I main Lawbringers and everyone knows they are slow etc, but im not sure if this is exclusive to LB only, but this is how a typical fight with a Warden shoulder bash spamming cancer goes, with me not able to do anything because it is so fast.
Shoulder bash -> hit 1, 2 -> shoulder bash -> hit 1, 2 (infinite loop)
Sometimes I am lucky enough to press spacebar to go to the side (probably because they allow me to on purpose), then they guardbreak (I cant resist GB while moving) -> hit 1, 2 -> shoulder bash -> hit 1, 2 (regenerate and repeat if im not already dead). Mind you, I am spamming the keyboard with everything to get out of this loop, but there's rarely any luck if it's 1v1.
Its already 700ms and has been nerfed 2 times. It doesn't need another one.Originally Posted by ChechenOverlord Go to original post
It always was very strong in low to medium skill bracket against characters with slower dodge and will always stay this way; so people will always have some valid point to complain here. Not saying it should be nerfed, but considering a spammy bad connection player, it could feel like really, really nasty.
Warlord doesn't have a 50/50, and if you take away the gb cancel from sb then you make it useless. You would have to give him something else for compensation, he already falls somewhere in the middle. No need to nerf someone who already has a limited moveset.Originally Posted by Baggin_ Go to original post
Perfect response.Originally Posted by Antonioj26 Go to original post
I'm curious what 50/50 you feel warlord has? Also why you think adding that delay is beneficial? I'm not mocking you or anything, I'm actually interested in what your thoughts are on both of those.Originally Posted by Baggin_ Go to original post
Do you mean by letting lawbringer block the lights that follow from sb?Originally Posted by ChechenOverlord Go to original post
I meant movement speed, but I dont know, what you wrote doesn't sound too bad either.Originally Posted by Antonioj26 Go to original post