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  1. #1
    GorillaGamingPS's Avatar Member
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    Gorilla Gaming: PTS 1.8 Console Bug Report Log

    I will compile a list of all bugs and issues I find and update this one Thread as I progress through the PTS like in past events. So I will highlight the issues in bullet points some that require videos I will include like prior and others I will just give a description of issues found all through out that may not have video readily available or may already be known issues.

    1) WSP Enemy Respawn Rates: These are far to high and out of control. We cleared out a small area on the map of enemies went into to change gear to other sets and with in about 2 seconds enemies immediately respawned and were on us and we could not change gear because "IN COMBAT". This has got to be turned WAY down or you are going to make WSP practically unplayable. There is already a HORDE mode it is called resistance. Fix the respawn rate.

    2) Enemies Close Proximity: Much like the respawn issue you can't got a block without running into another group of mixed factions. it doesn't make sense how in one second I am fighting Rioters and Cleaner and the next its LMB and Rikers within 10 meters. Lets see a little consistancy with this. I don't mind the action but after a while it gets a little redudant and you burn through all your supplies before you can even GET to any kind of events or even resistance locations to do anything.

    3) Enemies wall breaching: Enemies appear to have no clipping on or something and are able to walk through walls, fences, windows, crates, cars, what have you all while being about to shoot you from these locations and you not being able to kill them, damage them or even chase them out from these locations to complete whatever task you are doing or even just walking down the street. This has to be cleaned up because this happens all the time in resistance. Where drones, or enemies can clip through shipping containers or walls and you cannot get to them making a wave last forever as you cannot engage them.

    4) Single Player Resistance Alts: This one is hard to explain but if you use an alt in resistance solo, you instant die with the last segment of health. NO IDEA why this is happening but this has happened to me several times.

    5) There is a fence by the UNAUTHORIZED TERMINAL mission that enemies can shot from behind it and you can too bu you can't see them on the other side and there is no way to get to them. This also happens inside the ship during resistance in the first part during waves 1 and 2 before opening the door to the shipping yard, enemies can get behind the fenced stairwell and shot you but you cannot shoot back or get to them.

    6) There also appears to be some kind of glitch I am not sure if it is a UI issue or what, but health and toughness seem to be very off to me. As in this picture here. This is my D3-FNC build and with that kind of Stamina my toughness should not be that high.

    7) Also the D3-FNC shield Buffs seem to not proc at the set value according to the 6 piece settings. My shield has almost 1 million health on it and it should proc at about 500k the shield talents sometimes never proc or proc when the shield has literally a sliver of health left and there is no clear indicator that the buff is actually engaged or not. This needs to be cleaned up a bit. Here is an entire run of Lexington with the shield and you can see the shield health verse any kind of buff coming or going and you can't tell really.

    8.) Shield: Apparently this thing kills EVERYTHING, including civilians. This never happened before and I USE the shield ALL the time in previous updates since it's release. Not sure what this is about but if this is not a bug please let me know because I am going to cause all kinds of mayhem with this now.

    .................................................. .......Stay Tuned More To Come.............................................. .......
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  2. #2
    GorillaGamingPS's Avatar Member
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    Bug Report and Recommendations:

    10/16/2017

    1) Firecrest needs to be reworked. On several occasions the EXPLODING enemies issues has lead to myself or other running firecrest being engulfed in either INVISIBLE fire from the exploding enemies or the from being in close proximity to the exploding enemy while other members of the team show no fire effect status being in the same space. The FIRECREST build should have a JOE FERRO type effect on the 6 piece where you are flame resistant or the ability to fire and run while on fire. The point of the Firecrest build is CENTERED around fire, being effected by the effect you are putting out makes no sense.

    2) Nomad healing and recovery needs to be bound to a major attribute like electronics or stamina. Having basically endless amounts of healing and no adverse effect from attribute binding like, Tactician, Predators Mark, Strikers, Alpha Bridge, makes this set far to strong and even solo PVE work it makes it so you are basically invinisble and can solo any mission and most incusrions without any kind of thought. This HAS to be a priority.

    3) Banshee 6 piece appears to be broken and the buff for non rogues is basically negligable and has no real impact for the player. I have a video up on running the 6 piece HEAVY firearms and doing NOTHING to manhunts except on RARE occassion where one member gets separated from the team. There needs to be a BASE buff of 20% and then incremental based on attribute bonuses OR a cool down change. So start it a like 20% as it cools down each minute you drop 1% or damage. Or the other way. start is like 10% and each minute until the end you gain 1% f damage increase. So you can get a maximum of 30% right before a 20 minute timer runs out or some thing like that. But as it stands the 6 piece is inferior to ANY Ninja Bag combination you can create with like 2 banshee and 3 alpha or 3 pred or something. Banshee 6 piece needs some help. Also forget the DZ loot thing that should be replaces with something else like Enemy Armor Damage or critical hit chance or something. No one cares about DZ Cash.

    4) Hunters Faith is broken. The set now only works with bolt action rifles in order to get stacks. I have tried it with the Tenebrae, The Devil, The Heel, all assault Rifles, SMG's, LMG's, Shotguns, Pistols, the only firearm it works with are the SRS, the M44 and the M700. NO WHERE, in any of the set descrption does it mention this and this is not how it worked prior because i used to run a Hunter Faith build with a Cadeous and healing for a team and it worked fine with that rifle. This needs to be looked into.

    5) Predators Mark. The bleed damage is far to high, so is the need to put EVERYTHING you have into stamina to get any kind of reward from the 6 piece. That needs to be balanced much like the striker and alpha bridge. It needs to find a happy medium. The bleed damage should be solely based on what you put in like 2k stamina stacks, gets you "X" bleed damage. The bleed should also bypass immunity stations and medkits for a 6 piece. Much like the firecrest flaming bullets bypass immunity stations. (That maybe an issue with the firecrest or a glitch but it does bypass immunity stations from NPC and Players)

    6) Rogue 2.0: The Manhunt terminals need to be randomly generated and placed. We had a group of manhunts that just spawned trapped at the Pit. Went manhunt and just walked 10 feet to activate the terminal to clear their manhunt. They did this several times and there was nothing the lobby could do. These stations need to be random on the map and cannot be near a spot the players can just squat on and get the reward for just camping. If you are going to put this feature in they need to be randomly generated and assigned locations in the DZ and there needs to bea minimum distance that you have to be for a terminal to trigger. So if you are near say 3 or 4 terminals but they are are within 2 KM's those will never activate you NEED to make them travel and EARN their rewards instead of camping at an entrance, and walk 10 feet and clear it and rinse and repeat.
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  3. #3
    Originally Posted by Beck_30 Go to original post
    Bug Report and Recommendations:

    4) Hunters Faith is broken. The set now only works with bolt action rifles in order to get stacks. I have tried it with the Tenebrae, The Devil, The Heel, all assault Rifles, SMG's, LMG's, Shotguns, Pistols, the only firearm it works with are the SRS, the M44 and the M700. NO WHERE, in any of the set descrption does it mention this and this is not how it worked prior because i used to run a Hunter Faith build with a Cadeous and healing for a team and it worked fine with that rifle. This needs to be looked into.
    It also doesnt work with the SRS for some reason last i checked. I know the 4pc description is still incorrectly showing the old description but in the files it say MMR only.
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