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  1. #1

    Drop Roll should have priority over every move inputted.

    I have been getting in to sticky situation where I have been needing to drop roll, the problem is that light, heavy and over forms of attack have delay at the end like a robot would when it has been programmed to do a specific move. The movement of the character in For Honor should be more smooth and if I want to drop roll away from an enemy I should be able to do it instantly without waiting for the previous attack animation to end.
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  2. #2
    You should use cancel before the roll... Try to roll during a swing of a broadsword in real life and then tell me how it's gone... xD
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