UPDATE 9.28 AM UTC: The maintenance has now concluded. We appreciate your patience.
UPDATE 8.02 AM UTC: The maintenance has now started. We will keep you updated.
UPDATE 23.10.17 7.34 AM UTC: The maintenance will start in 30min. We will let you know once it begins.

Greeting Ghosts,

We have the pleasure to announce that we will be able to apply the patch to fix the Thermal vision next Monday, as well as bringing some other updates for both the Campaign Mode and Ghost War. Please note that this patch has been developed to fix as quickly as possible the Thermal Vision perk. Two patches with more fixes and improvements will be published in November. While the first one will be lighter in content, the second one will bring additional content to Ghost War, such as a new class, new maps, and a new game mode…stay tuned.

We will have to run a 1h30 maintenance on all platforms on October 23rd from 8am UTC. Please note that this maintenance will only impact the online play, including Ghost War. This patch is up to 11GB on consoles and up to 7.89GB on PC. To learn more about the size of our patches, please read our dedicated note. If you are already in a game from the moment when the maintenance starts, your session will be put to offline mode so that you can still be able to play the campaign mode solo with your 3 AI teammates. An in-game notification will alert players when the update becomes available. Please note that players will need to reboot the game to apply the patch, and will need to have the same version of the game in order to play online together.

Patch 8.2 notes

Ghost War mode

Thermal Vision perk balancing changes

We had the time to iterate on the thermal vision design and were able to find a fix that we believe won’t need to be furthered addressed. The temporary fix that we communicated about earlier proved after testing that it wasn’t very effective, and didn’t perform well enough technically speaking to be an actual solution.

Now, the Thermal vision perk will only be available to Support classes only (as opposed to being available for everyone) and can only be used while operating the drone. This also meant that we needed to take a Support exclusive perk and exchange it with the Thermal Goggles perk, so we moved Quick Hands to the multiclass category. Please let us know your thoughts about this change.

Campaign mode

We fixed a bug where some players got stuck on a “refreshing content” pop-up window when trying to join Narco Road or Fallen Ghosts.

PC version

Some players who had uninstalled EAC were receiving an error popup preventing them from launching the game. We added a fix to reinstall EAC to prevent this error from coming again.



Not part of the patch, but this has also been improved server-side and is already effective: Matchmaking. We saw the debates going on about the difference of levels in matchmaking and had a closer look at our matchmaking criteria.

The reason why the game matches players with different levels together is because matchmaking is done based on players’ Match Making Rating instead of level. MMR is basically a value representing the player’s skill and goes up and down depending on their win/loss ratio. At level 1, because the players haven’t won or lost a match yet, they are assigned a default rating value upon which we apply our MMR calculation algorithm (based on the Glicko-2 rating system) depending on round outcomes and also their own team’s and the opposing team’s MMR.

Before our fix, the starting MMR was higher than the average MMR of all the players, which translated into high chances of matching a level 1 player with a much higher level player. We already implemented a fix for this, meaning we lowered the starting MMR value below the global average MMR. With this fix, there will still be a chance for a level 1 player to match with higher level players, but their skill will be significantly lower, so matches will be more balanced.

Player progression

We also noticed that the player progression from level 1 to 50 seemed to be much slower than we had anticipated. Based on our current estimations, we’ve managed to reduce the total time needed to reach level 50 to a much more comfortable amount so players will progress quicker.


Thank you again for your positivity and for the constructive feedback you’re sharing with us, Ghosts. Please remember that when giving feedback on the forums, make sure you’re using the right nomenclature: remember to use [Feedback] or any other tag in your thread title, so that we can review your message. More information on this thread.

Also, remember that you can browse your and your friends’ Ghost War stats on the Ghost Recon Network.

The Ghost Recon Wildlands development team