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  1. #11
    Originally Posted by UbiInsulin Go to original post
    Nothing is necessarily guaranteed to make it into the live build.
    Can someone from ubisoft confirm whether or not light attacks are planned to have GB vulnerability? Or at least that this was the intent for the current experimental change?
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  2. #12
    Originally Posted by UbiInsulin Go to original post
    The full change mentioned in the PTS patch notes:

    - All attack startups  0-100ms Guard Break vulnerability

    This change makes attacks 800ms or longer safer, since they won’t lose to a Guard Break on read or reaction anymore. This also means the Feint > Guard Break sequence will not work against a baited Parry attempt.
    We saw a good bit of feedback on this during the PTS, which is indeed what the PTS is for. Nothing is necessarily guaranteed to make it into the live build.
    who was the author of this "Feint > Guard Break sequence will not work against a baited Parry attempt" idea? if what is said here and heavies will be safer against the "Feint > Guard Break sequence" is safer, then im ok with this
    anyway. if it doesnt and this ends in the official game, wouldnt it mean the opposed?
    + wouldnt it be even safer since the heavy>feint>GB sequence is a planned sequence and its input is done in under a second and with that vulnerability on attack startup, if the defenders input isnt 100% guessed (parry>feint>CGB), the GB allwais lands? on the other hand, wouldnt this mean that a pk wont be able to spamm lights since they cant be fainted and will be countered with a GB (gb spam if needed) that means pk will have to start using her more mindfull and diverse.
    another thing, what happens to the slower characters or the ones that rely a big part on heavies (conqueror shugoki warden lawbringer warlord and theyr allmighty king highlander)? theyre heavies will be reactable with a GB from a mile away. and considering that gb would have priority over the feint sequence, thats bad.

    i am tho interested on what happened to the rumor that gb wont be guaranteed after a parry? because there lies the trick to the game!
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  3. #13
    nyrue's Avatar Senior Member
    Join Date
    Dec 2012
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    734
    this, make chip damage lethal, and rework feinting and I might actually come back too this game
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  4. #14
    Didn't they already up the chip damage to 18%?

    Originally Posted by DJ_Masterson Go to original post
    Can someone from ubisoft confirm whether or not light attacks are planned to have GB vulnerability? Or at least that this was the intent for the current experimental change?
    Still curious about this BTW...
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