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  1. #1

    (Ghost War) If Thermal Stays in the Game...

    If thermal is not removed entirely (I'm still on the fence about the issue), PLEASE AT LEAST make it a non-perk-based inherent ability for everyone, just like night vision.

    That way, at least we can make use of some of the other (in some cases) very interesting perks, whereas now, thermal is quite indispensible for many, and thus tends to 'crowd out' the use of other perks. The opportunity cost of foregoing thermal is too high, from many players' perspectives.

    Also, how does everyone feel about two active perks per class, rather than just one? Just curious...
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  2. #2
    I've started a new thread with ideas for this problem. pleased add or vote.
    thanks!
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  3. #3
    Originally Posted by SimoWilliams Go to original post
    If thermal is not removed entirely (I'm still on the fence about the issue), PLEASE AT LEAST make it a non-perk-based inherent ability for everyone, just like night vision.

    That way, at least we can make use of some of the other (in some cases) very interesting perks, whereas now, thermal is quite indispensible for many, and thus tends to 'crowd out' the use of other perks. The opportunity cost of foregoing thermal is too high, from many players' perspectives.

    Also, how does everyone feel about two active perks per class, rather than just one? Just curious...
    This would make it far worse than it even is just now.
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  4. #4
    UbiMarsuves's Avatar Community Staff
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    Oct 2017
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    Hey fellow Ghosts, I have some information that was mentioned in a post from our dev team

    Thermal vision

    o We will publish a patch to address the Thermal Goggles perk issue as soon as possible. Please note that this is just a preventive balancing for now. A more complete revamp on the thermal vision will come with the next title update, early November. We will keep you updated once the patch is live.

    o This patch will limit the range in which Thermal Vision is effective. Players will only be visible within a short to medium range, after which it starts drastically dropping in intensity, ultimately becoming ineffective at long range spotting.
    Thanks again for your feedback!
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