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  1. #1

    [SUGGESTION] New perks

    Hi all, I have suggestion for new perks, I play mostly support class so I will list 2 for that class.
    Feel free to add yours and discuss about the one posted by other players.

    Shielded drone: drone is not scrambled by jammers, but loses all its ability ( no spotting, no reviving, etc)

    Silent deploy: drone is invisible to the other team for 3 seconds after being deployed
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  2. #2
    Originally Posted by ogamega Go to original post
    Hi all, I have suggestion for new perks, I play mostly support class so I will list 2 for that class.
    Feel free to add yours and discuss about the one posted by other players.

    Shielded drone: drone is not scrambled by jammers, but loses all its ability ( no spotting, no reviving, etc)

    Silent deploy: drone is invisible to the other team for 3 seconds after being deployed
    There is already a class with invisible drone. The drone with the anti jammer shield would be too unbalanced.
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  3. #3
    If your problem is the jammer, your team should try to destroy it not require the tech to become useless.
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  4. #4
    It would be nice to have a counter to jammers other then trying to get to the hole or corner it was deployed... maybe a electronic warfare specialist that has emp grenades that can destory jammers through walls... and a skill like the tank has such as disables all enemy electronics for 20 sec including jammers. Making the class a counter to techs and drones if just for a short time.
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  5. #5
    I like the idea of a jammer immune drone. In another thread i suggested making the diversionists drone immune by default. It would add a little extra incentive to use the class and since the drone already cannot spot enemies it seems like a good tradeoff.

    I don't think having one drone out of the many immune is a big problem, and wouldn't make the tech useless. Look at the Enforcer, his whole bonus is completely negated by the point man class and also the last man standing bonus, since they both cannot be suppressed. That's generally 2/4 enemies in a game he can't affect in any way.
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  6. #6
    UbiInsulin's Avatar Community Manager
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    Originally Posted by Old_Mufasa Go to original post
    It would be nice to have a counter to jammers other then trying to get to the hole or corner it was deployed... maybe a electronic warfare specialist that has emp grenades that can destory jammers through walls... and a skill like the tank has such as disables all enemy electronics for 20 sec including jammers. Making the class a counter to techs and drones if just for a short time.
    A jammer jammer?

    Thanks everyone for the new perk suggestions (as well as class/balance ones).
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  7. #7
    Why cant the jammer be destroyed by explosion. I have hit several with artillery strikes , not one jammer seemed even damaged. And up close i have grenaded them , again with no success. You have to go uo and destroy it personally. Strange
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  8. #8
    D-from-Oxford's Avatar Senior Member
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    Originally Posted by RyanWelshy Go to original post
    Why cant the jammer be destroyed by explosion. I have hit several with artillery strikes , not one jammer seemed even damaged. And up close i have grenaded them , again with no success. You have to go uo and destroy it personally. Strange
    ^This. Very annoying. I even grenaded one that was right next to an enemy C4 and... nothing. Did it make the C4 immune to explosions by it's proximity? WTF? I really need to start capturing some of these things that are not coming up in community feedback. Maybe they are isolated cases and not commonplace.
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