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  1. #1

    [SUGGESTION][FEDDBACK] Bullet drop.

    Ubi, you've made a solid move by decreasing the bullet drop for ghost wars, now PLEASE do the same for the base game. The ghost war bullet drop seems to be far more realistic and frankly it would make the base game worlds better.

    thanks.
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  2. #2
    Originally Posted by Murd3rCrow Go to original post
    Ubi, you've made a solid move by decreasing the bullet drop for ghost wars, now PLEASE do the same for the base game. The ghost war bullet drop seems to be far more realistic and frankly it would make the base game worlds better.

    thanks.
    no that defeats the purpose of the game, if anything the sniper class on ghost war needs to have more bullet drop as compared to the svd its literally point an shoot, or make it to were suppressing a sniper does more online... bullet drop etc is a great feature that makes the game more realistic
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  3. #3
    Originally Posted by Murd3rCrow Go to original post
    Ubi, you've made a solid move by decreasing the bullet drop for ghost wars, now PLEASE do the same for the base game. The ghost war bullet drop seems to be far more realistic and frankly it would make the base game worlds better.

    thanks.
    So thats why the snipers are so deadly in PvP id say id much rather have them with more bullet drop as we wonder about with our pea shooters compared to their 1 hit kill monsters.
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  4. #4
    Klaymond's Avatar Senior Member
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    Surprised they provided more realistic ballistics in MP and not SP. I'd like that.
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  5. #5
    da stealth's Avatar Member
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    Yes I am a bit suprised myself, especially since they had they large bullet drop in the beta. It does make sniper shots feel a little easy tbh considering there are no other factors other than the drop and lead time to compensate for and the drop is quite small.
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  6. #6
    I absolutely agree with this reply! The more realistic the better! I love the bullet drop!
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  7. #7
    I do not agree. Ammunition at specific points forces players to move around, avoiding camping and so on. And then what would be the refueling points after that? I prefer how it is now.
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  8. #8
    Originally Posted by IlTaKe_NoTeZIl Go to original post
    no that defeats the purpose of the game, if anything the sniper class on ghost war needs to have more bullet drop as compared to the svd its literally point an shoot, or make it to were suppressing a sniper does more online... bullet drop etc is a great feature that makes the game more realistic
    False. Guns shoot vast distances without having to hold over for bullet drop, and a .338 can easily hit a 500 meter shot with little compensation on a 100 meter zero. Take into considerationt hat many shots in ghost wars take place with elevation differences generally favoring the sniper/DMR, this new ballistic model on ghost wars proves to be even more realistic.

    Let me be as clear as I can be:

    Bullet drop in PvP = Good (More Realistic to ACTUAL ballisitcs)

    Bullet drop in PvE = Bad (Paintball-esque ballistics)

    Make PvE = PvP

    Originally Posted by VIPER--00 Go to original post
    Considering that the maps are about 500 meters long at some of the longest shots you can take; YEAH IT IS LITERALLY POINT AND SHOOT. You would not be holding like 6 mils of drop for 90 percent of the shots in this game, like it is in PVE, so why would they make it like that? A more realistic drop for the example with the MK14 would be around 2 mils at 500 meters.
    This.


    EDIT: I Wrote this before coffee and apparently I'm Dwight Shrute without morning caffeine.
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  9. #9
    I did not really understand what you were talking about hahaha, I had confused bullet drop for ammo drop. My mistake.
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  10. #10
    No sweat, and this still applies.
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