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  1. #1

    More of Everything

    I don’t know. Maybe I’m too demanding, but I wish there were a lot more of everything. More Wanted Dead quests, more outposts, more hostage rescues. Those are the features I enjoyed the most. And I know that in only some radio towers in the past game they were a little bot more special. They had secret enterances through underground and had locked doors that could be shot open. I hope this can incorporated into ALL the outposts. So you really can do anything and have a 360 approach.
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  2. #2
    Viragoxv535's Avatar Far Cry 3 Elite Member
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    I agree but would actually prefer a variety of side quests to augment longevity.
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  3. #3
    HorTyS's Avatar Senior Member
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    Originally Posted by Viragoxv535 Go to original post
    I agree but would actually prefer a variety of side quests to augment longevity.
    I agree, I'd love more variety in them, I'd also really like to see full side-quest chains with a narrative around them, separate from the narrative of the mainline campaign quest. These side-quests could overlap or inter-twine with the main narrative, but they should be separate and not mandatory to do. For example, say there is a farmer who's ranch the Seed's have been trying to get to sell his ranch, he could offer a series of quests helping him in his struggle to defend said ranch from the Seed's attempt to de-value his land or scare him away. It's connected to and makes sense in the context of the main narrative, but it is not necessarily directly tied to it see. So things like that I think would be a lot more interesting than just a person in a liberated safe house offering one of 3 cookie-cutter quests that all share the same basic set up of "go here, kill X, take photo/ hide body/ free hostage"

    I also believe side-quests are a great way to offer unique gameplay scenarios. They could have mechanics, features or functionality that maybe wouldn't come into play in any other part of the game, but would be a nice break from all the things you are regularly doing while playing the various other activities. For instance, maybe one of the quests from this old rancher is helping him clear up a mess the Seed's made trying to damage his farm by falling a tree onto his shed, so now he asks you to use his chainsaw to cut the tree down into manageable sizes for removal so he can work on repairs. You would have a chainsaw that you'd carry and cut the tree to smaller pieces between maybe a few waves of cultists coming & trying to stop you. Just a little brain-storm idea there but it's an example of how they could introduce unique, palette cleanser moments into the side-quests to keep gameplay fresh....
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  4. #4
    HorTyS's Avatar Senior Member
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    Originally Posted by Sabotur Go to original post
    The Longinus quests and the Yogi & Reggie quests were like that.
    Sort of, if you use 'like' in a very general way. Longinus' first quest in the Himalayas was unique, then the rest became the repeated "follow this guy back to the diamond stash". Y&R's quests were all those lame run from A to B while the world is psychadelic colors non-sense. Neither of those series' of quests offered unique gameplay sequences, felt like they were doing much on a narrative front, and they both started repeating objectives. On subsequent playthroughs I stopped doing any more of them than required to get certain skills, so I forget what you were rewarded with for finishing the Y&R quests. I know for doing all the Longinus quests you got that homing rocket launcher. I'm just saying I want more narrative in a wider variety of side-quests basically.
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  5. #5
    i also only did the yogi quests and longinus quests until i got the perks for doing them because running around while the world is in a orange tint was not very amusing.
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