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  1. #41
    Ive played a lot of games with community involvement and in each of those the games became garbage because the listened to every crybaby on all topics.
    Using players as their base for feedback is essentially death for any game.
    Most players who call for such radical changes are unwilling to accept there is a learning curve and are unwilling to learn to begin with.
    A top fuel drag racer doesn't get low reaction times from being unwilling to practice. In fact they practice more than they race.
    Everyone needs to practice and if your not practicing your asking to get smashed . All these this character is too OP threads would diminish if you accept that practice is required and that there is always a better players somewere out there than you.
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  2. #42
    Antonioj26's Avatar Senior Member
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    Originally Posted by Tyler-Durdin Go to original post
    Ive played a lot of games with community involvement and in each of those the games became garbage because the listened to every crybaby on all topics.
    Using players as their base for feedback is essentially death for any game.
    Most players who call for such radical changes are unwilling to accept there is a learning curve and are unwilling to learn to begin with.
    A top fuel drag racer doesn't get low reaction times from being unwilling to practice. In fact they practice more than they race.
    Everyone needs to practice and if your not practicing your asking to get smashed . All these this character is too OP threads would diminish if you accept that practice is required and that there is always a better players somewere out there than you.
    Well they certainly aren't asking competitive players for feedback. It would also help to avoid stuff like the stampede charge debacle, which was pretty much understood by everyone to be too much. I've seen 1 person to this day defend it so in that case it could have been completely prevented.
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  3. #43
    Originally Posted by Tobias96716 Go to original post
    Shinobi desperately needed a buff, it was VERY high risk and no real reward, Now its High risk High reward like it should be. Before the buff you miss a kick you would be completely screwed with no stam and no way to defend yourself. Now Shinobi can actually defend themselves so they are not 1 or 2 shot. They are still very predictable and can be punished if they screw up. It just seems like people got used to a Shinobi running out of stam in the first volley of attacks and ripping them in 2 or 3 hits. Now that the Shinobi can actually attack and get away without being completely screwed people cant handle it and are calling for nerfs already.
    I don’t think anyone would disagree shin needed a little love, what is most amazing about this is how much they gave him all at once....especially considering these two factors: 1, the character was nerfed once already because of this cheese, 2, after how conservative the devs were about nerfing the last character that needed re-balancing. These conditions clearly outline just how little they are paying attention to what players are asking for. Anyone that read the laundry list of improvements could see that shin would become the character of choice for displaced centurion cheesemasters.
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  4. #44
    I also don’t believe any character that can attack from outside the range of any other player and has some of the fastest light attacks in the game to be a “high risk” simply because he has low health either...
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  5. #45
    PDXGorechild's Avatar Senior Member
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    Does this prove that Berserker or Valkyrie are overpowered? No, it proves we was playing against a group of r-tards.
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  6. #46
    Tyrjo's Avatar Senior Member
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    The Shinobi was overbuffed, in opposite manner of the Warlord who was overnerfed, now rectified though.
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  7. #47
    Antonioj26's Avatar Senior Member
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    Originally Posted by Tyrjo Go to original post
    The Shinobi was overbuffed, in opposite manner of the Warlord who was overnerfed, now rectified though.
    Then why bring it up? What are you, my passive aggressive ex-girlfriend?
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  8. #48
    What else did they do other then 20 hp and less stamina from dodge
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  9. #49
    Alustar.exe's Avatar Banned
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    I wonder how many people in this thread have actually bothered to try and play Shinobi. It's not an easy class to play effectively, and this was a much needed quality of life buff for him. He didn't get any kind of attack buff, it was all based around his resource management.
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  10. #50
    I'll just leave this here, because I feel, despite probably upsetting people, the truth needs to be thrown out there.

    1) Shinobi is not OP and really never was. Just because you have difficulty against a certain character does not mean they need a nerf.

    2) he only got buffed on his stamina so he would be able to accomplish his basic mechanic of double dash after chains etc. without instantly running out of stamina, and his health so that he was no longer a two shot character. He didn't get buffed on damage output or defense.

    3) Shinobi is perhaps one of the most predictable characters in the game

    4) his kicks after dodge are very punishable, and so are all ranged attacks if parried (they are all heavy attacks so should be relatively easy even for those not so good at parrying) or gb (also very easy to do), pulling the Shinobi to the ground for free damage.

    5) if you're having trouble with Shinobi, it is most likely because you relied on them going OOS and punishing with ease, and/or were used to two shoting them. All it takes is an adjustment. I suggest practicing a good 30 mins with all of his moves and watching advanced guide videos to understand his kit, what he can and cannot do, and through this you will inherently get better in a Shinobi match up.

    6) Shinobi players tend to dodge a lot. Heavy feint so they try to double dodge kick and gb. Gets a lot of them especially if your attack has HA (kensei, zerk, warlord, HL, shugoki) as they won't be able to trade thus most of the time attempt to just dodge.
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