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  1. #1

    Medic

    Ok I’ve been playing as a medic for little bit lately. I have issue with it that needs to be address. I do understand they are more for support and healing team mates. I get that.

    But P416 damage is awful! You can be shooting any other class in the back and 10 ft -30 ft away from them and they just turn around and shoot you with 2-5 bullets and you are dead. That gun has way more damage than that tbh. It be different if I was using the pp19 or another smg. But this is AR with medium damage. I’ve dumped magazines into snipers, Pointman, techs, other medics and it’s like I’m shooting BB’s at them. Health slowly goes down. For instance I dumped entire mag into a pointman that ran past me. Hit markers out the butt he lays down trying to find me only took half his health. I reload and run up even closer and dump another mag into him point blank and barley kill him and have zero health left.
    Then I pretty much did same to a sniper that rushed me with a pistol! We killed each other because I had no health left and neither did he after dumping a mag in half in him.

    Comparing ACR and P416 the damage isn’t that big of a difference when looking at the chart in load outs. Yes it has little more but not huge amount.


    Some of these guns need huge damage buff! Because there is some that don’t do enough to use them and some that does more than enough and are fine! But for the classes that don’t it leaves them useless other than their skill set. They can’t defend themselves at close range and def can’t at medium and long ranges.

    I’m not saying boost a smg up to where I can shoot someone at 50-100m away in 1-4 shots. But I shouldn’t be shooting someone at 10-30m with entire magazine. That’s not how GR has ever been! GR been realistic shooter in the past. Never had to dump mag afrer mag into someone.
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  2. #2
    Kean_1's Avatar Senior Member
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    Personally, I think the TTK in this game in general should be reduced. .....or a new difficulty level / mode introduced that will increase damage / reduce TTK.
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  3. #3
    Originally Posted by OPsNaStYMoFo Go to original post
    Ok I’ve been playing as a medic for little bit lately. I have issue with it that needs to be address. I do understand they are more for support and healing team mates. I get that.

    But P416 damage is awful! You can be shooting any other class in the back and 10 ft -30 ft away from them and they just turn around and shoot you with 2-5 bullets and you are dead. That gun has way more damage than that tbh. It be different if I was using the pp19 or another smg. But this is AR with medium damage. I’ve dumped magazines into snipers, Pointman, techs, other medics and it’s like I’m shooting BB’s at them. Health slowly goes down. For instance I dumped entire mag into a pointman that ran past me. Hit markers out the butt he lays down trying to find me only took half his health. I reload and run up even closer and dump another mag into him point blank and barley kill him and have zero health left.
    Then I pretty much did same to a sniper that rushed me with a pistol! We killed each other because I had no health left and neither did he after dumping a mag in half in him.

    Comparing ACR and P416 the damage isn’t that big of a difference when looking at the chart in load outs. Yes it has little more but not huge amount.


    Some of these guns need huge damage buff! Because there is some that don’t do enough to use them and some that does more than enough and are fine! But for the classes that don’t it leaves them useless other than their skill set. They can’t defend themselves at close range and def can’t at medium and long ranges.

    I’m not saying boost a smg up to where I can shoot someone at 50-100m away in 1-4 shots. But I shouldn’t be shooting someone at 10-30m with entire magazine. That’s not how GR has ever been! GR been realistic shooter in the past. Never had to dump mag afrer mag into someone.
    i don't think its the guns damage that's the issue i thinks its is its accuracy its pretty low, ive used it an i can do good in 75m kills or less, however i personally think that class should get the M4A1 with a scope. the diversionist has the M4A1 and its a great gun pretty much as good as the acr but it has no scope.. Also we have to remember the pointman has that 20+ health boost which comes in handy alot
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  4. #4
    It’s the damage in general. I have no problem lighting someone up with it and accurate at close range. It’s just does no damage what so ever. It seems to be that way with a lot of classes other than a sniper. I mean there is times I get head shot marker and sound from it and the dude doesn’t loose but a 1/4 of his health. Then turns around bam I’m dead.

    They need to make it like the old ones. Few bullets close range in chest or above they are dead. The head they are dead. Not this cod kinda crap where get shot in the chest with half a mag and someone drops and turns around while you are reloading and kills you.
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  5. #5
    Originally Posted by OPsNaStYMoFo Go to original post
    It’s the damage in general. I have no problem lighting someone up with it and accurate at close range. It’s just does no damage what so ever. It seems to be that way with a lot of classes other than a sniper. I mean there is times I get head shot marker and sound from it and the dude doesn’t loose but a 1/4 of his health. Then turns around bam I’m dead.

    They need to make it like the old ones. Few bullets close range in chest or above they are dead. The head they are dead. Not this cod kinda crap where get shot in the chest with half a mag and someone drops and turns around while you are reloading and kills you.
    i don't have problems with damage on any class, personally but ive only used the medic like 2x lol
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  6. #6
    Originally Posted by OPsNaStYMoFo Go to original post
    Ok I’ve been playing as a medic for little bit lately. I have issue with it that needs to be address. I do understand they are more for support and healing team mates.
    apparently you don't understand the role of support characters in games.they're not made to do damage.they're not made to be used in long range.they have to SUPPORT their team.i think medic has a really good and practical ability.how many times have you been in a 1v1 situation and you just used your drone to revive 1 of your teammates?it makes a really big difference.you can easily turn the tables around.
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  7. #7
    xxFratosxx's Avatar Senior Member
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    Originally Posted by OPsNaStYMoFo Go to original post
    It’s the damage in general. I have no problem lighting someone up with it and accurate at close range. It’s just does no damage what so ever. It seems to be that way with a lot of classes other than a sniper. I mean there is times I get head shot marker and sound from it and the dude doesn’t loose but a 1/4 of his health. Then turns around bam I’m dead.

    They need to make it like the old ones. Few bullets close range in chest or above they are dead. The head they are dead. Not this cod kinda crap where get shot in the chest with half a mag and someone drops and turns around while you are reloading and kills you.
    It's the accuracy. I been saying this since the MP7 on the scout. The accuracy is really bad however the medic has better accuracy. However assault and marksman classes has the best accuracy
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  8. #8
    This game needs HEADSHOTS! I made a thread on that but it got buried. How are people more upset at things like thermal and not up in arms about headshots taking 2 and sometimes 3 bullets to kill you if shot directly in the head. It’s ridiculous!

    Want to give us different weapon damage models fine, but then reward us if we aim for the head.

    Headshots need to be in the game. Change the damage model and give us 1 shot kill headshots with maybe an exception for the tank class.

    And yes, TTK is too high. Especially for a game with revives.
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  9. #9
    All of the support weapons are so weak... and the assasin also.
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  10. #10
    Originally Posted by Hope-Rises Go to original post
    apparently you don't understand the role of support characters in games.they're not made to do damage.they're not made to be used in long range.they have to SUPPORT their team.i think medic has a really good and practical ability.how many times have you been in a 1v1 situation and you just used your drone to revive 1 of your teammates?it makes a really big difference.you can easily turn the tables around.
    Exactly... if they are meant to be used in a long range capacity, which they are, they should have some sort of assault rife... not smg’s
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