I think Toe Stab is bugged. Because sometimes you can evade it totally fine, and sometimes it is impossible, even though you timed your Dodge right. Strangely i can always Dodge the Toestab when i am OOS, unless i stand with my Back to a wall.
It is however too powerful, just like Glads Zone which is in my opinion also too strong.
I have to agree, these hard to dodge unblockable/parryble abilities just make the Gladiator too strong. He feels like he has got too many aspects. Starting with control, unblockable attacks, unblockable control, stuns and longer throwable guardbreakes. Its not bad if a Hero is set to be more on control and less on damage or the other way around. But the new Knight heroes both are just given nearly all aspects.
I agree. He has a little too much of everything on his plate which makes him superior compared to a lot of other characters in the cast by default. The only downside I can think off right now is his assassin typical healthpool and his blocking due to reflex guard which is also an advantage since you don't see his stance which means reacting to attacks is harder.
I would suggest to tweak his toestab but also his zone which functions as a block on startup and which prevents attempts to interrupt him if the timing is in favor of the Gladiator and make it uncancelable. I think his dodges also maybe taking a bit too much distance.
And at least of course the rest of the cast needs more options and moves in general.
You look at all the dlc characters and they most definitely do have a better skillset over the original characters, as for the original characters getting a rework definitely agree there.Originally Posted by Klingentaenz3r Go to original post
However I think his dodge is the worst of all the assassin characters.
Toe stab is fairly punishable, when I look at the toe stab vs say a guard break....... now that is a move that gets spammed alot.