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  1. #1

    Charge attack

    Cant ubisoft make the charge attack initiate 3 - 4 seconds of actually running?
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  2. #2
    why? They already increased the amount of distance you have to run in order to use a running attack. Reason was that as displayed in the season2 tournament that a 180 was enough to do a i.e. stampide charge with raider. Since the change you have to be running a bit more to activate the charge/running attack.
    I think it is ok as it is. Feels a bit clunky but you can still utilize running attacks in normal battle scenarios which from my perspective is a must have since they add more depth into the game with more possibilities for you. I would even go so far and suggest to rework some of the current running attacks of certain characters. For example Orochi's running attack is useless and adds nothing more to his kit since it is an attack from top and not remarkable fast. Warden's running attack is a good example on how a running attack can complement well to the rest of the kit. It is fast, has a good leap forward, and best of all it attacks from a different side than his zone attack and his fastest light attack. Shugoki's in comparison is suprisingly fast but covers unfortunately the same side as his first attack from the zone attack.

    If there is not a really good reason I would strongly vouche against your claim to set a rule to initiate a running attack only after 3-4 seconds. The benefits are on top of what I said also not that great in terms of damage output and since you usually exactly know where those attacks are coming from there is already not that much of a chance that they actually hit a target that is aware of you.

    I can only assume that you have an issue with running attacks that have special properties like stampide charge, conq shield bash jump or warlord's ledge party train. But even though they can be utilized very effectivly I am actually pretty fine with those (and I am usually on the receiving side since I play other characters). Some could have their tracking a bit tweaked I think. In Warlord's case I find just his gb transporting distance outright ridiculous and unnecessary. For him it does not matter if he guard breaks you or gets you with a running attack.
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  3. #3
    the reason for my claim its simple. as in normal battles and especially near a ledge, take warlord or raider for example. they only need to do (not even complete or in a circle) 180 circle run and they can initiate a charge attack. not that wouldnt be that bad. but the only way to escape that is by dodging. now all they have to do (raider and warlord especially) is run a semicerc, and decide if they want to charge or grab, on reaction... thats unfair, and further more, its called a charge attack. its meant to catch enemyes that are fleying the combat or to initiate a combat, whyle running. so charge attacks shouldnt be a part of combat. or if people want it, make it after 2-3- seconds so it cant be spammed in combat (ganking ledging...)
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  4. #4
    Originally Posted by Gemoroda Go to original post
    the reason for my claim its simple. as in normal battles and especially near a ledge, take warlord or raider for example. they only need to do (not even complete or in a circle) 180 circle run and they can initiate a charge attack. not that wouldnt be that bad. but the only way to escape that is by dodging. now all they have to do (raider and warlord especially) is run a semicerc, and decide if they want to charge or grab, on reaction... thats unfair, and further more, its called a charge attack. its meant to catch enemyes that are fleying the combat or to initiate a combat, whyle running. so charge attacks shouldnt be a part of combat. or if people want it, make it after 2-3- seconds so it cant be spammed in combat (ganking ledging...)
    well that is not entirely true. You can dodge, you can roll and you can attack. Ever since the update I think you can see what is happening quite clearly to adjust yourself to the situation. Beforehand it was really just a step a 180 right in front of the opponent and go. But mayhaps you are right and for those grabbing types of running attacks it is still not enough yet. Just leave normal running attacks alone, they are already in a okay spot.

    Your definition of a charged attack is biased. You cannot claim that these types of attacks are generally meant to catch fleeing enemies, the only thing that is certain is that they are there to be used while running. That's it. How you utilize that is up to you.

    All those grabbing running attacks for instance clearly aim towards picking up a less mobile target as in they tend to run an opponent over. They are not really performing well in catching a fleeing opponent at all. And as I said all this adds depth into the game, and the game indeed needs as much depth and possibilities as it can get since the possibilities of the characters are so unsatisfyingly overseeable and limited.

    In terms of the "50/50" situation you are pointing out: Usually I think it is pretty foreseeable what is gonna happen to be honest. Either due to a good read of the situation or simply that they need to pause their run in order to do a guardbreak. There is a certain spot at which they have to decide whether or not they want to go through with the running attack or not.

    Secondly against those characters always try to avoid ledges nearby. I get that what you say is that "if they either succeed with a running attack or a gb they can easily ledge me" so they have two possibilities to achieve the ledging and again I am ok with the running attack doing so, but I admit that I would look into tweaking the gb throw distances
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  5. #5
    well that is not entirely true. You can dodge, you can roll and you can attack
    dodge works if he decides to actually do the charge attack, roll its readable and he wont charge (he will wait 1 second to finish the roll and then grab or simply attack you while rolling) and the charge attack is faster than a normal attack meant to stop the charge.

    Your definition of a charged attack is biased. You cannot claim that these types of attacks are generally meant to catch fleeing enemies, the only thing that is certain is that they are there to be used while running. That's it. How you utilize that is up to you.
    no its not. think about the ground mechanic. when you do a charge attack with any opther hero it actually lunges forth 1-2 meters to catch the opponent. (sure he can escape with a roll but the ground mechanics show that its percisely to catch enemyes because of that high dash while charge attack. thats why i think they shouldnt be able to use it WITH SUCH EASE DURING COMBAT. (you cant really call it a charge attack if an opponent sits literally 1 meter away from you... and warlords and raiders in particular are somewhat of a croud control...

    Usually I think it is pretty foreseeable what is gonna happen to be honest. Either due to a good read of the situation or simply that they need to pause their run in order to do a guardbreak. There is a certain spot at which they have to decide whether or not they want to go through with the running attack or not.
    not really. theres 2 ways of pulling the gb in this situation. either stop your character for a second and GB or while running quickly press guard stance button (L2 on a ps controller) and quick GB. thats fast and doesnt require the stop between running and GB.

    and so you can see what im talking about:
    https://www.youtube.com/watch?v=rw9s_G_LV0o&t=541s
    Published on Oct 17, 2017 so after any patch.
    jump to 5:10. he doesnt even do a full 180 circle. he runs 1 m STOPS runs back half a meter and does tha charge attack. (it didnt connect here but while ivbe watched the video and saw some other succesfull attempts at this, the video was to long to rewatch it and pick another example. plus this one has the shortest "run" to initiate a charge attack...

    and if by ani chance you still say that the charge attack shouldnt be changed, (altho id like some good point of why other than "Depth of gameplay" because that can be acieved in other ways. not by using cheep tactics, then other measures are in order ASAP)
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  6. #6
    Further more. Just played a match before the update (now) and a LB initiated a charge attach from 1 meter in front of me(the distance at wich a hit doesnt connect) directly at me. He didntneven bothered to do the circle
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  7. #7
    Absolutely agree, most of Warlord and Raider abuse about that and you never know if they want to charge, gb or attack, and if you attack them after a while they will start to parry you.
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  8. #8
    Originally Posted by Gemoroda Go to original post
    ...or while running quickly press guard stance button (L2 on a ps controller) and quick GB. thats fast and doesnt require the stop between running and GB.
    Good point I guess

    While I don't/can't entirely agree on your view on the running attacks purpose (simply due to their varieties) I thank you for taking your time explaining your position and sharing that video. I see your point/concern in terms of CC running attacks now. This is a good example indeed. A bit odd to see with that stopping and then using the charge so close to the opponent. Of course we could mind the angle but in any case one can see that Kenzo could activate the running attack early enough to actually hit that nobushi if it were properly aimed.

    Maybe some others can now voice their opinion on the matter
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