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  1. #11
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  2. #12
    And this is what you want to claim is the Berserker from For honor in an Assassin's Creed game? Have you even played AC: Liberation? Is your whole argument "she uses two weapons = Berserker"? They share no moves at all!
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  3. #13
    Of course they cannot share same animations.. This game needs parry, side dash, block, light attack, heavy attack and guard break. (Walk, dash forward and backward, run too). In assassin creed walk is same, run is exactly same. Dont want to talk about ladder animation, because with no exceptions is the same.
    The viking town is the same too. There is another map too, but im trying to remember where I have seen it. I have used it as asset (paid), but have to search.
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  4. #14
    Originally Posted by kogurio0 Go to original post
    Of course they cannot share same animations.. This game needs parry, side dash, block, light attack, heavy attack and guard break. (Walk, dash forward and backward, run too)
    Assassin's creed has several of those, yes. They could've easily used the same animations as the basic fighting style isn't that different, lots of agility and speed. But here's the thing, the fighting moves for FH were all motion captured for FH. That's why they're not the same.

    Originally Posted by kogurio0 Go to original post
    In assassin creed walk is same, run is exactly same. Dont want to talk about ladder animation, because with no exceptions is the same.
    So they use the same mo-cap for basic movement and that means that it's the Berserker? If anything it's the other way around as the AC-game launched quite a long time before FH. I apparently have to restate that all game developers reuse material from older titles. Motion capture is expensive and takes a lot of time (which is why no heroes in this game has received any new moves despite some really needing it). If you can save both time and money in a way that won't impact the game at all. I say go ahead and do it, put those funds into something that matters instead.
    In the end, Aveline is not a Berserker and according to you she only shares some basic movement-animation with the hero.That part I can't prove or disprove (which isn't the same as it being a fact), mostly because I can't be arsed to boot that miserable heap of a game up again. But Aveline is a long, long way away from being the same as a hero from FH since the part that they do share is only basic character movement and the parts they don't share are what makes the characters them.

    Originally Posted by kogurio0 Go to original post
    The viking town is the same too. There is another map too, but im trying to remember where I have seen it. I have used it as asset (paid), but have to search.
    Originally Posted by kogurio0 Go to original post
    Here is the place to say, that your viking map is free viking town from unity with just few differences. It cant be used commercial, so think about it.
    So it is no longer the same (with just a few differences) map as a free one from the unity store, but the same as two maps? One being paid? Or is it a mash between two maps? If so, why didn't you say so from the start? Are there more maps that are exactly the same, just different?
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  5. #15
    First of all thereis no motion capture, these are animations are made in maya or blender.
    Second I said that another map (not the viking, for viking I said from where I know it) reminds me for asset I have been using, im searching im my prjects to see which one it was, but it my be on my working pc.
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  6. #16
    Originally Posted by kogurio0 Go to original post
    First of all thereis no motion capture, these are animations are made in maya or blender.
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  7. #17
    Hah, looks like cool job. what do you think for the new update? We cant use properly zone attack, and light attacks have really big delay like lag. I click mouse button, char starts to move his lazy hands after 1,5 sec.
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  8. #18
    Originally Posted by kogurio0 Go to original post
    Hah, looks like cool job. what do you think for the new update? We cant use properly zone attack, and light attacks have really big delay like lag. I click mouse button, char starts to move his lazy hands after 1,5 sec.
    Same here. Zone is broken (at least, on PS4, no matter how I press the buttons, even simultaneous), also experiencing input lag sometimes (attacks are delayed). Didn't think that the you also have troble with the zone on PC too.

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