Not sure on the answer to make them more challenging.
I agree they're weak
The easy/lame way is to up the armour and health
An interesting way would be to add environmental effects such as darkness.
Unless Massive wants the Hunters to be the focus, but, how much more focus will you be with Hunters in a semi-dark room; it'd make the encounters memorable instead of the 'random encounters with the hunters in a new room'.
Your in a room, and you finished clearing it, doors slam, the clipping sound of wires being cut and Hunter zipping down on ziplines, the lights go out, and ISAC says his famous line and the disruption begins.
Originally Posted by RushLoongHammer Go to original post
And then have them shock us right before they disrupt us that way we can't do anything to them as they walk over and ax us to death. Seriously?
Not sure what you're getting at?Originally Posted by YodaMan 3D Go to original post
You just explained what hunters do normally in Survival.
Hunters always disrupt every minute or so, and if they drop you, they'll shock you then axe you.
I don't get what you mean?
I suggest just add some environmental effects instead of more health, armour and damage.
You know the smoke rooms in the UG that you have to turn it off?
That's another example of what I mean by environmental.
Sorry meant to mock the OP. Hunters are the best AI in the game and if that isn't hard enough for you maybe you need to find a mode where you don't use your guns or skills. To me it just sounded idiotic. Making the environment tougher would be a good idea, adding the number of AI you face,
To me the Underground gets boring. I feel like rat trapped in a maze looking for cheese.
I havnt played the PTS but i can tell if they simply took the Hunters from Survival and implanted them into the UG that they will be way too weak. Think of how easy it is to kill them in Survival now with a limited gear set and crappy weapons. Now put a fully outfitted agent in that scenario and the Hunter will be melted within one clip easily. Adding the same hunters without some sort of buff wont be enough for me to make the elevator trip to the UG TBH.Originally Posted by UbiAmper Go to original post
Make an Uber hunter that only appears when all of the hardest difficulties are on with all modifiers. It has a 1 punch kill and about 3-10x the amount of health and armor. When you kill it, it drops a classified piece.Originally Posted by UbiAmper Go to original post
I agree the Hunters need to be more of a challenge.Originally Posted by UbiAmper Go to original post
I don't think the increase in health, armour or damage is the right way to go about it.
Take the darkness example I stated a few posts ago.
Not only can a darker environment add more challenge, it can add atmosphere PERFECT for the Hunters.
One implementation, two solutions; be creative, players will be surprised and impressed if more effort than a basic health, armour or damage increase s added.
Doesn't need to be what I suggested, but a solution that does more than one thing will be impressive.