New class idea..
The witch hunter with sword and pistol.
he'll mostly be assassin fast sword play, with limited pistol use. Have the pistol work normally as a combo finishing move and work only at polearm/spear range for the job. maybe a dodge back attack like orochi.
Make a bunch of the feats be special shots, some with long range:
- short range stun with low damage.
- long range shot with hvy damage.
- medium range snare.
- blunderbuss hitting all close targets in cone in front of player.
Still a gun does not fit into the setting of the game. It is too technologically advanced and would kill the atmosphere of the game.Originally Posted by gj4063 Go to original post
A very cool and interesting concept, gj4063! Thanks for sharing and opening up to discussion with everyone! The gun aspect would be a difficult aspect to balance and would probably raise a few eyebrows from people, considering this is a melee based game.Originally Posted by gj4063 Go to original post
Might as well chuck in a mech warrior character too, amirite? Seriously though, apples and oranges my friend.Originally Posted by gj4063 Go to original post
These are effects, magical if you want and clearly depicted as such. A pistol is a man-made device and gunpowder was not invented in that period of time.Originally Posted by gj4063 Go to original post
Just remember: Magic + Middle Ages = good
Modern Times + Middle Ages = bad
Give your Witch Hunter a one-handed crossbow instead of a pistol and we are done.
This ^^Originally Posted by DMTR88 Go to original post
The class using a rapier styled weapon is cool, and I think you would want a parrying dagger along with it.
We all talk about new characters. But fornnow, there are 2 more spots on the game. One for vikings and one for samurai. While i dont have an ideea of what id like to see in the vikings rooster, i sure as hell would like to see a samurai character using 2 katanas as a hybrid.
•2 katanas
•light armour
•hybrid
• https://i.pinimg.com/564x/52/be/d5/5...ana-swords.jpg