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  1. #1

    Do you even test out the characters before you release them?

    Do you really need us to say centurion and gladiator are overpowered? First off, centurion was godlike. Not as godlike now, but still very annoying to vs. Gladiator is probably more annoying then centurion. Gladiator has a instant move that does 10 damage, quick lights, Strong lights, not to mention the toe stab unbalances people. he has too many options when you're out of stamina. Just to name a few options, he has:

    1. Feint unblockable to parry.

    2. If you dodge, he gets a guard break.

    3. Toe stab to unbalance.

    The toe stab is to quick. Its unreactable. Like honestly, who can react to it? Stuff like this is why everyone's leaving for honor. Nerf the toe stab so that its reactable, nerf the toe stab so that it Doesn't unbalance people.

    I dont know what's going inside The dev's mind.
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  2. #2
    FredEx919's Avatar Community Manager
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    Feedback is always welcome, but insults are not needed so I went ahead and edited that for you. We'll continue balancing the game and adding changes with the community feedback playing a big part. We won't always catch everything at release, but we'll continue to work on current and upcoming characters.
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  3. #3
    Centurion is perfectly balanced now, they did a very good job on the nerf. However, gladiator is broken, but not for the reasons that you mentioned. If gladiator feints, you got plenty of time to feint too so he can't parry. Everyone gets a guard break if you dodge, it's so that you can't just dodge all over the place all of the time. The toe stab is reactable and predictable, and if you can't dodge it, you simply need to practice. You also get a free guard break when dodging the toe stab, so it is reactable and punishable. The tracking on it is ridiculous though. This means that there are only two broken things about Gladiator.

    1. The tracking on the toe stab.

    2. The zone attack. Gladiator's zone attack is the thing I hate the most in For Honor. If you are playing against gladiator as an assassin, it is guaranteed no matter what. Dodge the punch? Well, not to worry because your recovery time on your reflex guard is too long, so he will hit you. You are too far away for him to hit you? Well don't worry, because he can still just feint his zone and move onto other attacks. If you are not an assassin, it is still almost guaranteed no matter what. Unless your guard is already in the correct place before you dodge, he still hits you. Gladiator's zone attack is even more ridiculous than peacekeeper's. I think that it should be so that if you dodge the punch, you also dodge the hit on the zone attack, because the way it is now is just so annoying.

    Anyway, that was my little rant. I hope this gives you the feedback you need.
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  4. #4
    Lol, if you time heavies correctly you and legitimately destroy gladiator without him touching you. I can't say I've ever raw heavy hit another character as much as I do gladiator.
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  5. #5
    AkenoKobayashi's Avatar Senior Member
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    I have never considered any character unbalanced. Centurion's issue, from playing him, was his stamina loss per attack. Other than that...I just never fought against one. Gladiator and Highlader are the same way. The Gladiator is a mix-up heavy character that has a 5-hit combo that can come from any side. And Highlander is just annoying because I tend to attack high and he reflects and counters. However, his attacks should be slowed a bit. Claymores are heavier than Nodachis and should not be swung faster than them.
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