support and attack and try to defend whilst attack. I love it. Ubisoft please please take note of this idea
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  2. #42
    Let's do it. I'll second that and let's look at the statistics. Now both 8v8 and 4v4 should be available during the beta.
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  3. #43
    UbiKeeba's Avatar Community Manager
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    During development we tested several modes with more players but it felt that the pacing was not what we expected. More players meant a faster pace and more added confusion. Moreover, it didn't feel distinct enough from what was available on the market. We scrapped those and returned to the core of the Ghost Recon experience which is the 4 player squad. We decided to keep that feeling of cooperation in a tight knit group.
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  4. #44
    Keep on being delusional lol
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  5. #45
    To every one saying 8v8 is impossible only add it to custom etc etc..... for what why add it to custom only thats ******ed. NEWS FLASH Socom supported 32 players and the maps had cars and were about the same size as a small map in ghost war and the games played out the same...... So its not 2017 almost 18" you should be expecting more from your developers and game options. 4v4 is to ****ing small for this game. If y'all need to work on it until y'all die to get it right do that because it is the best shooter right now. ITS JUST NOT BEING DEVELOPED PROPERLY TO SHOW FOR IT
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  6. #46
    ROWEMEISTER's Avatar Banned
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    Originally Posted by VIPER--00 Go to original post
    Let us bring in a team and run 8v8 on PS4 and you will see the results of a synchronized PVP team.
    Stop thinking about yourself, Xbox and PC would like to test it also ;-)
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  7. #47
    @UBIKEEBA IF we can't get a bigger player count can we at least get dedicated servers? Actually what can we get what are you developers interested in giving us since we give you all the feedback.
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  8. #48
    What about 5v5?
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  9. #49
    Originally Posted by UbiKeeba Go to original post
    During development we tested several modes with more players but it felt that the pacing was not what we expected. More players meant a faster pace and more added confusion. Moreover, it didn't feel distinct enough from what was available on the market. We scrapped those and returned to the core of the Ghost Recon experience which is the 4 player squad. We decided to keep that feeling of cooperation in a tight knit group.
    This is the sentiment I expressed back several weeks ago when I replied ot this thread. I think Ubisoft is right on this. Im nearing prestige 6 and my stance hasnt changed on this. 4v4 is the right amount. Ghost war is a tatical, strategic shooter. 4v4 is the sweetspot for for type of gameplay. 8v8 would turn the game into more of a run and gun, and you would lose a lot of the strategic elements. It would literally flip the whole mood and atmosphere of the game on its head. I could elaborate on why, but it would just get really wordy. I will just say that I think im on the same page as ubisoft on this one. If you want a game that has some similarities but more players, go check out battlefield 1.
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  10. #50
    UbiKeeba's Avatar Community Manager
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    Originally Posted by Flourine Go to original post
    @UBIKEEBA IF we can't get a bigger player count can we at least get dedicated servers? Actually what can we get what are you developers interested in giving us since we give you all the feedback.
    You can read all about our network model here.

    However, we are looking into searchable custom lobbies.
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