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  1. #11
    Originally Posted by Alpha_sgt_14 Go to original post
    S0GGY, great job on this map man
    I played through it yesterday night with slimreaper and we had a lot of fun. A bit hard but it was fun. I like the use of water transportation in this map to him into the delaoptated buildings and other structures. We had quite limited supplies but I think it helped out with the feel of this Map. It was like an apocalyptic scavenging run into a water filled world of sorts. Haha, that eagle fudged me up in the beginning tho man.
    Thank you! I'm glad you enjoyed it. Yeah, limited supplies was one of the things I was goin' for. Far Cry 4 in it's base form puts you into full on rambo mode quite quickly, so I wanted to push away from that and attempt to make the gameplay a polar opposite. Everybody is on the same boat, (no pun intended, ok- sorta pun intended) resources wise, so you feel part of the world rather than this badass who just streamrolls everything.


    Originally Posted by Alpha_sgt_14 Go to original post
    Really nice custom work here too. The house make out of those bar signs in the beginning was really well made. I was kind of sad that there wasn't really anything in the for me to scavenge tho . That's okay tho man! Overall amazing job. You need to make more and I'll be sure to look out for your future maps man
    I had a fun time making the custom buildings- I was somewhat limited by all the big occlusion blocks that the majority of building resources had, but I made do.
    It's also tough for me to balance out limited resources when so many of the ammunition and pickup items give you so much in one go. A feature to select how much ammunition you get from piles in the next editor would be fantastic.

    But i'm glad you enjoyed it! I'm certain that i'll be diving headfirst into the new map editor once it comes out, and I hope to see you doin' so as well. That Sanctuary map looks really visually appealing.
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  2. #12
    Alpha_sgt_14's Avatar Member
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    Thanks man
    You can bet I'll be in the editor tho. I have been checking the forums for any news. Tho we don't know much at all I have faith that the devs will do it justice .
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  3. #13
    Yea man, cool map, had a good time exploring. I think the main problem with the map though and why it did not do well sadly, is how hard you have it. You start off with a bow and one arrow. Also, how hard it is to find other things. I actually really like that, but it should have probably been slightly turned down, or at least given you a little more at the beginning. Other wise, enjoyed it.
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  4. #14
    Originally Posted by TheSlimReeper Go to original post
    Yea man, cool map, had a good time exploring. I think the main problem with the map though and why it did not do well sadly, is how hard you have it. You start off with a bow and one arrow. Also, how hard it is to find other things. I actually really like that, but it should have probably been slightly turned down, or at least given you a little more at the beginning. Other wise, enjoyed it.
    Yeah, it's hard to balance out creating a sense of scarcity while still providing reasons to explore n' keeping the difficulty not entirely extreme.
    I believe that the limited resources gave the player a different approach to each dangerous encounter as opposed to what usually happens in Far Cry 4. There's not really the ability to go and attack everything, you have to consider the options and the risks. Sometimes it's better to just run or hide.
    Generally my larger maps don't do well because they take dedication and learning to go through- I opted for immersion and narrative over quick action-packed gameplay. I understand how the majority of players would much rather run through a fast fun level, though. I'm glad you enjoyed it
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