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  1. #1

    New Stamina bar post-patch

    Now, the stamina bar is very hard to read. The saturation of the green color when stamina is normal has been dulled, making it harder to differenciate from the grey OOS state and flashing animations when stamina has emptied or regenerated have been removed.

    I have problems seeing red and green and I play Shugoki. Previously, I was okay seeing if my enemy was OOS or not. Especially as Shugoki, this new system is killing me.

    With the new colors I have no idea and can not make out which state my enemy is in, resulting in regularily basically killing myself by trying to Demons Embrace someone I actually knocked to the ground because they were OOS.

    I cannot stress how valuable the flashing animations used to be too. Now when an enemies stamina bar is close to empty, its become too hard to see if the enemy is OOS or not.

    To cope with this miserable change, I turned on one of the color blindness options. The HUD is nicely readable now, butsince I wasnt BLIND to green or red, everything that used to be red is a mean distasteful violet blue color now. Whats worse, the color patterns in the customization also change into screaming loud yellows and blues, nicely subdued color schemes are now a pain to look at. I loved customizing my character, now its just... all hideous. Enemies look like clowns now, too. To make things worse, the bright blue HUD now blends in with the bright blue colors on the enemy, if they belong to the blue team.

    I really dont want to be forced use this colorblind mode.

    Im not usually one to complain on forums, but I think Ubi should really have this feedback because I see nothing but heavy negatives from this change.

    EDIT: I would like to add that, despite the colorblind option turned on, the lack of easily readable flashing animations still results in plainly missing when an enemy has gone OOS. The only reason I can think of why this change has been implemented is that the designers wanted it to be harder to work with wallsplats and throwing OOS-people to the ground. I dont see how obfuscating instead of disabling this source of information is going to reasonably change this situation for anybody except people with color perception deficit or beginners.
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  2. #2
    After sleeping on it and playing again, I must say it still is so hard to read the stamina bar now, even with colorblindness options enabled. I really dont like it and it turns me off from playing.
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  3. #3
    I noticed this issue last night and its infuriating because I used to be so coordinated and win much more often than before patch. Now I cant even tell when someone is out of stamina. Another huge problem i face is the new UI for attack and guardbreak indicators. The flash when the parry window opens seems duller and harder to see, and the indicators for lights seem ridiculously smaller and harder to see. I have trouble just blocking shinobi lights now and its just not fair anymore, why should i have to relearn basically all attack timings in the game. I just really want them to revert this or at least make it somewhat visible.
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  4. #4
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    Thanks everyone for letting us know your thoughts. Sorry the new stamina bar is difficult to see! I'm making note of this thread for the team.
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  5. #5
    It feels very good to be heard, thank you very much!
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